Unity 3D First and Third Person View Tutorial

Now that we have gone through the fundamentals of 3D development with Unity3D, we can now cover the basics. The basics will cover first person view, third person view, and collision detection. As usual, my tutorials will be broken down into several sections. The first section will cover what first person view is and how … Read more Unity 3D First and Third Person View Tutorial

How to Import Blender Models into Unity – Your One-Stop Guide

Low poly tree imported into Unity from Blender

In an ideal world, exporting models from Blender into Unity for your 3D / virtual reality games should be a seamless, simple process. To be more precise, it shouldn’t require any thought or whatsoever. At first it feels like that is the case. You drag and drop a .blend file into Unity and the model … Read more How to Import Blender Models into Unity – Your One-Stop Guide

A Guide to Handling Huge Worlds in Unity – Part 1

Huge generated game world from Unity

In this tutorial series you’re going to learn how to handle huge worlds in Unity. When you have a game with a huge world (potentially infinite), you may face some problems due to the limited resources of the computers. For example, it is not possible to keep rendering the whole world every time, since this … Read more A Guide to Handling Huge Worlds in Unity – Part 1

How to Set Up Unity for Cinemachine

You can access the full course here: Unity Cinemachine for Films and Games Part 1 Welcome to Zenva’s Unity Cinemachine for Films and Games course.  Throughout this course, we will learn how to use Cinemachine to create dynamic cameras and scenes. Installing Unity To start, we of course need to install the latest version of … Read more How to Set Up Unity for Cinemachine

Set up a 2D Procedural Game

Setup a 2D Procedural Tilemap

You can access the full course here: Procedural 2D Dungeons Tilemap Setup In this lesson, we are going to start building our demo by creating a tilemap. First, we have to download the sprites from the “assets” folder of our source material. Project setup Create an empty Unity 2D project and add the sprites you … Read more Set up a 2D Procedural Game

Build Character Creators with Unity Multipurpose Avatar

You can access the full course here: Game Character Customization with UMA Creating our First UMA Character Since the release of this video, the UMA package has been updated, and the version from the Asset Store may not work correctly with the current Unity version. In this course you will learn how to setup a … Read more Build Character Creators with Unity Multipurpose Avatar

Hey! Listen: Sound Design with Unity & FMOD – Part 2

Introduction Welcome to Part 2 of my sound design series about implementing sound events using Unity and FMOD, which looks at making our games more sight-impaired-accessible. Designing for accessibility is not just great for inclusivity, it also helps make a more atmospheric game for everyone! This tutorial follows directly on from the last, so if … Read more Hey! Listen: Sound Design with Unity & FMOD – Part 2

Hey! Listen: Sound Design with Unity & FMOD – Part 1

Series Overview In the first part of this sound design tutorial series we will be learning how to integrate FMOD Studio with Unity and setup a few basic audio events using only the scripts and features that FMOD provides. In Part 2 we’ll be looking at calling and tweaking FMOD events via code, doing some … Read more Hey! Listen: Sound Design with Unity & FMOD – Part 1

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read more Supercharging Materials with the Scriptable Render Pipeline in Unity

Designing Assets in Unity with ProBuilder

Introduction In this tutorial, we will be exploring how to model and build objects in Unity using ProBuilder. This tutorial has two sections – in the first, we will be building a simple, low poly, car. In the second section, we will be utilizing something called “Bezier Curves” to make a race track. The things … Read more Designing Assets in Unity with ProBuilder