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Home » Collection for Renan Oliveira » Page 2

Renan Oliveira

Renan Oliveira Netto is a seasoned software engineer, academic researcher, and an educator with comprehensive expertise in machine learning, software development, and research. He is currently working as a Lead Software Engineer at Cadence Design Systems, where he has been serving for two and a half years since January 2021.

Prior to his current role, Renan dedicated himself to academic research as a Ph.D. student at the Embedded Computing Lab in Universidade Federal de Santa Catarina. His research focused on the use of machine learning for physical design automation, solidifying his skills and knowledge in the area. This academic journey lasted nearly four years, from March 2017 to January 2021.

During his Ph.D. studies, Renan also undertook internships to further his practical experience. He was a Researcher Ph.D. Student at the University of Calgary for seven months from September 2019 to March 2020. He also had the opportunity to work as a Software Engineer Intern at Cadence Design Systems, from March 2019 to September 2019, which provided him with real-world experience and further broadened his software engineering skills.

Renan holds a Doctor's Degree in Computer Science from Universidade Federal de Santa Catarina, which he earned in December 2021. He had also earned his Master's and Bachelor's degrees in Computer Science from the same institution, emphasizing his consistent dedication to the field.

In addition to his academic and professional pursuits, Renan has also utilized his expertise to educate others. He has authored tutorials and video courses for Zenva on various topics, including Phaser, JavaScript, and Node.js, showcasing his talent for imparting knowledge and his thorough understanding of these subjects.

exit - How to Procedurally Generate a Dungeon in Phaser - Part 2

How to Procedurally Generate a Dungeon in Phaser – Part 2

In the previous tutorial we procedurally generated a dungeon with multiple rooms, allowing our hero to navigate through it. In this tutorial, we are going to populate those rooms with obstacles, enemies

Categories Other Game Engines, Phaser, Phaser 2
hero - How to Procedurally Generate a Dungeon in Phaser - Part 1

How to Procedurally Generate a Dungeon in Phaser – Part 1

Some games have a fixed number of levels created by a level designer. This way, the designer can create the levels so as to provide the desired gameplay experience to

Categories Other Game Engines, Phaser, Phaser 2
demo 1 - How to Use State Machines to Control Behavior and Animations in Phaser

How to Use State Machines to Control Behavior and Animations in Phaser

Suppose you’re building a platformer game, where the hero can walk, jump and attack. The hero can jump while standing or walking, but he can’t attack while jumping or walking.

Categories Intermediate, Unity
example - How to use Pathfinding in Phaser

How to use Pathfinding in Phaser

Suppose you’re building a strategy game. The game will have player and enemy units which navigate through a map full of obstacles. While the player units will be controlled by

Categories Other Game Engines, Phaser, Phaser 2
magic - How to Make a Turn-Based RPG Game in Phaser - Part 3

How to Make a Turn-Based RPG Game in Phaser – Part 3

In the last tutorial we added a WorldState where the player can navigate and linked it with the BattleState created in the first tutorial. Now, we are going to improve

Categories Other Game Engines, Phaser, Phaser 2
enemy spawner - How to Make a Turn-Based RPG Game in Phaser - Part 2

How to Make a Turn-Based RPG Game in Phaser – Part 2

In the last tutorial, we created the BattleState for our turn-based RPG. Now, we are going to create a WorldState were the player can explore and eventually find enemies. In

Categories Other Game Engines, Phaser, Phaser 2
hud - How to Make a Turn-Based RPG Game in Phaser - Part 1

How to Make a Turn-Based RPG Game in Phaser – Part 1

In this tutorial series, we will create a turn-based RPG game, such as the Final Fantasy series. First, we will create the battle state for our game. Then we will

Categories Other Game Engines, Phaser, Phaser 2
battle mode - How to Make a Bomberman Game in Phaser - Part 3

How to Make a Bomberman Game in Phaser – Part 3

In the last tutorial, we added content to our Bomberman game, such as lives, items and more levels. In this tutorial, we will make it multiplayer, by adding a second

Categories Other Game Engines, Phaser, Phaser 2
item - How to Make a Bomberman Game in Phaser - Part 2

How to Make a Bomberman Game in Phaser – Part 2

In the last tutorial we created the basic structure for a Bomberman game. In this tutorial we’re going to add some more content to it and make it more fun

Categories Other Game Engines, Phaser, Phaser 2
map - How to Make a Bomberman Game in Phaser - Part 1

How to Make a Bomberman Game in Phaser – Part 1

In this tutorial we will start building a Bomberman game. We will add the basic structure in this tutorial and keep adding content in the following tutorials. In this tutorial,

Categories Other Game Engines, Phaser, Phaser 2
title - How to Make a Fruit Ninja Game in Phaser - Part 3

How to Make a Fruit Ninja Game in Phaser – Part 3

In my last two tutorials we created a Fruit Ninja game and added some content to it. In this last tutorial, we will add a new game mode. This will

Categories Other Game Engines, Phaser, Phaser 2
game over - How to Make a Fruit Ninja Game in Phaser - Part 2

How to Make a Fruit Ninja Game in Phaser – Part 2

In Part 1 of the Fruit Ninja tutorial we started creating a Fruit Ninja game. In our game we already have fruits and bombs, which we can cut. If you

Categories Other Game Engines, Phaser, Phaser 2
score1 - How to Make a Fruit Ninja Game in Phaser - Part 1

How to Make a Fruit Ninja Game in Phaser – Part 1

Fruit Ninja is a game where you have to cut fruits by swiping your cellphone screen while avoiding cutting bombs. In this tutorial, we will build a Fruit Ninja game

Categories Other Game Engines, Phaser, Phaser 2
boss - Platformer Tutorial with Phaser and Tiled - Part 3

Platformer Tutorial with Phaser and Tiled – Part 3

Until my last platformer tutorial, we created a simple platformer game with some nice content, however there are still some things to add before making it playable. In this tutorial,

Categories Other Game Engines, Phaser, Phaser 2
game1 - Platformer Tutorial with Phaser and Tiled - Part 2

Platformer Tutorial with Phaser and Tiled – Part 2

In my last tutorial, we built a platformer game using Phaser and Tiled. In the following two tutorials we will add content to this game, making it more complete. In

Categories Other Game Engines, Phaser, Phaser 2
game e1441259749656 - Platformer Tutorial with Phaser and Tiled

Platformer Tutorial with Phaser and Tiled

Tiled is a free map editor that can be easily integrated with Phaser. In this tutorial, we will build a simple platformer game using Phaser and Tiled. While the map

Categories Other Game Engines, Phaser, Phaser 2
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