Web Class: Optimizing Mobile Apps in Unity

Web Class: Mobile Game Development

You can access the full course here: Mobile Game Development for Beginners Transcript Hey, everyone. In this lesson, we are gonna go over a couple different scripting optimizations that you can implement in your projects in order to increase performance. As with mobile games, especially, performance is something you always need to keep in mind. … Read moreWeb Class: Optimizing Mobile Apps in Unity

Web Class: Setting up Unity for Mobile Games

Web Class: Mobile Game Development

You can access the full course here: Mobile Game Development for Beginners Transcript Hey everyone. In this lesson we are gonna be going over how to set up Unity for Android or iOS so that you can then create a game, and build it to either your Android or iOS device. First of all, I’m … Read moreWeb Class: Setting up Unity for Mobile Games

Web Class: A Guide to Huge Worlds in Unity

Web Class: A Guide to Huge Worlds in Unity

You can access the full course here: Create and Manage Huge Worlds Transcript 1 Hey, everyone. My name is Daniel Buckley, and I will be your instructor for this course. When creating large-scale games, the very big problem is figuring out how to further improve performance. You’ll constantly be improving minor things and tweaking things … Read moreWeb Class: A Guide to Huge Worlds in Unity

How to Connect to an API with Unity

How to Connect to an API with Unity

Introduction In this tutorial, we’re going to be building an app in Unity which will connect to an API, send a query, and return a JSON file of results to display on the screen. For this case, we’re going to be making an app that will display upcoming firework displays. Project Files This project will … Read moreHow to Connect to an API with Unity

Web Class: Data-Driven Development with External APIs

Web Class: Data-Driven Development with External APIs

You can access the full course here: Data-Driven Development with External APIs Transcript 1 Hey, everyone, my name’s Daniel Buckley, and I will be your instructor for this course. So what are we gonna be making? Well, we’re gonna be creating an app that accesses an API to display information to the user onscreen. Specifically, … Read moreWeb Class: Data-Driven Development with External APIs

Web Class: Data-Driven Development with Unity Analytics

You can access the full course here: Data-Driven Development with Unity Analytics Transcript Part 1 Hey guys, my name is Austin Gregory and in this course we’re gonna cover Unity Analytics, which is a free service provided by Unity that allows us to track and manage player progression through our game, as well as acquisition … Read moreWeb Class: Data-Driven Development with Unity Analytics

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read moreUsing Objective Indicators to Enhance Your Unity Project – Part 2

Web Class: How to Pool Objects in Unity

Transcript Part 1 Even though we worried about making the bullets not last forever, so they’re not going to use very important space in memory, there is something else we have to worry about. Every time we add a bullet to this game, every time we do this instantiation process, it takes some time for … Read moreWeb Class: How to Pool Objects in Unity

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read moreEnhance Your Project with Objective Indicators – Part 1