How to Optimize Games in Unity

How to Optimize Game in Unity

You can access the full course here: Publishing and Optimizing Mobile Games Light Baking In this lesson, we’re going to go over the concept of actually baking your lighting inside of Unity. When it comes to performance impact, lighting is one of the major factors that contribute. Types of Lighting In Unity, there are three different … Read more How to Optimize Games in Unity

Unity Reflect Tutorials – Complete Guide

Unity Reflect Tutorial

Meet Unity’s newest technology set to enhance the workflow for building designers, architects, and engineers: Unity Reflect. For the construction industry, BIM, or Building Information Modeling, has increasingly become a standard during all phases of creating a building – from planning the design all the way to completing the actual project in real-life.  BIM models … Read more Unity Reflect Tutorials – Complete Guide

Unity ML-Agents Tutorials – Complete Guide

Unity ML-Agents, is an open source toolkit developed by Unity to enhance a game’s AI with machine learning. Typically when developing an AI for a game, you’d check to see if a certain condition is true (i.e. can you see the player?) and then execute a certain action (i.e. attack). This form of AI works, … Read more Unity ML-Agents Tutorials – Complete Guide

A Guide to Handling Huge Worlds in Unity – Part 1

Huge generated game world from Unity

In this tutorial series you’re going to learn how to handle huge worlds in Unity. When you have a game with a huge world (potentially infinite), you may face some problems due to the limited resources of the computers. For example, it is not possible to keep rendering the whole world every time, since this … Read more A Guide to Handling Huge Worlds in Unity – Part 1

How to Train a Machine Learning Agent via Demonstration

Whenever a human learns a new subject, whether it be a musical instrument or a new language, there’s always a theme of “trial and error.” Attempting to get the correct finger placement on the violin or correct pronunciation of a foreign word oftentimes involves getting it wrong several times over. This is a well-known way … Read more How to Train a Machine Learning Agent via Demonstration

How to Playtest your Game – Game Design Tips

How to Playtest your Game - Game Design Tips

At some point during the game development and game design process, you’re going to be faced with a terrifying prospect: having to have another person experience the game that you’ve made. It’s never an easy thing to put yourself out there like that, but it’s an important step to take if you have plans to … Read more How to Playtest your Game – Game Design Tips

How to Make AIs Target Objects with Unity ML Agents

a gif of the first training attempt

Introduction We often hear in the news about this thing called “machine learning” and how computers are “learning” to perform certain tasks. From the examples we see, it almost seems like magic when a computer creates perfect landscapes from thin air or makes a painting talk. But what is often overlooked, and what we want … Read more How to Make AIs Target Objects with Unity ML Agents

An Introduction to Unity’s ML-Agents

An Introduction to Unity's ML-Agents

 Introduction Okay. So you’re a budding computer science enthusiast and you’re trying to make an AI that will take over the world. You do your research and find out about this thing called “machine learning.” You’ve seen several impressive demonstrations of machine learning technology so you decide that this is the tool you’re looking for. … Read more An Introduction to Unity’s ML-Agents

Optimizing Mobile Apps in Unity

Web Class: Mobile Game Development

You can access the full course here: Mobile Game Development for Beginners Caching Objects In Unity, there’s many functions we can use to easily get objects/components. GameObject.Find GameObject.GetComponent GameObject.FindObjectOfType GameObject.FindObjectWithTag Camera.main Calling these every frame or frequently is not recommended. What you should do, is cache the object so that you can easily use it … Read more Optimizing Mobile Apps in Unity

Complete Guide to Procedural Level Generation in Unity – Part 1

Unity Tile with scripted terrain generation

In this tutorial series we are going to procedurally generate levels using Unity. In the first tutorial we are going to use pseudorandom noise to generate height maps and choose terrain types according to the height in each part of our level. In the next tutorials, we are going to assign biomes for each part … Read more Complete Guide to Procedural Level Generation in Unity – Part 1