Lets give a warm welcome to Bryan and get his side of the story on game development and his endeavors in that that area. Bryan has developed an action packed game for the flying enthusiasts.
Can you tell us something about yourself?
What is the name of the game you have developed?
Crash the Drone!
Where can we find your game?
Can you tell us how your game works?
Toss objects at the hovering drone to knock it out of the air. Tap or mouse click the screen to launch objects. You get 15 objects to knock drones out of the air.
Where did the idea come from for this game?
The idea came from recently seeing a news story about fans at the Staples Center tossing objects at a hovering drone to knock it out of the air.
Can you tell us about the development of the game?
I developed the game by myself and it took only a few days. It is very simple and makes use of the 2D physics engine in Quintus. Different objects will have different gravity and mass and interact that way when tossed.
What is the most important things you learned while developing the game?
What advice do you have for young developers just starting out in game development?
Be original. Avoid doing “me too’s” except as a learning process. Games are more a creative medium than an engineering one. Writing a game from an engineering standpoint would be like writing music purely from a music theory standpoint (music was my college major).Be patient. Learn to walk away from the project if you hit a snag. Often the solution will come a few minutes to you after walking away and doing something else.Above all, remember it’s “only a game” which is something Will Wright liked to say when people got in a bind. Have fun creating your game and folks will have fun playing it.
We would like to take this opportunity to thank Bryan for taking the time out to share his insights with our readers. We wish him the best of luck.
See link to Crash the Drone here.