Web Class: An Overview of Unity and C# Programming Basics

Transcript Part 1 – The transfer component allows you to specify a game objects position, rotation, and scale. We’ve looked at how to position objects. Something that was missing that needed to be mentioned was that the unit of our positioning is called Unity unit, and it’s equivalent to one meter, ^when it comes to … Read moreWeb Class: An Overview of Unity and C# Programming Basics

Tutorials on game, web and mobile app development