StyleBoxTexture in Godot – Complete Guide

In the realm of game design, the visual appeal of your user interface (UI) can be just as important as the gameplay itself. Crisp, scalable elements are essential for that professional touch, and for those interested in game development using Godot, understanding how to create flexible UI components is key. Enter StyleBoxTexture, a class in the Godot engine designed for this very purpose.

What makes StyleBoxTexture so important for game developers is its ability to take a single texture and scale it to fit UI elements of varying sizes without distorting the original image. This feature is crucial when designing a game that needs to adapt to various screen resolutions and aspect ratios.

What is StyleBoxTexture?

StyleBoxTexture is a resource within the Godot Engine, inherited from the StyleBox class, that allows developers to create “nine-patch” textures. If you’re not familiar with it, a nine-patch texture is essentially a way to scale an image that preserves the corners and edges while allowing the center to stretch or tile to fit the needed dimensions. It’s quite similar to NinePatchRect in functionality.

What is it for?

This class serves a vital role in creating UI that looks great at any size. Whether you’re developing an RPG with an intricate inventory system, a fast-paced puzzle game, or a mobile app with a detailed dashboard, the StyleBoxTexture can ensure that your UI elements maintain their design integrity.

Why Should I Learn It?

For UI designers and developers, learning how to use StyleBoxTexture is a step towards creating interfaces that are visually consistent and flexible across multiple devices. It’s an integral part of UI development in Godot 4, and mastering it can open the door to customizing your game’s look and feel to exact specifications. Plus, using StyleBoxTexture effectively can save you time, allowing you to design once and apply everywhere. Whether you’re at the start of your Godot journey or looking to polish your skills, diving into StyleBoxTexture is a move that will pay dividends in the quality of your game’s UI.

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Getting Started with StyleBoxTexture

Before diving into the code, let’s start by understanding where to find the StyleBoxTexture resource. In Godot, you can create a new StyleBoxTexture by right-clicking in the FileSystem panel, selecting ‘New Resource,’ and then choosing StyleBoxTexture.

Alternatively, you can also create a StyleBoxTexture directly in the Inspector when you select an item that uses StyleBoxes, such as a Button or Panel. Below is a basic example of how you would create a StyleBoxTexture in the Inspector:

// Step 1: Select your UI element, such as a Button.
// Step 2: In the Inspector under the 'Custom Styles' property, click [empty] next to 'Normal'.
// Step 3: Choose 'New StyleBoxTexture' from the dropdown.
// Step 4: Drag and drop your texture into the Texture slot in the StyleBoxTexture properties.

Now that you have your StyleBoxTexture, let’s set the properties to make it behave as a nine-patch texture:

// Assuming you created a StyleBoxTexture for a Button’s 'Normal' property.
// Step 5: Select the StyleBoxTexture in the Inspector.
// Step 6: Set the 'Expand Margin' properties to tell Godot where to stretch or tile the texture.
// Step 7: Adjust the 'Margin' properties to specify the non-stretchable parts.

Applying the Nine-Patch Technique

With your StyleBoxTexture selected, you’ll apply the nine-patch technique by setting the expand margin values. The following example shows how to set a value of 10 pixels for all sides:

expand_margin_left = 10
expand_margin_top = 10
expand_margin_right = 10
expand_margin_bottom = 10

Once you’ve set the expand margins, the texture will stretch in the area between these margins. To make sure the corners don’t stretch and lose quality, you’ll adjust the ‘Content Margin’ settings:

content_margin_left = 10
content_margin_top = 10
content_margin_right = 10
content_margin_bottom = 10

This tells Godot to keep the corners at a fixed size, maintaining their aspect while stretching or tiling the center and edges between these margins.

Creating a Custom Button

To visualize this, let’s create a custom button with a StyleBoxTexture. Here’s how you can do it:

// Create a new Button node.
// Assign a StyleBoxTexture to its 'Normal' state as previously described.
// Set the 'Expand Margin' and 'Content Margin' properties in the Inspector.

Alternatively, you can use GDScript to achieve the same result programmatically:

var button =
var style_normal =
style_normal.texture = preload("res://path_to_your_texture.png")

// Set expand and content margins programmatically
style_normal.expand_margin_left = 10
style_normal.expand_margin_top = 10
style_normal.expand_margin_right = 10
style_normal.expand_margin_bottom = 10
style_normal.content_margin_left = 10
style_normal.content_margin_top = 10
style_normal.content_margin_right = 10
style_normal.content_margin_bottom = 10

button.add_stylebox_override("normal", style_normal)

This script creates a Button, sets up a new StyleBoxTexture with margins, and adds the Button to the current node.

