How to Handle User Interactions with SFML

How to Handle User Interactions with SFML

You can access the full course here: Discover SFML for C++ Game Development Handling User Interactions There are many ways in which a user can interact with your program from pressing buttons, to opening and closing windows, and even simple events like moving a mouse. Each of these interactions triggers an event which we capture … Read more How to Handle User Interactions with SFML

Drawing Sprites with SFML & C++

Drawing Sprites with SFML & C++

You can access the full course here: Discover SFML for C++ Game Development Drawing Sprites We’ve seen how to draw a basic shape but realistically, most of our games will use more than shapes. We will want to place graphics, icons, and other images into our games and we do so via Sprites. Setting up … Read more Drawing Sprites with SFML & C++

How to Make a HTML5 Game

how to make a html5 game

What exactly is a HTML5 game Let’s start from total zero. What is HTML5? that’s a tricky question. There is a official definition of HTML5, which simply stands for the latest revision of HTML (the markup language used all over the world to build websites), and the more hyped definition (what most people understand when … Read more How to Make a HTML5 Game

How to Improve Game Feel in Three Easy Ways

How to Improve Game Feel in Three Easy Ways

Game feel, or ‘game juice’ refers to the tactile sensation experienced when interacting with video games, which decides how fun or engaging the second-to-second play of the game is. It is often a combination of many different aspects, including how quickly your character’s animation plays in response to control input and how much audiovisual feedback … Read more How to Improve Game Feel in Three Easy Ways

Phaser Tutorial – How to Create an Idle Clicker Game

Phaser Idle Clicker Tutorial banner

What is an idle click game? Also known as clicker and incremental games, these type of games have you clicking something repeatedly or idling to gain some form of currency (e.g. cookies, money, energy) which you then use to buy upgrades. It’s a very simple concept at the core, but quite addictive! Clicker games were … Read more Phaser Tutorial – How to Create an Idle Clicker Game

Creating Mobile Games with Phaser 3 and Cordova

Phaser 3, infinite scroll, airplane flying game

Find the source code for this example . Photon Storm’s Phaser is one of the most trusted frameworks for developing professional-quality 2D games in JavaScript. With Phaser, it’s feasible to make performant games that run smoothly in all major browsers, across all major systems, while only having to maintain one codebase. And now, the latest … Read more Creating Mobile Games with Phaser 3 and Cordova

How to Create a Game with Phaser 3

Phaser 3 dragon crossing game tutorial example

Making amazing cross-platform games is now easier than it’s ever been thanks to Phaser, an Open Source JavaScript game development library developed by Richard Davey and his team at Photonstorm. Games developed with Phaser can be played on any (modern) web browser, and can also be turned into native phone apps by using tools such … Read more How to Create a Game with Phaser 3

Creating a 3D Smash Game in Unity – Part 3

Introduction Imagine this, you’ve just gotten a puzzle for Christmas. You don’t read the writing on the box and just toss it aside as you begin to construct this masterpiece. You pride your self on the fact that you’re almost done and it only took about 40 minutes. You get up to take a better … Read more Creating a 3D Smash Game in Unity – Part 3

Using Unity’s Scriptable Object System – Pizzaria Project – Part 2

Part 2: Finishing up the Dialogue Controller, using Scriptable Objects to hold the dialogue data, and setting up camera functionality. This is the second part of the tutorial series where we use Unity’s Scriptable Object system to build a Pizzaria project. Please make sure you have completed the first part of this tutorial series to … Read more Using Unity’s Scriptable Object System – Pizzaria Project – Part 2

Creating a 3D Smash Game in Unity – Part 2

Introduction Benjamin Franklin once said, “the best video games that I have ever made were the ones where I persisted and didn’t give up.”* Whether or not Benjamin Franklin actually said this, he is right. Welcome to Part 2, and congratulations on continuing this tutorial series on creating a 3D Smash Game in Unity! In … Read more Creating a 3D Smash Game in Unity – Part 2