Understanding Unity Cinemachine – Advanced Camera Tutorial

Understanding Unity Cinemachine - Advanced Camera Tutorial

You can access the full course here: Intro to Cinemachine and Timeline Cinemachine – Look At In this lesson, we’re going to look at Cinemachine. Cinemachine allows us to create more complex camera movements, tracking, and following targets by simple drag-and-drop methods. If you haven’t already installed the Cinemachine package from the Package Manager, refer to Lesson 3 – Project Setup. … Read more

What is Game Design: The Creative Side of Development

What is Game Design: The Creative Side of Development

It is no real secret that making video games is a complex and intense process – whether you’re creating a simple platformer or something as robust as an MMORPG. This complexity begins first and foremost at the idea stage where the life essence of all video game projects begins. As much as some people might … Read more

Godot 4 Tutorials – Complete Guide

Godot 4 is the next major update for the Godot game engine. In January 2018, Godot 3.0 was released which introduced many new features such as a new rendering engine and improved asset pipelines. With the alpha release of Godot 4 being aimed for 2021, similar major advancements are to be expected. Vulkan Rendering Engine … Read more

How to Create Moving Platforms in Roblox

How to Create Moving Platforms in Roblox

You can access the full course here: Intro to Roblox Game Making Moving Platform In this lesson, we’re going to move our platform up and down. To start off, we need to access the MovingPlatform as we’ve done in the previous lesson, and store it into a variable: local part = script.Parent Using the TweenService Next, we’re going to use a TweenService which is a … Read more

Roblox Studio Tutorial – Creating Checkpoints

Roblox Studio Tutorial - Creating Checkpoints

You can access the full course here: Intro to Roblox Game Making Checkpoints In this lesson, we’ll be taking a look at how to create checkpoints inside our Roblox game. As of now, we have only one spawn location where the player starts from and get back to if they fall between obstacles. We might want to have multiple different span locations … Read more

How to Create Pixel Art Backgrounds using Photoshop

How to Create Pixel Art Backgrounds using Photoshop

You can access the full course here: Intro to Pixel Art with Photoshop Pixel Art Background In this lesson, we will be looking at setting up a background for a game in a pixel-art style. Background Setup Let’s start by setting up the background sky by filling the default layer with blue color and renaming the layer to “Sky.” Now … Read more

Game Design: Writing Engaging Protagonists and Antagonists

Game Design: Writing Engaging Protagonists and Antagonists

You can access the full course here: Explore Storytelling for Games The Protagonist In this lesson, we’re going to be going over the protagonist. In storytelling– in movies, books, games, pretty much every storytelling narrative has a protagonist. Who is the protagonist? The main character of a story In video games, you normally play as the protagonist. The more story-focused a game is, … Read more

Free Ebook – Unity Programming for Human Beings

unity programming ebook

We are stoked to announce the launch of our free ebook Unity Programming for Human Beings, authored by game development experts Jesse Glover, Pablo Farias Navarro, Renan Oliveira, and Tim Bonzon, in collaboration with Daniel Buckley. In over 230 pages of awesomeness, the book starts from zero and covers all the way to building simple 2D and … Read more