A Comprehensive Guide to Variables in C++

A Comprehensive Guide to Variables in C++

You can access the full course here: C++ Programming for Beginners Basic Variables As fun as input output is, it’s time to start learning about the language basics so we can make our programs actually do something significant. There’s no better place to start than with variables. Variables are a fundamental component of every program … Read more

A Guide to Resource Management for RTS Games

A Guide to Resource Management for RTS Games

You can access the full course here: Real-time Strategy Project – Resource Gathering Creating the Resource Object To begin, let’s create a new empty GameObject called Resource_Tree. Next, drag the Tree model into the scene as a child of the empty object. Set the Position to 0, 0, 0 Set the Scale to 0.12, 0.12, 0.12 Next, select the Resource_Tree object. … Read more

How to Create an RTS Camera Controller

How to Create an RTS Camera Controller

You can access the full course here: Real-time Strategy Project – Resource Gathering Camera Setup The camera controller will allow us to move the camera around with the keyboard and zoom in/out. This is similar to many other RTS games and their camera systems. Before we start scripting, let’s change the camera transform a bit. … Read more

An Overview of PlayFab for Multiplayer Games

Web Class: An Overview of PlayFab for Multiplayer Games

You can access the full course here: Player Authentication with Azure PlayFab Setting up the PlayFab App To begin, let’s go to the PlayFab website: http://playfab.com. If you have a Microsoft account, click Login, otherwise Sign Up. When you login, you’ll be taken to the Developer page. Here, click on the New Studio to create a new studio. All we … Read more

Optimizing Mobile Apps in Unity

Web Class: Mobile Game Development

You can access the full course here: Mobile Game Development for Beginners Caching Objects In Unity, there’s many functions we can use to easily get objects/components. GameObject.Find GameObject.GetComponent GameObject.FindObjectOfType GameObject.FindObjectWithTag Camera.main Calling these every frame or frequently is not recommended. What you should do, is cache the object so that you can easily use it … Read more