Web Class: Data-Driven Development with External APIs

Web Class: Data-Driven Development with External APIs

You can access the full course here: Data-Driven Development with External APIs Transcript 1 Hey, everyone, my name’s Daniel Buckley, and I will be your instructor for this course. So what are we gonna be making? Well, we’re gonna be creating an app that accesses an API to display information to the user onscreen. Specifically, … Read moreWeb Class: Data-Driven Development with External APIs

Web Class: Data-Driven Development with Unity Analytics

You can access the full course here: Data-Driven Development with Unity Analytics Transcript Part 1 Hey guys, my name is Austin Gregory and in this course we’re gonna cover Unity Analytics, which is a free service provided by Unity that allows us to track and manage player progression through our game, as well as acquisition … Read moreWeb Class: Data-Driven Development with Unity Analytics

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read moreUsing Objective Indicators to Enhance Your Unity Project – Part 2

Web Class: How to Pool Objects in Unity

Transcript Part 1 Even though we worried about making the bullets not last forever, so they’re not going to use very important space in memory, there is something else we have to worry about. Every time we add a bullet to this game, every time we do this instantiation process, it takes some time for … Read moreWeb Class: How to Pool Objects in Unity

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read moreEnhance Your Project with Objective Indicators – Part 1

Web Class: How to Prevent Simulator Sickness

You can access our full Virtual Reality course-set here: Virtual Reality Mini-Degree Transcript You might have heard about people getting sick when they try virtual reality. It might even happen to you. What we’ll do in this lesson is talk about what’s known as Simulator sickness or, VR Sickness. Humans have what you could call, an inner accelerometer that can … Read moreWeb Class: How to Prevent Simulator Sickness

How to Use Phaser Signals to Save Game Statistics

Sometimes in a game you want to be aware of events that occur in your game the whole time, wether it would be to save game statistics or to build an achievement system. For example, your game may need to know when an enemy is killed to save the number of killed enemies, or because … Read moreHow to Use Phaser Signals to Save Game Statistics

How to Build 3D Algorithms with Unity3D

Project download is located This week, we will again talk about algorithms with Unity3D. The main focus will be to take a main idea and build it. We will start with breaking the concept down into smaller, more manageable sections and build up to the main idea. So, the idea we want to have in … Read moreHow to Build 3D Algorithms with Unity3D

The Complete Guide to Debugging Phaser Games

Game development is hard work. Just like any form of software development there are going to be bugs in the code. Debugging games can be especially challenging due to their fast paced real time nature. Fortunately, Phaser comes with quite a few tools built in to help you debug your games. Other than reading the … Read moreThe Complete Guide to Debugging Phaser Games

Tutorials on game, web and mobile app development