Critical Analysis of the Game Conceptualization Guide
This guide is intended to help you analyze your results from the first game conceptualization guide. If you have not read the first guide or played the game attached, please
A career game developer with over fifteen years of experience, Josef Shindler has developed console tools, designed MMO game systems, and taught the craft of video games at the undergraduate level. His academic credentials include a Bachelor's of Science in Software Engineering from the University of Advancing Technology and a Master's of Business Administration from South University. Josef's unique blend of practical experience and strategic knowledge has proven invaluable to firms across the industry.
Currently, Josef is a full-time Unity Developer at TheIncLab, based in McLean, Virginia, where he creates interactive cross-platform Unity applications. These applications run on platforms such as touchscreens kiosks, tablet-based AR, VR, and wearable AR devices.
Prior to joining TheIncLab, Josef spent over eight years as an independent Game Development and Design Consultant based in Chandler, Arizona. In this role, he provided critical analysis for various game development operations, offering oversight, solving blockers, and propelling projects forward. His expertise spanned from core design to modular development, process improvement, game project management, and Unity3D development.
Between January and July 2020, Josef was a part-time producer at Kalquelord, an innovative game startup based in Mesa, Arizona that focuses on engaging and educating students. Before this role, Josef led game development at the Education through Exploration Center at Arizona State University (ASU) for over three years, contributing to the growth of the Infiniscope Network with several interactive software projects for educators and students.
Josef has also held leadership roles in various companies. He was Vice President of Joe Got Game in Chandler, Arizona, where he managed day-to-day operations, participated in design and prototyping stages of development, and oversaw the Shackleton Crater Kickstarter campaign and community outreach.
Josef is proficient in a variety of skills, including game production and game programming. His extensive practical experience, academic background, and problem-solving abilities make him an asset in the game development industry.
This guide is intended to help you analyze your results from the first game conceptualization guide. If you have not read the first guide or played the game attached, please
Trying to figure out how to design the game in your head? It can be surprisingly difficult if you don’t have a good way to conceptualize your ideas. After having