Magicite was created solely by Sean Young. This young developer shared with us his quest of making this game.
Can you tell us something about yourself?
I’m a one man team. I am a junior at the University of Central Florida and have been making games since freshman year. Magicite will be my 9th game, but my first non-mobile game.
Could you describe us your game?
Magicite is a 2D rpg game that focuses on randomization, customization, epic loot, giant monsters, questing, and perma-death. Players will embark on dangerous quests with or without friends to slay challenging enemies while acquiring rare yet essential loot for crafting gear. Perma-death only occurs when the entire party has been defeated, so if all of your friends die it is up to you to deliver the final blow to the boss and finish the quest or return to town to save your party. Once in town players can store their hard earned loot or sell it. These stored items will be accessible to future characters even when your character dies permanently.
Where did the game idea come from?
Playing other games.
What can you tell us about the development of the game?
I’m the only person working on it, but I plan on hiring someone to do the music. I imagine this game will take no more than 4 to 5 months to make. There will be a Steam greenlight and a Kickstarter page up in the coming weeks.
What is the most important thing you learned when making this game?
PC games are harder to make than mobile games LOL
What advice would you tell people who are beginning with game development?
Start small. Finish your games. Ideas don’t mean anything unless the game is finished.
Anything else you would like to share with the audience?
Happy developing 🙂
Thanks Sean! Great work with Magicite!
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