Daniel Buckley is a highly skilled Game Developer with a strong focus on online course authoring at Zenva. With extensive experience in the gaming industry, he excels in creating engaging and educational content for aspiring game developers.
As a valuable member of the Zenva team since January 2019, Daniel has contributed significantly to the development of their online courses. Leveraging his expertise in game development and his proficiency in tools like Unity3D, he has authored over a hundred professional-grade video courses. These courses serve as comprehensive learning resources for individuals seeking to enhance their game development skills and knowledge.
Daniel's dedication to sharing his expertise extends beyond his primary role as a Game Developer. Through his role in course authoring, he plays a pivotal part in empowering students around the world to acquire the necessary skills to pursue their passion for game development. His clear and concise teaching style, coupled with his practical demonstrations and in-depth explanations, make his courses highly valuable resources for learners of all levels.
With a Bachelor of Games Development degree from SAE Institute Australia, Daniel has a strong foundation in game development principles and practices. His educational background, coupled with his industry experience, equips him with the ability to create well-structured and informative courses that cater to the needs of aspiring game developers.
While Daniel's core role revolves around course authoring, he also actively contributes to game development projects at Zenva. His extensive knowledge of game development tools and technologies, including Unity3D, Godot, Unreal Engine, and Python, enables him to deliver comprehensive and up-to-date content in his courses.
Through his commitment to education and his passion for game development, Daniel Buckley continues to make a significant impact in the industry. His online courses have empowered countless individuals to pursue their dreams and achieve success in the field of game development.
You can access the full course here: AR Projects – Geology App Part 1 The Image Target properties in the video for this particular lesson has been updated, please see
You can access the full course here: AR Projects – Job Training App Part 1 Setting up the EasyAR App To run our augmented reality app, we’re going to be
You can access the full course here: AR Projects – Science App for Kids It’s recommended that you use a 2019 version of Unity for this project. The alpha versions
Before this tutorial, it is recommended that you do the AR Butterfly Lifecycle one first, as it get you familiar with the concepts covered in this more advanced tutorial. In
In this tutorial, we’re going to be creating an Augmented Reality (AR) app to teach the life cycle of a butterfly. It involves 4 image targets that will each project