Creating a 3D Smash Game in Unity – Part 2

Introduction Benjamin Franklin once said, “the best video games that I have ever made were …

Web Class: Unity FPS Shooting – Design and Implementation

Transcript Part 1 Whenever you change your scene by adding new game objects by dragging …

Using Unity’s Scriptable Object System: Pizzaria Project – Part 1

Part 1: What are scriptable objects, why would you use them, a UI Setup, and …

Web Class: Setting up and customizing an FPS Controller Character in Unity

Transcript Part 1  Hello, everyone. This is Glauco Pires, for Mammoth Interactive, and welcome to …

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core …

Web Class: How to Pool Objects in Unity

Transcript Part 1 Even though we worried about making the bullets not last forever, so …

How to Create A Hyper Casual Game for Android in Unity – Part 3

Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is …

Creating a 3D Smash Game in Unity – Part 1

Introduction If you’ve ever had a look at the mobile games that are currently ranked …

Web Class: An Overview of Unity and C# Programming Basics

Transcript Part 1 – The transfer component allows you to specify a game objects position, …

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of …