Using Unity’s Scriptable Object System: Pizzaria Project – Part 1

Part 1: What are scriptable objects, why would you use them, a UI Setup, and the Dialogue Controller During this three part tutorial series, we will be creating a small project consisting mainly of UI (User Interface) elements.  The user will be taking customer orders and making “digital pizzas” according to what the customer has … Read moreUsing Unity’s Scriptable Object System: Pizzaria Project – Part 1

Hey! Listen: Sound Design with Unity & FMOD – Part 2

Introduction Welcome to Part 2 of my sound design series about implementing sound events using Unity and FMOD, which looks at making our games more sight-impaired-accessible. Designing for accessibility is not just great for inclusivity, it also helps make a more atmospheric game for everyone! This tutorial follows directly on from the last, so if … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 2

Getting Started in AR with Poly and Unity

Introduction Over the past year or so, Unity has become a popular tool for creating AR apps as it makes things relatively simple for developers to get things up-and-running. One obstacle, however, is that many developers aren’t exactly experts at 3D modeling and purchasing assets can be very expensive. Google set out to fix this … Read moreGetting Started in AR with Poly and Unity

Hey! Listen: Sound Design with Unity & FMOD – Part 1

Series Overview In the first part of this sound design tutorial series we will be learning how to integrate FMOD Studio with Unity and setup a few basic audio events using only the scripts and features that FMOD provides. In Part 2 we’ll be looking at calling and tweaking FMOD events via code, doing some … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 1

The Unity Game Development Mini-Degree

Go from Zero to Professional Game Programmer as you build 2D, 3D, Mobile, Virtual Reality and Augmented Reality Games with Unity! The Unity Game Development Mini-Degree is a massive collection of online courses that will teach you how to code and build impressive games with Unity. Beginning with the fundamentals of coding and the basics of the … Read moreThe Unity Game Development Mini-Degree

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read moreSupercharging Materials with the Scriptable Render Pipeline in Unity

Designing Assets in Unity with ProBuilder

Introduction In this tutorial, we will be exploring how to model and build objects in Unity using ProBuilder. This tutorial has two sections – in the first, we will be building a simple, low poly, car. In the second section, we will be utilizing something called “Bezier Curves” to make a race track. The things … Read moreDesigning Assets in Unity with ProBuilder

Web Class – Rendering Sprites in Phaser 3

Source Files Access the project source files here Transcript In this lesson you’ll learn to create sprites in Phaser. This means, basically, displaying images on the screen. The first step, of course, to creating games. The images that we’ll be using are all under assets, so we have our background image, we have a dragon, … Read moreWeb Class – Rendering Sprites in Phaser 3

Cinemachine and Timeline Editor for Unity 2D Game Development

Introduction In mid-2017 Unity Technologies announced a new system of cameras that would allow the creator to make complex shots and compositions without a single line of code. The only problem was that it was restricted to 3D. 2D was left out of this enormous innovation. Until late 2017 and early 2018 when Unity technologies released Unity … Read moreCinemachine and Timeline Editor for Unity 2D Game Development

Beginner’s Guide to A-Frame

Introduction WebVR is a JavaScript API that allows VR experiences to run in a web browser on VR headsets, mobile phones and tablets, and regular computers. This tutorial will introduce you to WebVR development by creating a first-person shooter game using the A-Frame framework. To follow along, basic knowledge of HTML and JavaScript are required. … Read moreBeginner’s Guide to A-Frame