Learn Materials in Unity
You can access the full course here: Intro to Game Development with Unity Part 1 What is a Material? Materials define how an object looks in-game. Texture, transparency, color, reflectiveness,
You can access the full course here: Intro to Game Development with Unity Part 1 What is a Material? Materials define how an object looks in-game. Texture, transparency, color, reflectiveness,
Check out the second part of this series! In this tutorial, we will be creating an educational tool to show off the different types of tectonic plate movement in augmented
You can access the full course here: Project-Based Oculus Avatars and Platform SDK Oculus App For this project, you’ll need and existing Oculus account. Login to it and navigate to
You can access the full course here: Shader Graph for Beginners Creating the Project When creating a new Unity project, there’s two things we need to keep in mind. Set
Intro to Part 2 Check out the other part of this series: Part 1 When we left off, we had a working crane controller that could rotate and move the
You can access the full course here: Create and Manage Huge Worlds Part 1 Creating our Terrain For this project, we’re going to be needing a terrain to test out
Introduction Welcome to the tutorial, where we’re going to create an augmented reality (AR) app inside of the Unity game engine. You’ll learn about installing Unity, setting up AR and
You can access the full course here: Turn-Based Game – Multiplayer Projects Part 1 Folder Structure In the Unity project, let’s setup our folders in the Project window. Create the following
In the previous blog we created our obstacles, so let’s begin spawning them. If you haven’t read Part 1 yet, it’s highly recommended. Many of the features in this blog
You can access the full course here: Language Recognition AI with Unity and Azure Part 1 Language Understanding (LUIS) The first of two Microsoft Cognitive Services we’re going to be
In this tutorial, we’re going to be creating a 2D math game, in a similar vein to Math Blaster. This project is going to feature a player character that can move
Introduction In this tutorial, we’re going create a voice controlled game where you move a landing mars rover. We’ll be using 2 different services from Microsoft’s Azure Cognitive Services: LUIS
Introduction In this tutorial, we’re going to create an app that allows you to analyze text through your phone camera and speak it out to you. If you want to
You can access the full course here: RPG – Multiplayer Projects Part 1 Setting up the Project Before we begin, let’s first set up our folders and scenes. In the Scenes folder,
You can access the full course here: Battle Royale – Multiplayer Projects Part 1 Folder Structure Let’s start by setting up out folder structure and 2 scenes. Materials Models Photon
You can access the full course here: Intro to Multiplayer Game Development Part 1 What’s Photon? Photon is a networking framework for Unity. It’s very similar in structure to UNet
You can access the full course here: Applied Computer Vision with Unity and Azure Part 1 Introduction In this course, we’ll be creating an app that will allow you to
You can access the full course here: Data-Driven Development with External APIs Part 1 What is an API? An API (application programming interface) allows us to access a specific data