Lessons Learned in Unity After 5 Years

Seasoned Australian developer Cratesmith shares his experience with the Unity framework after using it for 5 years. Cratesmith has been part of numerous game projects in consoles and mobile platforms.

Presentation on Slide.com

3 thoughts on “Lessons Learned in Unity After 5 Years”

  1. Unity has a great attribute CreateAssetMenu. You can write it like here: [CreateAssetMenu(menuName = “Action Planner/Add Atoms”, fileName = “PlannerAtoms”)]public class PlannerCanvas : ScriptableObject {}. And it make add your asset in create menu automagically.

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