Create projects with auto-generated, varied terrain by exploring noise maps in the popular Unity engine! You can also extend the material covered here by checking out the full course below!
With the guidance of instructor Daniel Buckley, you’ll explore the foundations of procedural generation for terrain starting with noise maps – randomized, grayscale images where every pixel is a value between 0 and 1. You’ll learn not only how to generate noise maps with different settings using C#, but also understand how noise maps can be used to add elements of randomization to your own game projects. Whether you’re looking to simply upskill your game development skills or want to take your project a new direction with extra replayability, this course will teach you the necessary skills to get started on your journey!