Complete Guide to Unity Procedural Generation
In this tutorial series, we are going to dive into Unity procedural generation for creating levels. For the first part of the tutorial, we are going to use pseudorandom noise
Learn Intermediate Unity development! Explore advanced Unity tutorials on procedural generation, large game optimization, and more via free Unity tutorials.
In this tutorial series, we are going to dive into Unity procedural generation for creating levels. For the first part of the tutorial, we are going to use pseudorandom noise
While hand-crafted 2D maps for games are amazing, they can take a lot of time to make. Plus, once your game is published, the only way to add more maps
Did you know that Unity is capable of pulling data from the web? In this tutorial, we’re going to be building an app in Unity that will connect to an
Have you ever wondered how open worlds in video games work performance-wise? In this tutorial series, we’re going to explore just how video games deal with huge worlds and make
You can access the full course here: Publishing and Optimizing Mobile Games Light Baking In this lesson, we’re going to go over the concept of actually baking your lighting inside of
Download the workshop project files This workshop was organised by TAFE Queensland as part of the DIGITREK21 event. With recent innovations in technology, AI has left the realms of science
When I was in school studying mathematics (like all other students), my favorite problems to work on would be the ones that had some sort of real-world meaning. That is
Computers can handle repetition. In fact, it is one of the things computers are exceptionally good at. As we discussed in Part 1, this ability is a core value that
Create projects with auto-generated, varied terrain by exploring noise maps in the popular Unity engine! You can also extend the material covered here by checking out the full course below!
The great advantage computers have when compared with their human counterparts is the ability to perform the same task over and over again with the same level of precision. They
Whenever a human learns a new subject, whether it be a musical instrument or a new language, there’s always a theme of “trial and error.” Attempting to get the correct
At some point during the game development and game design process, you’re going to be faced with a terrifying prospect: having to have another person experience the game that you’ve
Introduction We often hear in the news about this thing called “machine learning” and how computers are “learning” to perform certain tasks. From the examples we see, it almost seems
Introduction Okay. So you’re a budding computer science enthusiast and you’re trying to make an AI that will take over the world. You do your research and find out about
You can access the full course here: Mobile Game Development for Beginners Caching Objects In Unity, there’s many functions we can use to easily get objects/components. GameObject.Find GameObject.GetComponent GameObject.FindObjectOfType GameObject.FindObjectWithTag
You can access the full course here: Language Recognition AI with Unity and Azure Part 1 Language Understanding (LUIS) The first of two Microsoft Cognitive Services we’re going to be
Introduction In this tutorial, we’re going create a voice controlled game where you move a landing mars rover. We’ll be using 2 different services from Microsoft’s Azure Cognitive Services: LUIS
Introduction In this tutorial, we’re going to create an app that allows you to analyze text through your phone camera and speak it out to you. If you want to