Joshua Bidwell is an experienced IT professional and a passionate game developer with a background in computer hardware. His ultimate goal is to utilize his creativity and technical skills to contribute to the games industry. Joshua's skillset includes programming with C#, using the Unity 2D/3D editor, both digital and traditional art, environment design, user experience, and preproduction organization and documentation.
Joshua is currently a Digital Mentor at The Lab Virginia, based in Brisbane, Australia, a position he has held for over five years. Prior to this, he spent eight years as a Hardware Technician at EB Games Australia, where he was able to combine his love for games and his expertise in computer hardware.
Before his time at EB Games, Joshua honed his IT skills as an IT Trainee with the Queensland Government, providing IT support for over two years.
On the educational front, Joshua holds a Bachelor’s Degree in Computer Games and Programming Skills from the SAE Institute, where he graduated with a distinction. During his time at SAE, he was an active member of the Squiggly River Games Collective, a creative meetup group organised by Brenden Keogh and Adrian Forest. He also holds a Certificate III in Information Technology from Axiom College, and a Certification in Electrical/Electronics Maintenance and Repair Technology from Chem Tools, further showcasing his extensive technical skills.
With licenses and certifications in Information Technology and a diverse skill set that includes Object-Oriented Programming (OOP), Computer Animation, and Game Design, Joshua has all the tools to make his mark in the game industry.
Introduction Welcome to Part 2 of my sound design series about implementing sound events using Unity and FMOD, which looks at making our games more sight-impaired-accessible. Designing for accessibility is
In the first part of this sound design tutorial series we will be learning how to integrate FMOD Studio with Unity and setup a few basic audio events using only