Phaser Tutorial – How to Create an Idle Clicker Game

Phaser Idle Clicker Tutorial banner

What is an idle click game? Also known as clicker and incremental games, these type of games have you clicking something repeatedly or idling to gain some form of currency (e.g. cookies, money, energy) which you then use to buy upgrades. It’s a very simple concept at the core, but quite addictive! Clicker games were … Read more Phaser Tutorial – How to Create an Idle Clicker Game

RPG Game Development with Phaser

RPG Game Development with Phaser

Ever wanted to create games with vast worlds to explore and dungeons filled with monsters and treasure? Do you have intermediate Javascript skills? Then you are ready to become an RPG game developer. Using Javascript and Phaser, you will create world maps and dungeons using open source tools, turn-based battles with magic attacks, learn about … Read more RPG Game Development with Phaser

The Complete Mobile Game Development Course – Platinum Edition

The Complete Mobile Game Development Course – Platinum Edition

This is THE course to get you on the road to becoming a game developer. You will learn by creating Real-World projects and at the end of the course you will have 15 mobile games that you have built from the ground up. As you work through this course, you’ll build  apps using JavaScript and the free … Read more The Complete Mobile Game Development Course – Platinum Edition

Make a Mario-Style Platformer with the Phaser Editor

Links to the Editor tool in this tutorial are affiliate link which help Zenva fund the creation of new courses and tutorials In this tutorial, we create a simple platformer demo with Phaser Editor (an IDE made especially for boost Phaser games development). We focus here on the assets management and the built-in visual scene … Read more Make a Mario-Style Platformer with the Phaser Editor

Free Ebook – Game Development for Human Beings

Phaser Game Development Ebook

We are happy to announce the launch of our free ebook Game Development for Human Beings – Build Cross-Platform Games with Phaser, authored by a highly skilled group of software engineers and game developers: Kristen Dyrr, Pablo Farias Navarro, Renan Oliveria and Ben Sparks. The book has over 420 pages and covers all the way … Read more Free Ebook – Game Development for Human Beings

How to Integrate Phaser Games with Ionic apps

Disclaimer: the links to this premium plugin are affiliate links. Ionic is a fantastic framework that lets you build great user interfaces for mobile applications. Phaser is a fantastic framework that lets you create stunning HTML5 games. Why decide between a great user interface or a great game when you can have both with the IonPhaser plugin. … Read more How to Integrate Phaser Games with Ionic apps

How to Use Phaser Signals to Save Game Statistics

Sometimes in a game you want to be aware of events that occur in your game the whole time, wether it would be to save game statistics or to build an achievement system. For example, your game may need to know when an enemy is killed to save the number of killed enemies, or because … Read more How to Use Phaser Signals to Save Game Statistics

How to Create a Game HUD Plugin in Phaser

In a game, the heads-up display (HUD) is how game information is visually showed to the player, providing a feedback from the game. Usually, it provides information about player stats like health, items and menus. The HUD is very important in many games to make sure the player understands what is happening in the game. … Read more How to Create a Game HUD Plugin in Phaser

How to Procedurally Generate a Dungeon in Phaser – Part 2

In the previous tutorial we procedurally generated a dungeon with multiple rooms, allowing our hero to navigate through it. In this tutorial, we are going to populate those rooms with obstacles, enemies and add an exit, so the hero can leave the dungeon. The following topics will be covered in this tutorial: A strategy to procedurally populate … Read more How to Procedurally Generate a Dungeon in Phaser – Part 2

How to Procedurally Generate a Dungeon in Phaser – Part 1

Some games have a fixed number of levels created by a level designer. This way, the designer can create the levels so as to provide the desired gameplay experience to the player. However, it reduces the replay value of the game, since the levels will always be the same every time they are played. Another … Read more How to Procedurally Generate a Dungeon in Phaser – Part 1