Getting Started in AR with Poly and Unity

Introduction Over the past year or so, Unity has become a popular tool for creating AR apps as it makes things relatively simple for developers to get things up-and-running. One obstacle, however, is that many developers aren’t exactly experts at 3D modeling and purchasing assets can be very expensive. Google set out to fix this … Read moreGetting Started in AR with Poly and Unity

Hey! Listen: Sound Design with Unity & FMOD – Part 1

Series Overview In the first part of this sound design tutorial series we will be learning how to integrate FMOD Studio with Unity and setup a few basic audio events using only the scripts and features that FMOD provides. In Part 2 we’ll be looking at calling and tweaking FMOD events via code, doing some … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 1

The Unity Game Development Mini-Degree

Go from Zero to Professional Game Programmer as you build 2D, 3D, Mobile, Virtual Reality and Augmented Reality Games with Unity! The Unity Game Development Mini-Degree is a massive collection of online courses that will teach you how to code and build impressive games with Unity. Beginning with the fundamentals of coding and the basics of the … Read moreThe Unity Game Development Mini-Degree

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read moreSupercharging Materials with the Scriptable Render Pipeline in Unity

Designing Assets in Unity with ProBuilder

Introduction In this tutorial, we will be exploring how to model and build objects in Unity using ProBuilder. This tutorial has two sections – in the first, we will be building a simple, low poly, car. In the second section, we will be utilizing something called “Bezier Curves” to make a race track. The things … Read moreDesigning Assets in Unity with ProBuilder

Web Class – Rendering Sprites in Phaser 3

Source Files Access the project source files here Transcript In this lesson you’ll learn to create sprites in Phaser. This means, basically, displaying images on the screen. The first step, of course, to creating games. The images that we’ll be using are all under assets, so we have our background image, we have a dragon, … Read moreWeb Class – Rendering Sprites in Phaser 3

Cinemachine and Timeline Editor for Unity 2D Game Development

Introduction In mid-2017 Unity Technologies announced a new system of cameras that would allow the creator to make complex shots and compositions without a single line of code. The only problem was that it was restricted to 3D. 2D was left out of this enormous innovation. Until late 2017 and early 2018 when Unity technologies released Unity … Read moreCinemachine and Timeline Editor for Unity 2D Game Development

Beginner’s Guide to A-Frame

Introduction WebVR is a JavaScript API that allows VR experiences to run in a web browser on VR headsets, mobile phones and tablets, and regular computers. This tutorial will introduce you to WebVR development by creating a first-person shooter game using the A-Frame framework. To follow along, basic knowledge of HTML and JavaScript are required. … Read moreBeginner’s Guide to A-Frame

Storytelling in Unity Part 2 – Animation Tracks

Unity Animation Tutorial

Introduction In this lesson, we will be adding on to the project we made in the previous tutorial. We will be looking at how to use animation tracks in the Timeline editor. Along with a look at how to add noise to our camera so that we can make things like walking jitter. Then we … Read moreStorytelling in Unity Part 2 – Animation Tracks

Storytelling in Unity Part 1 – Virtual Cameras

Introduction In mid-2017 Unity Technologies announced a new storytelling system. This system allows users to construct beautifully choreographed compositions without writing any code. No doubt it would be a game changer. The two main features they shipped were Timeline and Cinemachine. In Timeline you can compose actions, such as character animations, as if you were … Read moreStorytelling in Unity Part 1 – Virtual Cameras