Seasoned Australian developer Cratesmith shares his experience with the Unity framework after using it for 5 years. Cratesmith has been part of numerous game projects in consoles and mobile platforms.
3 thoughts on “Lessons Learned in Unity After 5 Years”
too brief, no explanations. not useful
Disagree, if you are already familiar with Unity this is all you need for an explanation.
Unity has a great attribute CreateAssetMenu. You can write it like here: [CreateAssetMenu(menuName = “Action Planner/Add Atoms”, fileName = “PlannerAtoms”)]public class PlannerCanvas : ScriptableObject {}. And it make add your asset in create menu automagically.
too brief, no explanations. not useful
Disagree, if you are already familiar with Unity this is all you need for an explanation.
Unity has a great attribute CreateAssetMenu. You can write it like here: [CreateAssetMenu(menuName = “Action Planner/Add Atoms”, fileName = “PlannerAtoms”)]public class PlannerCanvas : ScriptableObject {}. And it make add your asset in create menu automagically.