Handling Different Button States

Buttons in UI often have different looks for different states (normal, hover, pressed, disabled). Here is how you can assign different StyleBoxTextures for each state:

// Assuming you have initialized 'button' and 'style_normal' as before.

// Create StyleBoxTextures for the other button states, and configure as required.
var style_hover =
// Configure your style_hover similar to style_normal...
var style_pressed =
// Configure your style_pressed...

// Applying the styles to each button state
button.add_stylebox_override("hover", style_hover)
button.add_stylebox_override("pressed", style_pressed)

By setting up these various states, you ensure that the UI is dynamic and responsive to user interactions, making your game feel more polished and professional.

With these instructions and code examples, you’re well on your way to understanding the foundational aspects of StyleBoxTexture in Godot. In our next tutorial part, we’ll explore more advanced techniques, including how to use tiling within StyleBoxTexture and how to script dynamic changes to your UI.

Moving further with the StyleBoxTexture, let’s delve into some of the more advanced use cases that can truly elevate the look and feel of your game’s UI. The Godot engine offers a range of properties and methods that we can leverage for StyleBoxTexture, allowing for diverse visual effects and responsive designs.

Advanced Margin and Stretching Control

To achieve more complex designs with StyleBoxTexture, you might require precise control over how the image stretches. Here’s how you can use the ‘draw_center’ property to toggle the center drawing:

style_normal.draw_center = false

This line of code tells Godot not to draw the texture’s center, which can be useful if you want to maintain the original aspect ratio of the center or if you want to create a frame with empty content.

Adding a Hover Effect with a Script

Interactive UI elements often change appearance when a user hovers over them. Below is an example of how to script a hover effect by changing the StyleBoxTexture:

func _on_Button_mouse_entered():
    button.add_stylebox_override("hover", style_hover)

func _on_Button_mouse_exited():
    button.add_stylebox_override("hover", style_normal)

In this example, the button’s ‘hover’ style changes when the mouse enters or exits its area, providing immediate visual feedback to the player.

Scripting a Disabled State

Buttons also often have a disabled state, in which they cannot be interacted with and their appearance changes to reflect that. Here’s one way to create a disabled style:

// Assuming 'button' and 'style_normal' have been defined
var style_disabled =
// Configure your style_disabled to differentiate it visually

// Scripting the disabled state
button.disabled = true
button.add_stylebox_override("disabled", style_disabled)

When you set ‘button.disabled = true’, the button utilizes the ‘disabled’ StyleBoxTexture, automatically signaling to the player that this button is currently not available for interaction.

Dynamic Size Adjustments

There might be situations where you need to adjust the size of your UI element dynamically. The following script example illustrates how to change the size of a panel and its StyleBoxTexture:

var panel =
var style_panel =
// Let's assume you've already configured your StyleBoxTexture with margins and texture

// Adjusting size dynamically
panel.rect_min_size = Vector2(400, 100)
panel.add_stylebox_override("panel", style_panel)

This script sets the minimum size of the panel, effectively adjusting how the StyleBoxTexture is drawn to accommodate the new dimensions.

Time-Based UI Animation with StyleBoxTexture

Adding some time-based visual feedback to your UI can make your game more dynamic. For example, if you’re creating a cooldown timer for a button, you can gradually change its color using a script:

func _process(delta):
    var time_passed = get_some_time_value()  // Implement this to get the time value
    var new_color = Color(1.0, 1.0 - time_passed, 1.0 - time_passed)
    style_normal.modulate = new_color
    button.add_stylebox_override("normal", style_normal)

This code will cause the button’s ‘normal’ StyleBoxTexture to blend to red as time progresses, giving a visual indication of the cooldown timer.

By exploring these advanced features of StyleBoxTexture, you can create UIs that are not just static and visually appealing, but also interactive and responsive to your game’s mechanics. Getting comfortable with scripting and property manipulation in Godot is key to making UIs that can truly engage your players.

Remember, creating an impactful UI is both an art and a science. With StyleBoxTexture as part of your toolset in Godot, you’ll be well-equipped to deliver an exceptional experience in your next game project.

