Game Design: Writing Engaging Protagonists and Antagonists

Game Design: Writing Engaging Protagonists and Antagonists

You can access the full course here: Explore Storytelling for Games The Protagonist In this lesson, we’re going to be going over the protagonist. In storytelling– in movies, books, games, pretty much every storytelling narrative has a protagonist. Who is the protagonist? The main character of a story In video games, you normally play as the protagonist. The more story-focused a game is, … Read more

How to Make Levels: Level Design for Open World Games

How to Make Levels: Level Design for Open World Games

You can access the full course here: Level Design for Beginners Open World Design Unlike linear levels, open world games pose unique challenges when designing levels as it is inherently “open” to the player. They have the freedom to go wherever they want. We need to figure out how we can have control over the player’s progression through … Read more

Create your First Shader in Unity Shader Graph

Web Class: Unity Shader Graph

You can access the full course here: Shader Graph for Beginners In this short web class, we will learn to use the Shader Graph in Unity. Before beginning, please note that this feature is only available in the Lightweight Render Pipeline or the High Definition Render Pipeline. For information on setting up projects with the … Read more

How to Optimize Games in Unity

How to Optimize Game in Unity

You can access the full course here: Publishing and Optimizing Mobile Games Light Baking In this lesson, we’re going to go over the concept of actually baking your lighting inside of Unity. When it comes to performance impact, lighting is one of the major factors that contribute. Types of Lighting In Unity, there are three different … Read more

A Guide to the Unity Device Simulator

A Guide to the Unity Device Simulator

You can access the full course here: Publishing and Optimizing Mobile Games Unity Device Simulator Tutorial In this lesson, we’re going to be looking at the Device Simulator inside of Unity. Device Simulator is a package you can install as an alternative to the default Game view. It allows us to get a preview of … Read more

How to Handle User Interactions with SFML

How to Handle User Interactions with SFML

You can access the full course here: Discover SFML for C++ Game Development Handling User Interactions There are many ways in which a user can interact with your program from pressing buttons, to opening and closing windows, and even simple events like moving a mouse. Each of these interactions triggers an event which we capture … Read more