When working with different devices you may encounter some scaling issues for images in the canvas. The reason being are two properties called devicePixelRatio and the cryptic webkitBackingStorePixelRatio. The first one scales images and canvas tags on high resolution devices, the second one relates to the size of the stored in memory canvas.
Pablo Farias Navarro
Pablo is an educator, developer and entrepreneur. Founder of Zenva, Pablo has published over 30 online courses that teach game, app and web development. Pablo has also created educational content for companies such as Amazon and Intel. View all posts by Pablo Farias Navarro