PlushScreen1 - Puzzle Game Plush - Interview with its Creator

Puzzle Game Plush – Interview with its Creator

This is Scott Hanks’ interview, creator of  “Plush” and owner of Red Head Games . Thanks Scott for sharing your story with us!

Can you tell us something about yourself?

I started my experience in the games industry in my teenage years as a beta tester for Sculptured Software (later acquired by Acclaim Entertainment). Seeing what it was like to actually work in the games industry dampened my enthusiasm somewhat. That desire was further suppressed by my time in college learning the C programming language. After many years of dabbling in various other disciplines (from writing to plumbing and even talk radio) I returned to my computer nerd roots. While reintroducing myself to this brave new world of programming (which barely resembles the one I once knew in many ways), Red Head Games was created in order to distribute my first game, “Plush”.

What is “Plush” about?

Plush is a unique puzzle game that employs stuffed animal simulation technology for a great experience for all ages. Instead of assaulting your senses to try and grab your attention, Plush combines a cozy theme with a relaxing soundtrack while still providing interesting (and often quite challenging) puzzles to solve.

Features:

  • 40 puzzle levels and 3 difficulty options
  • Free play mode (Play Room)
  • Unlockable Sound Board
  • Colorblind Mode

What can you tell us about the development of the game?

Plush evolved from a desire to make a 1st project that was within my ability to complete, but still be something unique and interesting. The puzzle mechanic draws inspiration from the classic riddle of crossing a river with a wolf, goat and cabbage (Google it if you’re not familiar).

PlushScreen5

This basic concept was eventually combined with the personality imbued by my nieces on their stuffed animals to create an interesting puzzle mechanic.

The first prototype was a simple tile-based program written in Python. I then created a more dynamic version in Unity and once I was convinced the concept was solid, invested in making it into a “real” game. I finished the game first for Mac and PC, but also ported it to iOS and then Android (Unity is amazing I must say).

The whole process took over a year, and required hiring the services of a talented artist, Fabian Schmidt. Other than the art, I did nearly everything myself, including the music (Apple’s Garageband is actually quite powerful).

 

What advice would you tell people who are beginning with game development?

I read a lot of stories about indie devs and game development in general, but the one thing I never heard was to plan on not making any money until at least your 2nd game. I’ve never heard of a game dev being too conservative on their financial projections, but I hear all the time of those who are too optimistic. It’s pretty much guaranteed that your game will cost more to make than you expect, and earn you less than you’d like.

Oh, and don’t neglect marketing. I assumed that my game would get at least some attention simply because it is unique. I was dead wrong. Marketing is such a huge issue that you should seriously consider partnering with a publisher for that reason alone.

 

Anything else you would like to share with the audience?

Making games is pretty cool, but shouldn’t be the center of your life. Make sure to keep some balance, and in the long run it will help you make better games and enjoy the experience more (and help you weather the inevitable bad times).

 

 

Programming for Entrepreneurs - JavaScript

Programming for Entrepreneurs JavaScript

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As an entrepreneur have you experienced any of the following symptoms?

  • You have a great idea for a website, an app or a video game and you don’t have the coding skills or the money to hire a developer.
  • You can’t move forward with your idea because you don’t have a technical co-founder and you don’t know how to code.

If the answer is yes let me say that you are not alone. I work with many entrepreneurs and I hear these complaints every single week. The causes of this problem as:

  • All startups, no matter their size and industry, need development. From a simple website that shows who they are and what they do, to more complex solutions such as mobile apps and information systems.
  • Developer as expensive and scarce. But you probably know this already :)
  • They say Programming is the new Math as it is an essential skill to get around nowadays and in the works that’s taking shape, but you weren’t taught how to program at school.

At ZENVA, we’ve decided to tackle this problem and bring you a solution by creating our Programming for Entrepreneurscourse series, aimed to give entrepreneurs the basic programming skills and knowledge so that they have higher chances of success with their business ideas.

