Using Unity’s Scriptable Object System – Pizzaria Project – Part 2

Part 2: Finishing up the Dialogue Controller, using Scriptable Objects to hold the dialogue data, and setting up camera functionality. This is the second part of the tutorial series where we use Unity’s Scriptable Object system to build a Pizzaria project. Please make sure you have completed the first part of this tutorial series to … Read moreUsing Unity’s Scriptable Object System – Pizzaria Project – Part 2

Using Unity’s Scriptable Object System: Pizzaria Project – Part 1

Part 1: What are scriptable objects, why would you use them, a UI Setup, and the Dialogue Controller During this three part tutorial series, we will be creating a small project consisting mainly of UI (User Interface) elements.  The user will be taking customer orders and making “digital pizzas” according to what the customer has … Read moreUsing Unity’s Scriptable Object System: Pizzaria Project – Part 1

How to Create a Hyper Casual Game for Android in Unity – Part 3

Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is the final part of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed and completed the first and second parts of the tutorial and completed them before starting Part 3. … Read moreHow to Create a Hyper Casual Game for Android in Unity – Part 3

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed Part 1 of the tutorial and completed it before starting this part. The link to the previous tutorial is here. Source … Read moreHow to Create a Hyper Casual Game for Android in Unity- Part 2

How to Create a Hyper Casual Game for Android – Part 1

During this three part tutorial series we will be creating a complete Hyper Casual Android game. The term “hyper casual” is a relatively new term used for simple but addictive games that have minimal art and bright colors. If you have been paying attention to the app stores, you will see many hyper casual games … Read moreHow to Create a Hyper Casual Game for Android – Part 1

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