A Guide to Handling Huge Worlds in Unity – Part 1

Huge generated game world from Unity

In this tutorial series you’re going to learn how to handle huge worlds in Unity. When you have a game with a huge world (potentially infinite), you may face some problems due to the limited resources of the computers. For example, it is not possible to keep rendering the whole world every time, since this … Read more A Guide to Handling Huge Worlds in Unity – Part 1

An Overview of Unity Analytics Development

You can access the full course here: Data-Driven Development with Unity Analytics Part 1 In this lesson you will be creating a demo game to use for interacting with the analytics system. For this demo, you will be making a simple button interface that will allow you to trigger different events that Unity will record. … Read more An Overview of Unity Analytics Development

Build an Educational AR App to Mobile

You can access the full course here: AR Projects – Science App for Kids It’s recommended that you use a 2019 version of Unity for this project. The alpha versions can cause problems for some people, so either use a beta or official release of the engine. Part 1 Adding the Android SDK Open the … Read more Build an Educational AR App to Mobile

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read more Using Objective Indicators to Enhance Your Unity Project – Part 2

How to Pool Objects in Unity

You can access our newest FPS course here: Construct a First Person Shooter Object Pooling – Part 1 Every time we instantiate a Bullet in the game it takes some time for Unity to get that element, put it inside the game, and make it work. Actually creating and deleting elements are expensive operations for … Read more How to Pool Objects in Unity

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read more Enhance Your Project with Objective Indicators – Part 1

How to Prevent Simulator Sickness

You can access our full Virtual Reality course-set here: Virtual Reality Mini-Degree Simulator / VR Sickness Body sensations don’t match visual stimuli Sensitivity varies between people Must test with A LOT of people Science / biology is unknown Trial and error is revealing what works and what doesn’t Known Triggers Forcing rotation on the user’s … Read more How to Prevent Simulator Sickness

How to Build 3D Algorithms with Unity3D

Project download is located This week, we will again talk about algorithms with Unity3D. The main focus will be to take a main idea and build it. We will start with breaking the concept down into smaller, more manageable sections and build up to the main idea. So, the idea we want to have in … Read more How to Build 3D Algorithms with Unity3D

The Complete Guide to Debugging Phaser Games

Game development is hard work. Just like any form of software development there are going to be bugs in the code. Debugging games can be especially challenging due to their fast paced real time nature. Fortunately, Phaser comes with quite a few tools built in to help you debug your games. Other than reading the … Read more The Complete Guide to Debugging Phaser Games