Create your First Shader in Unity Shader Graph

Web Class: Unity Shader Graph

You can access the full course here: Shader Graph for Beginners In this short web class, we will learn to use the Shader Graph in Unity. Before beginning, please note that this feature is only available in the Lightweight Render Pipeline or the High Definition Render Pipeline. For information on setting up projects with the … Read more

How to Optimize Games in Unity

How to Optimize Game in Unity

You can access the full course here: Publishing and Optimizing Mobile Games Light Baking In this lesson, we’re going to go over the concept of actually baking your lighting inside of Unity. When it comes to performance impact, lighting is one of the major factors that contribute. Types of Lighting In Unity, there are three different … Read more

A Guide to the Unity Device Simulator

A Guide to the Unity Device Simulator

You can access the full course here: Publishing and Optimizing Mobile Games Unity Device Simulator Tutorial In this lesson, we’re going to be looking at the Device Simulator inside of Unity. Device Simulator is a package you can install as an alternative to the default Game view. It allows us to get a preview of … Read more

How to Use Materials in Unity

How to Use Materials in Unity

You can access the full course here: Intro to Game Development with Unity Unity Materials What is a Material? Materials define how an object looks. Is it metal, plastic, wood, rough, soft, translucent? Materials allow you to define the specific characteristics of an object. A car has a metallic material. A tree has a rough … Read more

How to Handle User Interactions with SFML

How to Handle User Interactions with SFML

You can access the full course here: Discover SFML for C++ Game Development Handling User Interactions There are many ways in which a user can interact with your program from pressing buttons, to opening and closing windows, and even simple events like moving a mouse. Each of these interactions triggers an event which we capture … Read more

How to Build Unreal Engine Games

You can access the full course here: Unreal Engine Game Development for Beginners Building Unreal Engine Games Building Our Game Now that you’ve got your game, you’ll want to share it with people or post it online. Building a game basically means packaging it up in a format that doesn’t require the game engine to … Read more

Learn to use Loops in C++

Learn to use Loops in C++

You can access the full course here: C++ Foundations While Loops Now that we can perform tests and execute code once, the next step is to be able to perform tests and execute code multiple times as long as some condition continues to be true. For this, we use loops. Loops provide a way to … Read more

A Guide to C++ Vectors

A Guide to C++ Vectors

You can access the full course here: C++ Foundations Vectors Arrays aren’t great when we need a list of data that will change in size, i.e. we will add elements to it or remove elements from it. For that, we can use a vector. It is a more functional version of an array that still … Read more

A Comprehensive Guide to Variables in C++

A Comprehensive Guide to Variables in C++

You can access the full course here: C++ Programming for Beginners Basic Variables As fun as input output is, it’s time to start learning about the language basics so we can make our programs actually do something significant. There’s no better place to start than with variables. Variables are a fundamental component of every program … Read more