In Programming for Entrepreneurs – JavaScript we move on to the next step and teach you all the basics of the JavaScript language. JavaScript can be used to create things such as:

  • Interactive websites
  • Mobiles / TV apps
  • Videogames
  • Server-side applications

In this course, we’ll cover the basics of the language and we’ll work though out a mini-project: an interactive prototype of a dating app.

81368 2296 - Programming for Entrepreneurs - HTML & CSS (FREE course by Zenva)

Programming for Entrepreneurs – HTML & CSS (FREE course by Zenva)

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“Programming” can seem like an extraterrestrial capacity to all of those who don’t know much about it. Nevertheless, it also is a valuable skill, specially in a context that appreciates technical and programming abilities.

Zenva is well aware of the obstacles that many entrepreneurs deal with on a daily basis due to the fact that they have very little knowledge on programming. That is why we have developed the free course “Programming for entrepreneurs”  which is specially designed to resolve the most common programming problems of entrepreneurs, like:

  • Spending too much money in development and don’t even understanding what the developer is talking about.
  • Every time you need something fixed in your website (like adding a new link or changing an image) you need to wait weeks and spend a lot of money to get it done.
  • You can’t move forward with your business idea because you don’t have a technical co-founder and you don’t know how to code.

Screen shot 2013-10-07 at 5.26.26 PM

 

In Programming for Entrepreneurs / HTML & CSS you’ll learn basic web development concepts and skills that will allow you to build simple websitesmodify existing websites and create interactive prototypes of your business idea so that you can use it as a communication tool with your developer, customers and investors.

In this course, just like in all courses by ZENVA, we’ll follow a project-based approach. Through out the course you’ll be building a “Metro style” homepage that looks great in a desktop computer and in a mobile phone.

Screen shot 2013 09 09 at 4.42.11 PM - iOS 7 App Development for Beginners (90% OFF)

iOS 7 App Development for Beginners (90% OFF)

In this course you’ll learn how to program in Objective-C from scratch, how to use XCode and how to make iOS 7 apps for the iPhone.

The course is quite comprehensive, as it covers all the way from zero to an intermediate level. Through out the course we’ll code real, fully featured iOS 7 app that you can use as a starting point for your own projects.

What’s covered in the course:

  • Learn how to program in Objective-C from scratch, even if you don’t have any programming experience!
  • Using XCode to create the User Interface (UI) of your app in both a visual manner and by coding. We’ll look at several UI elements.
  • Navigation in your app. Make buttons and menus that take you where you want to go.
  • Mastering Table Views, a center piece in many iOS.
  • Using the Camera.
  • Storing information with Core Data.
  • Running processed in the background with Grand Central Dispatch (GCD).
  • Using gestures in your apps.
  • Adding animations to your apps.

The course can be divided in three main blocks:

  1. Learning Objective-C.
  2. iOS 7 App Development Basics (XCode, UI, APIs, etc).
  3. Building Epistle, a real world application.

This course is taught by Mohit Deshpande, professional app trainer and developer, in collaboration withPablo Farias , developer and founder of Zenva.

Over 20k people around the world are taking our high-quality courses in mobile apps, HTML5 and game development.

https://academy.zenva.com

 

D 768x250 copia - Juan Afonso - Professor of GameDev and Creator of REALiTY

Juan Afonso – Professor of GameDev and Creator of REALiTY

We thought REALiTY was cool. Then realized it was made from someone who actually teaches game development. Interested? Read ahead!

Tell us something about yourself

Hi there! name is Juan Afonso.
I’ve wanted to make games from the moment I played The Legend of Zelda: A Link To The Past, on the SNES (I was about 5-8 years old). That game made it clear to me that this is what I want to do with my life.
From there I’ve done/learned all I could to be able to some day make my own games (2d/3d art, programming, music, design, etc)

Describe us your game

A simple puzzle game based on a dream I had. Consists of 5 Acts.
-Learning
-Conventions
-Discard
-Reach
-Free
With a meaning behind each one.
Hope you like it.

