An Introduction to External APIs in Unity

Web Class: Data-Driven Development with External APIs

You can access the full course here: Data-Driven Development with External APIs Part 1 What is an API? An API (application programming interface) allows us to access a specific data set or functions of an application. For example, Google has a translate API where you can send over text, have it translated and then returned … Read more

An Overview of Unity Analytics Development

You can access the full course here: Data-Driven Development with Unity Analytics Part 1 In this lesson you will be creating a demo game to use for interacting with the analytics system. For this demo, you will be making a simple button interface that will allow you to trigger different events that Unity will record. … Read more

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read more

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read more

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read more

Complete Guide to Procedural Level Generation in Unity – Part 3

In the last tutorial we added more noise variables to our level, such as temperature and moisture. In addition, we used those noise variables to assign biomes to different regions of our level.  By now, we already have a fairly complete procedurally generated level, but we can still add some other things, and that’s what … Read more

Complete Guide to Procedural Level Generation in Unity – Part 2

In the last tutorial we created a Level object by creating its individual tiles. For each Tile, we generated pseudorandom height values using a noise function, so that we could assign terrain types and heights for each Tile region. This tutorial series takes inspiration from, and expands on techniques presented by Sebastian Lague, Holistic3D and … Read more

Intermediate Unity 2D Game Development: From Master To Pro

Intermediate Unity 2D Game Development: From Master To Pro

If you have already conquered Master Unity 2D Game Development by Building 6 Games then you are ready to take your unity skills to the next level and become a professional game developer. During the course, you will build 6 polished games to add to your portfolio while learning Advanced C#, how to solve complicated problems … Read more