Optimizing Mobile Apps in Unity

Web Class: Mobile Game Development

You can access the full course here: Mobile Game Development for Beginners Caching Objects In Unity, there’s many functions we can use to easily get objects/components. GameObject.Find GameObject.GetComponent GameObject.FindObjectOfType GameObject.FindObjectWithTag Camera.main Calling these every frame or frequently is not recommended. What you should do, is cache the object so that you can easily use it … Read moreOptimizing Mobile Apps in Unity

How to Detect Touch Input for Mobile

Web Class: Mobile Game Development

You can access the full course here: Mobile Game Development for Beginners Touch Inputs Create a new C# script called ColorChanger and attach it to the main camera. Open it up in Visual Studio. In the Update function, we’re going to check for touch inputs. If the player has touched the screen, shoot a raycast at what … Read moreHow to Detect Touch Input for Mobile

How to Set Up Unity for Mobile Games

Web Class: Mobile Game Development

You can access the full course here: Mobile Game Development for Beginners Adding Mobile Components In order to build to Android or iOS, we need to add the corresponding components to our Unity version. In the Unity Hub, go to the Installs tab and identify the version of Unity you’re using. Click on the three dots … Read moreHow to Set Up Unity for Mobile Games

Creating Mobile Games with Phaser 3 and Cordova

Phaser 3, infinite scroll, airplane flying game

Find the source code for this example . Photon Storm’s Phaser is one of the most trusted frameworks for developing professional-quality 2D games in JavaScript. With Phaser, it’s feasible to make performant games that run smoothly in all major browsers, across all major systems, while only having to maintain one codebase. And now, the latest … Read moreCreating Mobile Games with Phaser 3 and Cordova

Creating a 3D Smash Game in Unity – Part 3

Introduction Imagine this, you’ve just gotten a puzzle for Christmas. You don’t read the writing on the box and just toss it aside as you begin to construct this masterpiece. You pride your self on the fact that you’re almost done and it only took about 40 minutes. You get up to take a better … Read moreCreating a 3D Smash Game in Unity – Part 3

Creating a 3D Smash Game in Unity – Part 2

Introduction Benjamin Franklin once said, “the best video games that I have ever made were the ones where I persisted and didn’t give up.”* Whether or not Benjamin Franklin actually said this, he is right. Welcome to Part 2, and congratulations on continuing this tutorial series on creating a 3D Smash Game in Unity! In … Read moreCreating a 3D Smash Game in Unity – Part 2

How to Create a Hyper Casual Game for Android in Unity – Part 3

Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is the final part of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed and completed the first and second parts of the tutorial and completed them before starting Part 3. … Read moreHow to Create a Hyper Casual Game for Android in Unity – Part 3

Creating a 3D Smash Game in Unity – Part 1

Introduction If you’ve ever had a look at the mobile games that are currently ranked at the top of the app store, you might find one called Smash Hit. The basic idea of the game is that the camera is constantly moving forward in 3D space and it is the job of the player smash … Read moreCreating a 3D Smash Game in Unity – Part 1

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed Part 1 of the tutorial and completed it before starting this part. The link to the previous tutorial is here. Source … Read moreHow to Create a Hyper Casual Game for Android in Unity- Part 2

How to Create a Hyper Casual Game for Android – Part 1

During this three part tutorial series we will be creating a complete Hyper Casual Android game. The term “hyper casual” is a relatively new term used for simple but addictive games that have minimal art and bright colors. If you have been paying attention to the app stores, you will see many hyper casual games … Read moreHow to Create a Hyper Casual Game for Android – Part 1