Where did the game idea come from?

Personal experience / dream

What can you tell us about the development of the game?

I am the only developer/artist/designer. I woke up one morning after having a long and complex dream, and as I was going to write down what I had dreamt, it hit me. The only way I can express how each event felt is to make a game about it. And since dream memories fade quickly, I made it my personal challenge to finish the game in 24 hours or under. It ended up taking me around 18.5 hours from start to finish. The art was made using Unity3D geometric primitives, and animated by code, no external 3D modeling software was used.

after making REALiTY I had another idea floating around and made 
http://www.kongregate.com/games/ClairvoyanceDev/the-labyrinth in about 3-4 hours from 0 to 100%

What is the most important thing you learned when making this game?

Exploration as a Developer (creativity)

What advice would you tell people who are beginning with game development?

The advice I give my students on the faculty I teach Game Development/Programming at is that: you have to be clear of what you like, and why you like it. This matters to no one, except for yourself.
Once you have this answer the next step is making sure you like the PROCESS it self, by this I mean that make sure you like doing the task required to create/complete a game (this is not the same as liking the end product).

But! do not fear, never mistake being new at something with not liking something.
Making games is hard work, it’s the mash up of many disciplines , and even something simple like REALiTY that I’ve made in under 24 hours, it’s only so, because I’ve been doing this for the past 10 years.

Learn->Practice->Practice->Practice->Practice->Practice->Make
Never give up!

Anything else you would like to share with the audience?

I’ve started developing my new game already. This will not be 1 day developed game. I have many months ahead of me before I can give you a peek of what I’m doing :D
Until then…

Cheers
Juan Afonso

 

Many many thanks Juan! We’ll be expecting your news about the new game.

[button link=”http://www.kongregate.com/games/ClairvoyanceDev/reality” target=”_blank” style=”none, small, large, biglarge” title=”Play REALiTY”][/button]

11 - Andrzej Mazur Interview - Creator of Captain Rogers

Andrzej Mazur Interview – Creator of Captain Rogers

This is the conversation of the Game Dev Academy with game developer Andrezej Mazur in regards to his new game Captain Rogers.

Tell us something about yourself and your company

Enclave Games is an indie game development studio focused on mobile HTML5 games. I’m an HTML5 games developer, blogger, speaker, founder of Enclave Games, creator of the js13kGames competition and Gamedev.js meetups organizer.

Describe us your game

It’s simple, yet very engaging game about brave Captain Rogers and his escape through an asteroid field. Tap the screen to fly up, release to fly down. Collect the stars and shields, avoid asteroids and mines. Grab the bomb to blow up everything on screen!

Where did the game idea come from?

My friend (and gfx designer) Robert created the character of Captain Rogers and I came up with the game mechanics.

What can you tell us about the development of the game?

The game itself is quite simple – I was working on the coding part (using ImpactJS game engine) and Robert Podgórski from Blackmoon Design did all the graphics. The game was targeted for Firefox OS devices. The development of the game took me about two weeks and after that it was another two weeks for fixing bugs and adding more features. In the next month I was tinkering with it from time to time to make it polished and totally bug-free.

What is the most important thing you learned when making this game?

It’s all about the details – having the game small, but with nice graphics, polished and bug-free.

What advice would you tell people who are beginning with game development?

Learn, code, debug, repeat. Gain experience, be patient. Sooner or later you’ll achieve your goals.

Anything else you would like to share with the audience?

Check out the game in the Firefox Marketplace, play and rate it if you like it!

 

Thanks Andrzej! Best of luck!

[button link=”http://enclavegames.com/games/captain-rogers/” target=”_blank” style=”none, small, large, biglarge” title=”PLAY Captain Rogers”][/button]