This is the conversation of the Game Dev Academy with game developer Andrezej Mazur in regards to his new game Captain Rogers.
Tell us something about yourself and your company
Enclave Games is an indie game development studio focused on mobile HTML5 games. I’m an HTML5 games developer, blogger, speaker, founder of Enclave Games, creator of the js13kGames competition and Gamedev.js meetups organizer.
Describe us your game
It’s simple, yet very engaging game about brave Captain Rogers and his escape through an asteroid field. Tap the screen to fly up, release to fly down. Collect the stars and shields, avoid asteroids and mines. Grab the bomb to blow up everything on screen!
Where did the game idea come from?
My friend (and gfx designer) Robert created the character of Captain Rogers and I came up with the game mechanics.
What can you tell us about the development of the game?
The game itself is quite simple – I was working on the coding part (using ImpactJS game engine) and Robert Podgórski from Blackmoon Design did all the graphics. The game was targeted for Firefox OS devices. The development of the game took me about two weeks and after that it was another two weeks for fixing bugs and adding more features. In the next month I was tinkering with it from time to time to make it polished and totally bug-free.
What is the most important thing you learned when making this game?
It’s all about the details – having the game small, but with nice graphics, polished and bug-free.
What advice would you tell people who are beginning with game development?
Learn, code, debug, repeat. Gain experience, be patient. Sooner or later you’ll achieve your goals.
Anything else you would like to share with the audience?
Check out the game in the Firefox Marketplace, play and rate it if you like it!
Thanks Andrzej! Best of luck!
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