Tim Bonzon is a seasoned game developer who started his journey in game creation at the age of eleven. His passion and commitment to the field have resulted in an impressive portfolio of games and educational content, making him a valuable asset in the game development industry.
Over the years, Tim has successfully developed and launched more than ten games for various platforms, including Amazon, Android, and Apple. His creations showcase his adeptness at creating engaging and innovative experiences for a diverse audience. In addition to these mobile games, he has also developed two desktop games, expanding his expertise across multiple platforms and demonstrating his versatile skill set.
With over five years of experience in using Unity, a popular game development platform, Tim has become proficient in C# programming. His mastery of this essential tool is evident not only in the games he has produced but also in the comprehensive development course he has authored. His course on making mobile apps provides a practical and insightful guide for aspiring developers, reflecting his commitment to sharing his knowledge and fostering the growth of the industry.
Beyond creating games and teaching courses, Tim has also authored 37 technical tutorials covering various topics in game creation, including Unity and Blender, for Zenva, a leading learning platform that specializes in full-stack programming, data science, and game development. These tutorials delve into specific tools and techniques, offering detailed guidance to learners and further establishing Tim's reputation as an expert in the field.
Through his games, courses, and tutorials, Tim Bonzon continues to influence the game development industry, demonstrating a perfect blend of creativity, technical prowess, and a genuine passion for his craft.
Introduction In mid-2017 Unity Technologies announced a new storytelling system. This system allows users to construct beautifully choreographed compositions without writing any code. No doubt it would be a game
Introduction In this lesson we will make a character move to where the user clicks. This may sound simple but, as you will soon find out, it can get pretty