Best Game Engines of 2020

Best Game Engines of 2020

When it comes to game development, choosing the right game engine for your game can make or break the entire experience.  There are also a lot of factors to consider: What kind of game are you trying to make? Is your game 2D or 3D? How experienced are you? How vibrant is the engine or … Read moreBest Game Engines of 2020

Free Course – Game Development for Kids with Unity Playground

Game Development and Coding for Kids

Begin developing your first game with the free tutorial above using Unity Playground – the perfect, no coding solution for kids and those young at heart!  You can also extend the material covered here by checking out the full course below! Game Development and Coding for Kids About Through this Unity tutorial created by Pablo … Read moreFree Course – Game Development for Kids with Unity Playground

Make a Puzzle Game with Unity – Part 2

Make a Game with Unity's Navigation Components - Part 2

Introduction It has been my persistent perception that video game design is at a unique junction of art and technicality. If one manages to mesh impeccable code with sublime artistry, the results can be quite novel – and the fluid nature of this junction creates limitless possibilities. One is never sure when one skill is … Read moreMake a Puzzle Game with Unity – Part 2

Unity ML-Agents Tutorials – Complete Guide

Unity ML-Agents, is an open source toolkit developed by Unity to enhance a game’s AI with machine learning. Typically when developing an AI for a game, you’d check to see if a certain condition is true (i.e. can you see the player?) and then execute a certain action (i.e. attack). This form of AI works, … Read moreUnity ML-Agents Tutorials – Complete Guide

Make a Puzzle Game with Unity – Part 1

Introduction One of the most incredible things about game design is the ability to do things that are impossible in reality. A chief example of this is the idea of the orthographic view. Computers have the ability to construct a perspective that does not even exist in real life. This has some fascinating consequences when … Read moreMake a Puzzle Game with Unity – Part 1

Unity Havok Physics Tutorials – Complete Guide

Unity Havok Physics Tutorials - Complete Guide

Havok, is a popular physics engine which can be found in many AAA games, and now it’s coming to Unity. So what does this mean? Well for many years, people have been asking for an alternative to Unity’s built in physics system. It can be limiting for some developers, who want better performance from larger … Read moreUnity Havok Physics Tutorials – Complete Guide

Unity Reflect Tutorials – Complete Guide

Unity Reflect Tutorial

Meet Unity’s newest technology set to enhance the workflow for building designers, architects, and engineers: Unity Reflect. For the construction industry, BIM, or Building Information Modeling, has increasingly become a standard during all phases of creating a building – from planning the design all the way to completing the actual project in real-life.  BIM models … Read moreUnity Reflect Tutorials – Complete Guide

How to Improve Game Feel in Three Easy Ways

How to Improve Game Feel in Three Easy Ways

Game feel, or ‘game juice’ refers to the tactile sensation experienced when interacting with video games, which decides how fun or engaging the second-to-second play of the game is. It is often a combination of many different aspects, including how quickly your character’s animation plays in response to control input and how much audiovisual feedback … Read moreHow to Improve Game Feel in Three Easy Ways

Create 2D Lights with Unity’s Universal Render Pipeline

2D Lights URP Featured Image

Unity 2019.3 is packed to the brim with new features to help improve your game development process!  Along with the release of a new graphics rendering pipeline called Universal Render Pipeline (formerly LWRP), there are a lot of new 2D aspects added in Unity 2019.3+, including 2D Worldbuilding tools, 2D PSD Importer, 2D Pixel Perfect … Read moreCreate 2D Lights with Unity’s Universal Render Pipeline

A Guide to Resource Management for RTS Games

A Guide to Resource Management for RTS Games

You can access the full course here: Real-time Strategy Project – Resource Gathering Creating the Resource Object To begin, let’s create a new empty GameObject called Resource_Tree. Next, drag the Tree model into the scene as a child of the empty object. Set the Position to 0, 0, 0 Set the Scale to 0.12, 0.12, 0.12 Next, select the Resource_Tree object. … Read moreA Guide to Resource Management for RTS Games