Phaser Tutorial – How to Create an Idle Clicker Game

Phaser Idle Clicker Tutorial banner

What is an idle click game? Also known as clicker and incremental games, these type of games have you clicking something repeatedly or idling to gain some form of currency (e.g. cookies, money, energy) which you then use to buy upgrades. It’s a very simple concept at the core, but quite addictive! Clicker games were … Read morePhaser Tutorial – How to Create an Idle Clicker Game

Creating Mobile Games with Phaser 3 and Cordova

Phaser 3, infinite scroll, airplane flying game

Find the source code for this example . Photon Storm’s Phaser is one of the most trusted frameworks for developing professional-quality 2D games in JavaScript. With Phaser, it’s feasible to make performant games that run smoothly in all major browsers, across all major systems, while only having to maintain one codebase. And now, the latest … Read moreCreating Mobile Games with Phaser 3 and Cordova

How to Create a Game with Phaser 3

Phaser 3 dragon crossing game tutorial example

Making amazing cross-platform games is now easier than it’s ever been thanks to Phaser, an Open Source JavaScript game development library developed by Richard Davey and his team at Photonstorm. Games developed with Phaser can be played on any (modern) web browser, and can also be turned into native phone apps by using tools such … Read moreHow to Create a Game with Phaser 3

Creating a 3D Smash Game in Unity – Part 3

Introduction Imagine this, you’ve just gotten a puzzle for Christmas. You don’t read the writing on the box and just toss it aside as you begin to construct this masterpiece. You pride your self on the fact that you’re almost done and it only took about 40 minutes. You get up to take a better … Read moreCreating a 3D Smash Game in Unity – Part 3

Creating a 3D Smash Game in Unity – Part 2

Introduction Benjamin Franklin once said, “the best video games that I have ever made were the ones where I persisted and didn’t give up.”* Whether or not Benjamin Franklin actually said this, he is right. Welcome to Part 2, and congratulations on continuing this tutorial series on creating a 3D Smash Game in Unity! In … Read moreCreating a 3D Smash Game in Unity – Part 2

How to Create a Hyper Casual Game for Android in Unity – Part 3

Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is the final part of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed and completed the first and second parts of the tutorial and completed them before starting Part 3. … Read moreHow to Create a Hyper Casual Game for Android in Unity – Part 3

Creating a 3D Smash Game in Unity – Part 1

Introduction If you’ve ever had a look at the mobile games that are currently ranked at the top of the app store, you might find one called Smash Hit. The basic idea of the game is that the camera is constantly moving forward in 3D space and it is the job of the player smash … Read moreCreating a 3D Smash Game in Unity – Part 1

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed Part 1 of the tutorial and completed it before starting this part. The link to the previous tutorial is here. Source … Read moreHow to Create a Hyper Casual Game for Android in Unity- Part 2

How to Create a Hyper Casual Game for Android – Part 1

During this three part tutorial series we will be creating a complete Hyper Casual Android game. The term “hyper casual” is a relatively new term used for simple but addictive games that have minimal art and bright colors. If you have been paying attention to the app stores, you will see many hyper casual games … Read moreHow to Create a Hyper Casual Game for Android – Part 1

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