Hey! Listen: Sound Design with Unity & FMOD – Part 2

Introduction Welcome to Part 2 of my sound design series about implementing sound events using Unity and FMOD, which looks at making our games more sight-impaired-accessible. Designing for accessibility is not just great for inclusivity, it also helps make a more atmospheric game for everyone! This tutorial follows directly on from the last, so if … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 2

Hey! Listen: Sound Design with Unity & FMOD – Part 1

Series Overview In the first part of this sound design tutorial series we will be learning how to integrate FMOD Studio with Unity and setup a few basic audio events using only the scripts and features that FMOD provides. In Part 2 we’ll be looking at calling and tweaking FMOD events via code, doing some … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 1

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