How to make a Flappy Bird in HTML5
This post was authored by Thomas Palef, software engineer and author in the HTML5 game development space. About 2 months ago I set myself a challenge: build one new HTML5
This post was authored by Thomas Palef, software engineer and author in the HTML5 game development space. About 2 months ago I set myself a challenge: build one new HTML5
Trying to figure out how to design the game in your head? It can be surprisingly difficult if you don’t have a good way to conceptualize your ideas. After having
I’ve decided to create regular videos on my game Huungree RPG showing different aspects of the development and distribution process. The game is not fully ready and has a lot
Mike Antonakes from Spaddlewit Inc. is our weekly guest. He talks to us about his game TraceRace. So Mike, tell me more about your company Spaddlewit Inc. was founded by A.J.
Common UI elements are often taken for granted in software design, as they are almost always provided for us to easily integrate straight into out applications. The exception to this
ePig Games is a Saga of Video Games from our stricking character eddie with more than 1,5 Million Downloads. Nicolas Palacios has agreed to answer a few questions for us
Berathen Games is an independent game development group stationed near the beach front in Virginia. This game development team was formed by gaming enthusiasts, people who could easily claim they
A couple of friends, fans of the tabletop RPGs since they were kids created Conclave a challenging solo or group game. Derek Bruneau and Nick Branstator, Thanks for sharing your thoughts about game developing
Liran’s Lab is a puzzle game where you control Liran, the main character, and attempt to each the exit of each puzzle while avoiding being eaten by his creations. This
A husband-and-wife team that recently quit their jobs to make games full time. Is not a romantic comedy, It’s real life and the GameDev Academy is happy to welcome Hannah
There are thousands of ideas that can lead to develop a game. Inspiration is everywhere and creativity can be triggered easily when you’re up to the challenge. For Omar Alhaddad, a
Gravitations is a space and gravity themed puzzle game where all of the missions are created by players. In this interview, Michael Stratford, one of its developers, talks about the experience
At Zenva, we are happy to announce the first alpha release of our retro RPG Huungree, available only for Android for the time being. If you have an Android phone
How would you describe yourself? David Bayzer, Sean Cannata, Graham Gilreath, Christopher Klein, Kristen Lambert, and Eric Spevacek are the developers of Tessallation. They describe themselves as a people who
Wanna grow so big you can jump to the moon? Just hold the Up button to grow! Too big to fit in a pipe? Hold Down to shrink! Specter Spelunker
How does a long time gamer jumps into the world of game development? Find it out with the story of Nick Zadno the creator of Stars Apart, a puzzle adventure game. Can you tell
Mike Ren, an Independent Game Developer living in Brooklyn, NYC developed Clockwork a group puzzle game designed for the Grasshopper Round Table. Keep reading to get to know him and his experience!
Nun Chuck is a game created by “Behold Games” and this time, Alex Moore tells us about the creative process behind it which started with a “hilarious three hour meeting”.