Web Class: Design a Unity Level with Tilemaps

Web Class: Design a Unity Level with Tilemaps

You can access the full course here: Develop a Puzzle Platformer Game Transcript 1 Hey guys, welcome back in this lesson. We’re going to start building our first level, which means we have to import our tile assets. Just our sprite images. We’re going to create a couple of tilemaps for that based on, you … Read moreWeb Class: Design a Unity Level with Tilemaps

Web Class: How to Create a 2D Platformer Controller

Web Class: How to Create a 2D Platformer Controller

You can access the full course here: Develop a Puzzle Platformer Game Transcript Hey guys! In this first lesson, we’re going to set up our character controller – which is going to require that we import the Standard Assets that Unity provides for us to use that platform character controller. And we’re going to get … Read moreWeb Class: How to Create a 2D Platformer Controller

Web Class: A Guide to Huge Worlds in Unity

Web Class: A Guide to Huge Worlds in Unity

You can access the full course here: Create and Manage Huge Worlds Transcript 1 Hey, everyone. My name is Daniel Buckley, and I will be your instructor for this course. When creating large-scale games, the very big problem is figuring out how to further improve performance. You’ll constantly be improving minor things and tweaking things … Read moreWeb Class: A Guide to Huge Worlds in Unity

Mastering Unity’s New Tilemap Editor: Building 2D Levels

Introduction In October of 2017, Unity Technologies released Unity 2017.2. This version released a new tool called the Tilemap Editor, which not only allows the user to create vast and complex grid-based layouts in a matter of minutes, but also eliminates the need for a third party program (such as Tiled) to create a similar … Read moreMastering Unity’s New Tilemap Editor: Building 2D Levels

Complete Guide to Procedural Level Generation in Unity – Part 1

Unity Tile with scripted terrain generation

In this tutorial series we are going to procedurally generate levels using Unity. In the first tutorial we are going to use pseudorandom noise to generate height maps and choose terrain types according to the height in each part of our level. In the next tutorials, we are going to assign biomes for each part … Read moreComplete Guide to Procedural Level Generation in Unity – Part 1

Teleportation in VR with Unity – Oculus Go and GearVR Tutorial

OneĀ of the challenges of virtual reality is locomotion. In room-scale VR users can walk around, but limited space is a problem. Mobile VR users with only three degrees of freedom have to rely on head movement or controllers. Teleportation is a fun way to get around the limitations of VR. Although not truly natural, users … Read moreTeleportation in VR with Unity – Oculus Go and GearVR Tutorial

A Guide to Handling Huge Worlds in Unity – Part 1

Huge generated game world from Unity

In this tutorial series you’re going to learn how to handle huge worlds in Unity. When you have a game with a huge world (potentially infinite), you may face some problems due to the limited resources of the computers. For example, it is not possible to keep rendering the whole world every time, since this … Read moreA Guide to Handling Huge Worlds in Unity – Part 1

Understanding Procedural Dungeon Generation in Unity

There are two ways of building dungeons in your game. The first one is to manually create the dungeon rooms and connect them through the dungeon. The advantage of doing this is that you can manually select what will be in each room of the dungeon. The second option is to procedurally generate the dungeon … Read moreUnderstanding Procedural Dungeon Generation in Unity

Web Class: Procedural 2D Dungeons

Transcript Part 1 Hello everyone. Welcome to the Unity Procedural Dungeon Generation course. In this course you are going to learn how to use Unity to generate a procedural dungeon for your games. We are going to do this by means of this demo with multiple rooms, obstacles, and enemies. In this course you are … Read moreWeb Class: Procedural 2D Dungeons

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read moreUsing Objective Indicators to Enhance Your Unity Project – Part 2