An Overview of PlayFab for Multiplayer Games

Web Class: An Overview of PlayFab for Multiplayer Games

You can access the full course here: Player Authentication with Azure PlayFab Setting up the PlayFab App To begin, let’s go to the PlayFab website: http://playfab.com. If you have a Microsoft account, click Login, otherwise Sign Up. When you login, you’ll be taken to the Developer page. Here, click on the New Studio to create a new studio. All we … Read moreAn Overview of PlayFab for Multiplayer Games

An Guide to Tilemaps & RPCs for Multiplayer Games

Web Class: Develop a Turn-Based Multiplayer Game

You can access the full course here: Turn-Based Game – Multiplayer Projects Part 1 Folder Structure In the Unity project, let’s setup our folders in the Project window. Create the following folders: Resources Sprites Scenes (if you don’t have it) Tilemap Scenes Now we need to create our two scenes: Menu and Game. In both scenes, we need … Read moreAn Guide to Tilemaps & RPCs for Multiplayer Games

Create a Unity MMORPG Map with Tiled

Web Class: Develop a Multiplayer RPG

You can access the full course here: RPG – Multiplayer Projects Part 1 Setting up the Project Before we begin, let’s first set up our folders and scenes. In the Scenes folder, delete the default SampleScene. Then create 2 new scenes: Menu and Game. While we’re at it, let’s also add these to our Build Settings screen (File > Build Settings). … Read moreCreate a Unity MMORPG Map with Tiled

Creating a Multiplayer Battle Royale Map & Camera

Web Class: Construct a Multiplayer Battle Royale

You can access the full course here: Battle Royale – Multiplayer Projects Part 1 Folder Structure Let’s start by setting up out folder structure and 2 scenes. Materials Models Photon Prefabs Resources Scenes Game scene Menu scene Scripts Textures Menu Scene In our menu scene, let’s setup the camera for when we do the menu UI … Read moreCreating a Multiplayer Battle Royale Map & Camera

An Introduction to Photon for Multiplayer Games

Web Class: Developing Multiplayer Games with Unity

You can access the full course here: Intro to Multiplayer Game Development Part 1 What’s Photon? Photon is a networking framework for Unity. It’s very similar in structure to UNet (now deprecated). How Does Multiplayer Work? Here’s how multiplayer in Photon and many other games works. Players connect to a server and send / receive … Read moreAn Introduction to Photon for Multiplayer Games

Setting up a Competitive 2D Arcade Game

Web Class: Creating a 2D Toads and Fireflies Game

You can access the full course here: Unity 2D Projects – Toads and Fireflies Part 1 Setting Up Our Scene: Import needed sprites. Create our Toad objects. Create our level. Open the Unity editor and create a new Unity project and call it “Toads and Fireflies.” For this course we are using the latest version … Read moreSetting up a Competitive 2D Arcade Game

Create a Basic Multiplayer Game in Phaser 3 with Socket.io – Part 1

Phaser 3 game with blue and red ships dueling

In this multipart tutorial, we will be using Phaser 3 and Socket.io to create a simple multiplayer game. For our multiplayer game, we will follow the client-server game architecture. If you are not familiar with the client-server game architecture, the client is responsible for displaying the game to the player, handling the player’s input, and for … Read moreCreate a Basic Multiplayer Game in Phaser 3 with Socket.io – Part 1

How to Create a Multiplayer Game in Unity

Unity game scene of multiplayer space shooting game

In this tutorial we are going to build a simple demo to learn how to use Unity multiplayer features. Our game will have a single scene where we will implement a multiplayer Space Shooter. In our demo multiple players will be able to join the same game to shoot enemies that will be randomly spawned. … Read moreHow to Create a Multiplayer Game in Unity

Create A Basic Multiplayer Game In Phaser 3 With Socket.io – Part 2

In part one of this tutorial, we created our Node.js server, set up a basic Phaser game, and added Socket.io to allow communication between the two. If you missed it, you can find part one here. In this tutorial, we are going to focus on adding the client-side code that will: add and remove players … Read moreCreate A Basic Multiplayer Game In Phaser 3 With Socket.io – Part 2

How to Create a Multiplayer Bomberman Game in Unity – Part 3

In the last tutorial we finished adding the single player features of our Bomberman game. Now, we are going to make it a multiplayer game, using Unity’s multiplayer support. In order to follow this tutorial, you are expected to be familiar with the following concepts: C# programming Basic Unity concepts, such as importing assets, creating … Read moreHow to Create a Multiplayer Bomberman Game in Unity – Part 3