Using Unity’s Scriptable Object System – Pizzaria Project – Part 2

Part 2: Finishing up the Dialogue Controller, using Scriptable Objects to hold the dialogue data, and setting up camera functionality. This is the second part of the tutorial series where we use Unity’s Scriptable Object system to build a Pizzaria project. Please make sure you have completed the first part of this tutorial series to … Read more

Creating a 3D Smash Game in Unity – Part 2

Introduction Benjamin Franklin once said, “the best video games that I have ever made were the ones where I persisted and didn’t give up.”* Whether or not Benjamin Franklin actually said this, he is right. Welcome to Part 2, and congratulations on continuing this tutorial series on creating a 3D Smash Game in Unity! In … Read more

Using Unity’s Scriptable Object System: Pizzaria Project – Part 1

Part 1: What are scriptable objects, why would you use them, a UI Setup, and the Dialogue Controller During this three part tutorial series, we will be creating a small project consisting mainly of UI (User Interface) elements.  The user will be taking customer orders and making “digital pizzas” according to what the customer has … Read more

How to Create a Hyper Casual Game for Android in Unity – Part 3

Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is the final part of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed and completed the first and second parts of the tutorial and completed them before starting Part 3. … Read more

Developing Games with Python and Pygame

Developing Games with Python and Pygame

You can access our newest Python course here: Learn Python Programming by Making a Game Transcript Part 1 Hello and welcome to the course. My name is Pablo Farias Navarro. I’m the founder of Zenva. In this course, you’ll learn how to code in Python by creating this simple game using a library called Pygame. … Read more

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed Part 1 of the tutorial and completed it before starting this part. The link to the previous tutorial is here. Source … Read more

How to Create a Hyper Casual Game for Android – Part 1

During this three part tutorial series we will be creating a complete Hyper Casual Android game. The term “hyper casual” is a relatively new term used for simple but addictive games that have minimal art and bright colors. If you have been paying attention to the app stores, you will see many hyper casual games … Read more

HTML5 Game Development Mini-Degree

Learn to code and create a huge portfolio of both mobile and desktop games with the complete Phaser 3 and JavaScript game development curriculum. The HTML5 Game Development Mini-Degree is the world’s most comprehensive on-demand curriculum. Learn to code and create impressive games with Phaser 3, the JavaScript library that took the developer community by … Read more