Godot 4.0 Tutorials – Complete Guide

Godot 4.0 is the next major update for the Godot game engine. In January 2018, Godot 3.0 was released which introduced many new features such as a new rendering engine and improved asset pipelines. With the release of Godot 4.0 being aimed for mid-2020, similar major advancements are to be expected. Vulkan Rendering Engine One … Read more Godot 4.0 Tutorials – Complete Guide

Free Course – Master the Unreal Engine

Free Course - Master the Unreal Engine

Prepare to build beautiful, photo-realistic 3D games by exploring the foundations of the Unreal Engine. Not only is this course free and suited for beginners, but you’ll learn 3D game development with tools used by indie and AAA game studios alike! You can also download the project files used for the course below. Download the … Read more Free Course – Master the Unreal Engine

How to Design a Game: Game Design Documents

How to Design a Game: Game Design Documents

So, you’ve got your brilliant game idea that you just can’t wait to turn into an actual game. You start searching around on the internet (something you will likely continue to do) and maybe you come across a tutorial about How to Make a Game. In it, you notice this section on “game design” and … Read more How to Design a Game: Game Design Documents

How to Approach Game Narratives

How to Approach Game Narratives

One of the most difficult aspects of game design to get into is narrative design. To be frank, there just aren’t that many jobs for narrative designers in video games compared to adjacent fields like level design, game writing, systems design, tutorial design, and so on. As a result of this, there are limited resources … Read more How to Approach Game Narratives

Drawing Sprites with SFML & C++

Drawing Sprites with SFML & C++

You can access the full course here: Discover SFML for C++ Game Development Drawing Sprites We’ve seen how to draw a basic shape but realistically, most of our games will use more than shapes. We will want to place graphics, icons, and other images into our games and we do so via Sprites. Setting up … Read more Drawing Sprites with SFML & C++

How to Improve Game Feel in Three Easy Ways

How to Improve Game Feel in Three Easy Ways

Game feel, or ‘game juice’ refers to the tactile sensation experienced when interacting with video games, which decides how fun or engaging the second-to-second play of the game is. It is often a combination of many different aspects, including how quickly your character’s animation plays in response to control input and how much audiovisual feedback … Read more How to Improve Game Feel in Three Easy Ways

Create 2D Lights with Unity’s Universal Render Pipeline

2D Lights URP Featured Image

Unity 2019.3 is packed to the brim with new features to help improve your game development process!  Along with the release of a new graphics rendering pipeline called Universal Render Pipeline (formerly LWRP), there are a lot of new 2D aspects added in Unity 2019.3+, including 2D Worldbuilding tools, 2D PSD Importer, 2D Pixel Perfect … Read more Create 2D Lights with Unity’s Universal Render Pipeline

Free eBook – Unity Animation for Beginners

We are excited to announce our latest eBook: Unity Animation for Beginners. Created by Tim Bonzon, an expert animator and Unity developer, this eBook will show you how to work with several of Unity’s animation features – including to the Animator component, the Animation Timeline, Cinemachine, and more.  You will also learn to rig, animate, … Read more Free eBook – Unity Animation for Beginners

How to 3D Animate in Unity

Web Class: How to Animate in Unity

You can access the full course here: Humanoid Animation Tools for Beginners Part 1 Animator Component In this lesson, we’ll be looking at the Animator component in Unity. Let’s start by creating a new Unity project. For this project, we’re going to be using some of Unity’s standard assets. These can be found on the … Read more How to 3D Animate in Unity

Learn Materials in Unity

Web Class: Learn Materials in Unity

You can access the full course here: Intro to Game Development with Unity Part 1 What is a Material? Materials define how an object looks in-game. Texture, transparency, color, reflectiveness, etc. In the editor, let’s create a new Material (right click Project window > Create > Material) and call it MyMaterial. When we select the material, … Read more Learn Materials in Unity