Best Unity Visual Scripting Tutorials – Making a Game

Best Unity Visual Scripting Tutorials - Making a Game

Coding from scratch is hard, and frankly, just not for everyone. However, this should not stop you from making the games of your dreams! This is where we come to the topic of visual scripting. As the name suggests, visual scripting allows you to add game functionalities visually in various ways – usually without the … Read more

Unity MLAPI Multiplayer Tutorials – Complete Guide

Unity MLAPI Multiplayer Tutorials - Complete Guide

Have you ever wanted a Unity-official solution for multiplayer networking in Unity? Or – do you perhaps just want an alternative to using multiplayer frameworks like Photon and Mirror? Allow me to introduce Unity MLAPI (or Unity Multiplayer Networking as it’s now called) – the new kid on the block who is ready to help … Read more

Free Ebook – Unity Programming for Human Beings

unity programming ebook

We are stoked to announce the launch of our free ebook Unity Programming for Human Beings, authored by game development experts Jesse Glover, Pablo Farias Navarro, Renan Oliveira, and Tim Bonzon, in collaboration with Daniel Buckley. In over 230 pages of awesomeness, the book starts from zero and covers all the way to building simple 2D and … Read more

How to Create a Multiplayer Game in Unity

Unity game scene of multiplayer space shooting game

In this tutorial we are going to build a simple demo to learn how to use Unity multiplayer features. Our game will have a single scene where we will implement a multiplayer Space Shooter. In our demo multiple players will be able to join the same game to shoot enemies that will be randomly spawned. … Read more

An Overview of PlayFab for Multiplayer Games

Web Class: An Overview of PlayFab for Multiplayer Games

You can access the full course here: Player Authentication with Azure PlayFab Setting up the PlayFab App To begin, let’s go to the PlayFab website: If you have a Microsoft account, click Login, otherwise Sign Up. When you login, you’ll be taken to the Developer page. Here, click on the New Studio to create a new studio. All we … Read more

A Guide to Tilemaps & RPCs for Multiplayer Games

Web Class: Develop a Turn-Based Multiplayer Game

You can access the full course here: Turn-Based Game – Multiplayer Projects Part 1 Folder Structure In the Unity project, let’s setup our folders in the Project window. Create the following folders: Resources Sprites Scenes (if you don’t have it) Tilemap Scenes Now we need to create our two scenes: Menu and Game. In both scenes, we need … Read more

Create a Unity MMORPG Map with Tiled

Web Class: Develop a Multiplayer RPG

You can access the full course here: RPG – Multiplayer Projects Part 1 Setting up the Project Before we begin, let’s first set up our folders and scenes. In the Scenes folder, delete the default SampleScene. Then create 2 new scenes: Menu and Game. While we’re at it, let’s also add these to our Build Settings screen (File > Build Settings). … Read more

An Introduction to Photon for Multiplayer Games

Web Class: Developing Multiplayer Games with Unity

You can access the full course here: Intro to Multiplayer Game Development Part 1 What’s Photon? Photon is a networking framework for Unity. It’s very similar in structure to UNet (now deprecated). How Does Multiplayer Work? Here’s how multiplayer in Photon and many other games works. Players connect to a server and send / receive … Read more

Create a Basic Multiplayer Game in Phaser 3 with – Part 1

Phaser 3 game with blue and red ships dueling

In this multipart tutorial, we will be using Phaser 3 and to create a simple multiplayer game. For our multiplayer game, we will follow the client-server game architecture. If you are not familiar with the client-server game architecture, the client is responsible for displaying the game to the player, handling the player’s input, and for … Read more

Create A Basic Multiplayer Game In Phaser 3 With – Part 2

In part one of this tutorial, we created our Node.js server, set up a basic Phaser game, and added to allow communication between the two. If you missed it, you can find part one here. In this tutorial, we are going to focus on adding the client-side code that will: add and remove players … Read more