Author: Andrea Hudgins

Part 1: What are scriptable objects, why would you use them, a UI Setup, and …

Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is …

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of …

During this three part tutorial series we will be creating a complete Hyper Casual Android …