Develop a Smart Text Reader App with Unity

Develop a Smart Text Reader App with Unity

Introduction In this tutorial, we’re going to create an app that allows you to analyze text through your phone camera and speak it out to you. If you want to follow along with the tutorial, all you need is Unity and an internet connection. You can download the complete project from . Setting up Computer … Read more Develop a Smart Text Reader App with Unity

How to use Computer Vision in Unity with Azure

Web Class: Learn Computer Vision with Unity and Azure

You can access the full course here: Applied Computer Vision with Unity and Azure Part 1 Introduction In this course, we’ll be creating an app that will allow you to take a picture and send that to an API, where the text in the image will be extracted and returned to you. With that text, … Read more How to use Computer Vision in Unity with Azure

Complete Guide to Procedural Level Generation in Unity – Part 1

Unity Tile with scripted terrain generation

In this tutorial series we are going to procedurally generate levels using Unity. In the first tutorial we are going to use pseudorandom noise to generate height maps and choose terrain types according to the height in each part of our level. In the next tutorials, we are going to assign biomes for each part … Read more Complete Guide to Procedural Level Generation in Unity – Part 1

A Guide to Handling Huge Worlds in Unity – Part 1

Huge generated game world from Unity

In this tutorial series you’re going to learn how to handle huge worlds in Unity. When you have a game with a huge world (potentially infinite), you may face some problems due to the limited resources of the computers. For example, it is not possible to keep rendering the whole world every time, since this … Read more A Guide to Handling Huge Worlds in Unity – Part 1

Understanding Procedural Dungeon Generation in Unity

There are two ways of building dungeons in your game. The first one is to manually create the dungeon rooms and connect them through the dungeon. The advantage of doing this is that you can manually select what will be in each room of the dungeon. The second option is to procedurally generate the dungeon … Read more Understanding Procedural Dungeon Generation in Unity

An Introduction to External APIs in Unity

Web Class: Data-Driven Development with External APIs

You can access the full course here: Data-Driven Development with External APIs Part 1 What is an API? An API (application programming interface) allows us to access a specific data set or functions of an application. For example, Google has a translate API where you can send over text, have it translated and then returned … Read more An Introduction to External APIs in Unity

An Overview of Unity Analytics Development

You can access the full course here: Data-Driven Development with Unity Analytics Part 1 In this lesson you will be creating a demo game to use for interacting with the analytics system. For this demo, you will be making a simple button interface that will allow you to trigger different events that Unity will record. … Read more An Overview of Unity Analytics Development

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read more Using Objective Indicators to Enhance Your Unity Project – Part 2

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read more Enhance Your Project with Objective Indicators – Part 1

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read more Supercharging Materials with the Scriptable Render Pipeline in Unity