How to Generate Huge Worlds for Unity

Web Class: A Guide to Huge Worlds in Unity

You can access the full course here: Create and Manage Huge Worlds Part 1 Creating our Terrain For this project, we’re going to be needing a terrain to test out the chunk system with. The program L3DT is what we’re going to use. This is a free program which can generate terrains with various different properties and … Read more

An Introduction to 2D Platformer Basics

Web Class: Develop a Super Jumpy Plumbers Platformer

You can access the full course here: Unity 2D Projects – Super Plumbers Part 1 Project Setup We will start this lesson off by opening Unity and creating a new project.  This project will be called Super Jumpy Plumbers and use the 2D Template.  We will be using version 2019.2.0a4 for this project. Once the … Read more

Creating a Retro Base Defender Game

Web Class: Create a Rocket Defender Game

You can access the full course here: Unity 2D Projects – Rocket Defender Part 1 Welcome to Zenva’s Retro Series – Rocket Defender course.  Throughout this course, we’re going to build a base defending game where we protect our bases from falling enemies using rockets.  In this lesson, we’re going to lay out our level. … Read more

Create a Unity MMORPG Map with Tiled

Web Class: Develop a Multiplayer RPG

You can access the full course here: RPG – Multiplayer Projects Part 1 Setting up the Project Before we begin, let’s first set up our folders and scenes. In the Scenes folder, delete the default SampleScene. Then create 2 new scenes: Menu and Game. While we’re at it, let’s also add these to our Build Settings screen (File > Build Settings). … Read more

Free eBook – VR Game Development with Unity for Human Beings

VR Game Development Unity

We’re excited to announce the launch of our new eBook Mobile VR Game Development with Unity for Human Beings. Written by software developer and technical writer Shang-Lin Chen, this resource provides you with a step-by-step guide to developing Virtual Reality games for the GearVR platform. Beginning with the basics of VR game creation in Unity, you … Read more

A Guide to Handling Huge Worlds in Unity – Part 2

In the last tutorial we created a huge world using the L3DT tool and imported it in Unity. We also have split the world into tiles, so that we can dynamically deactivate distant tiles according to the player position. Now, we are going to add the following things in our game: Adding trees to the … Read more

Complete Guide to Procedural Level Generation in Unity – Part 3

In the last tutorial we added more noise variables to our level, such as temperature and moisture. In addition, we used those noise variables to assign biomes to different regions of our level.  By now, we already have a fairly complete procedurally generated level, but we can still add some other things, and that’s what … Read more

Complete Guide to Procedural Level Generation in Unity – Part 2

In the last tutorial we created a Level object by creating its individual tiles. For each Tile, we generated pseudorandom height values using a noise function, so that we could assign terrain types and heights for each Tile region. This tutorial series takes inspiration from, and expands on techniques presented by Sebastian Lague, Holistic3D and … Read more