When working with different devices you may encounter some scaling issues for images in the canvas. The reason being are two properties called devicePixelRatio and the cryptic webkitBackingStorePixelRatio. The first one scales images and canvas tags on high resolution devices, the second one relates to the size of the stored in memory canvas.
Pablo Farias Navarro
Founder of Zenva - the world's leading platform to learn programming and game development, which features a community of over 400,000 learners.Pablo is also a member of the Intel Software Innovator program in the Asia Pacific Region, and the Oculus Start program, which features upcoming developers and startups in the VR space. View all posts by Pablo Farias Navarro