Andrea is a skilled Field Services Engineer at Tier3MD, where she has been working full-time since June 2022. Based in Savannah, Georgia, she specializes in troubleshooting, networking, and computer maintenance. Her expertise also extends to Windows 10, Windows 11, problem-solving, web development, JavaScript, computer repair, Unity3D, and C#.
In addition to her role at Tier3MD, Andrea is the Lead Game Designer and Founder of A.M. Gaming, LLC, which she established in April 2017. As the head of her indie game design and development studio, Andrea handles various aspects of game production, from communicating the vision and goals to contractors to analyzing gameplay systems and providing feedback. She is also responsible for analyzing documentation, copy editing, technical writing, developing gameplay systems, usability testing, asset development planning, marketing research, production design, customer interaction processes, and setting schedules and deadlines.
Prior to her current positions, Andrea gained experience as a Practice Representative/Medical Records department employee at Savannah Vascular Institute for six months from January 2022 to June 2022. She also worked as an Amazon Flex Driver for Amazon Logistics for six months from August 2021 to January 2022, and as an Assistant Manager at Gate Petroleum Company for eight months from January 2021 to August 2021.
Andrea holds a Bachelor's degree in Game Design from Full Sail University, which she completed in 2017. She graduated as the Salutatorian of her class, showcasing her academic excellence. She also earned a high school diploma from Battery Creek High School in 2000.
In terms of certifications, Andrea has completed several courses on platforms such as Udemy and Zenva, including Construct 2-Your First Game, Master Unity Mobile Game Development - Build Android and iOS Games, and Unity: Video Ads, LeaderBoard & Achievement Unlock System.
Outside of her professional endeavors, Andrea volunteers as a Girls 12U Volleyball Coach at Pooler Recreation, where she has been coaching for over five years. She enjoys working with children and fostering their skills and passion for the sport.
With her diverse range of experiences, technical skills, and dedication to game design and development, Andrea is a talented professional who excels in troubleshooting, networking, and creating immersive gaming experiences. She continuously seeks opportunities to expand her knowledge and contribute to the growth of the gaming industry.
Part 2: Finishing up the Dialogue Controller, using Scriptable Objects to hold the dialogue data, and setting up camera functionality. This is the second part of the tutorial series where
Part 1: What are scriptable objects, why would you use them, a UI Setup, and the Dialogue Controller During this three part tutorial series, we will be creating a small
Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is the final part of a three part tutorial series on how to create a Hyper
Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make
During this three part tutorial series we will be creating a complete Hyper Casual Android game. The term “hyper casual” is a relatively new term used for simple but addictive