Mastering Unity’s New Tilemap Editor: Building 2D Levels

Introduction In October of 2017, Unity Technologies released Unity 2017.2. This version released a new tool called the Tilemap Editor, which not only allows the user to create vast and complex grid-based layouts in a matter of minutes, but also eliminates the need for a third party program (such as Tiled) to create a similar … Read moreMastering Unity’s New Tilemap Editor: Building 2D Levels

Complete Guide to Procedural Level Generation in Unity – Part 1

Unity Tile with scripted terrain generation

In this tutorial series we are going to procedurally generate levels using Unity. In the first tutorial we are going to use pseudorandom noise to generate height maps and choose terrain types according to the height in each part of our level. In the next tutorials, we are going to assign biomes for each part … Read moreComplete Guide to Procedural Level Generation in Unity – Part 1

Teleportation in VR with Unity – Oculus Go and GearVR Tutorial

One of the challenges of virtual reality is locomotion. In room-scale VR users can walk around, but limited space is a problem. Mobile VR users with only three degrees of freedom have to rely on head movement or controllers. Teleportation is a fun way to get around the limitations of VR. Although not truly natural, users … Read moreTeleportation in VR with Unity – Oculus Go and GearVR Tutorial

A Guide to Handling Huge Worlds in Unity – Part 1

Huge generated game world from Unity

In this tutorial series you’re going to learn how to handle huge worlds in Unity. When you have a game with a huge world (potentially infinite), you may face some problems due to the limited resources of the computers. For example, it is not possible to keep rendering the whole world every time, since this … Read moreA Guide to Handling Huge Worlds in Unity – Part 1

Understanding Procedural Dungeon Generation in Unity

There are two ways of building dungeons in your game. The first one is to manually create the dungeon rooms and connect them through the dungeon. The advantage of doing this is that you can manually select what will be in each room of the dungeon. The second option is to procedurally generate the dungeon … Read moreUnderstanding Procedural Dungeon Generation in Unity

Web Class: Procedural 2D Dungeons

Transcript Part 1 Hello everyone. Welcome to the Unity Procedural Dungeon Generation course. In this course you are going to learn how to use Unity to generate a procedural dungeon for your games. We are going to do this by means of this demo with multiple rooms, obstacles, and enemies. In this course you are … Read moreWeb Class: Procedural 2D Dungeons

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read moreUsing Objective Indicators to Enhance Your Unity Project – Part 2

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read moreEnhance Your Project with Objective Indicators – Part 1

The Unity Game Development Mini-Degree

Go from Zero to Professional Game Programmer as you build 2D, 3D, Mobile, Virtual Reality and Augmented Reality Games with Unity! The Unity Game Development Mini-Degree is a massive collection of online courses that will teach you how to code and build impressive games with Unity. Beginning with the fundamentals of coding and the basics of the … Read moreThe Unity Game Development Mini-Degree

Free eBook – VR Game Development with Unity for Human Beings

VR Game Development Unity

We’re excited to announce the launch of our new eBook Mobile VR Game Development with Unity for Human Beings. Written by software developer and technical writer Shang-Lin Chen, this resource provides you with a step-by-step guide to developing Virtual Reality games for the GearVR platform. Beginning with the basics of VR game creation in Unity, you … Read moreFree eBook – VR Game Development with Unity for Human Beings

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