Captivating the player through the UI is just as important as engaging them with gameplay. A great UI responds to player actions and conditions occurring in the game. In the final part of this StyleBoxTexture series, we’re going to explore even more ways to make UI elements dynamic and adaptable through code examples.

Adjusting Corner Radius

Often, we want our buttons or panels to have rounded corners to enhance the UI’s overall aesthetics. Here’s how you can adjust the corner radius of a StyleBoxTexture:

style_normal.border_radius_top_left = 5
style_normal.border_radius_top_right = 5
style_normal.border_radius_bottom_right = 5
style_normal.border_radius_bottom_left = 5

By adjusting the border radius for each corner, you can create a variety of button shapes to match your game’s aesthetic theme.

Dynamically Adjusting Transparency

Sometimes a UI element needs to fade in or out, such as when transitioning between game states. Here’s how you can adjust the alpha value over time to create a fading effect:

func _process(delta):
    var current_alpha = style_normal.modulate.a
    current_alpha -= delta * 0.1  // Change the multiplier as needed for speed
    style_normal.modulate.a = clamp(current_alpha, 0.0, 1.0)
    button.add_stylebox_override("normal", style_normal)

This script would decrease the alpha value of the ‘normal’ state of the button, slowly making it more transparent each frame.

Responding to Player Input

Interactivity is key in game UI. In the example below, we’ll change the button’s StyleBoxTexture based on player input, such as a key press:

func _input(event):
    if event.is_action_pressed("ui_select"):
        button.add_stylebox_override("normal", style_pressed)
    elif event.is_action_released("ui_select"):
        button.add_stylebox_override("normal", style_normal)

This snippet changes the button’s style to ‘style_pressed’ when the select action is pressed, and reverts it back once it’s released.

Scaling UI With Screen Size

Multi-platform games often need to adapt their UI to different screen sizes. Below is a method to adjust the style margins based on the screen dimensions:

func _ready():
    var screen_size = OS.window_size
    var margin_scale_factor = screen_size.x / 1920  // Assuming 1920 is the design resolution width

    style_normal.expand_margin_left *= margin_scale_factor
    style_normal.expand_margin_top *= margin_scale_factor
    style_normal.expand_margin_right *= margin_scale_factor
    style_normal.expand_margin_bottom *= margin_scale_factor

    style_normal.content_margin_left *= margin_scale_factor
    style_normal.content_margin_top *= margin_scale_factor
    style_normal.content_margin_right *= margin_scale_factor
    style_normal.content_margin_bottom *= margin_scale_factor

This approach ensures that the button or UI element preserves its proportions relative to the screen size.

Creating Animated UI Components

An advanced use of StyleBoxTexture might involve animating UI components to highlight activity or importance. Here’s an example of a pulsating effect:

var pulse_speed = 2.0
var pulse_strength = 10.0

func _process(delta):
    var pulse = sin(OS.get_ticks_msec() / 1000.0 * pulse_speed) * pulse_strength
    style_normal.border_radius_top_left = max(5 + pulse, 0)
    style_normal.border_radius_top_right = max(5 + pulse, 0)
    style_normal.border_radius_bottom_right = max(5 + pulse, 0)
    style_normal.border_radius_bottom_left = max(5 + pulse, 0)

This code will make the corners of the button or panel continuously expand and contract, creating a ‘beating’ visual effect that can draw attention or indicate urgency.

Employing these techniques, you can create a UI that is not only visually stunning but also seamlessly integrates with the gameplay experience. This style of UI development increases both the playability and professionalism of your game. At Zenva, we are all about equipping you with the skills you need to create such immersive and high-quality game experiences. Whether through tutorials like this one, or our wide range of comprehensive courses, we’re here to help you on your journey from novice to game development expert. Keep honing those skills, and your games will captivate and thrill players with every interaction.

Continue Your Game Development Journey

Having tackled the intricacies of StyleBoxTexture in Godot, you’re now equipped with valuable skills to enhance your game’s UI. But the journey doesn’t end here. To continue refining your craft and expanding your knowledge, we invite you to explore the Godot Game Development Mini-Degree at Zenva Academy. This collection of courses will guide you through the creation of cross-platform games using the versatile Godot 4 engine, covering an array of topics from gameplay control to combat mechanics, and much more.

Whether you are starting out or looking to deepen your expertise, the array of courses provides a thorough hands-on learning experience. Construct a portfolio with real Godot projects, and develop the skills you need to shine in the game development industry. Conveniently access our content whenever and wherever you desire, on any device, free of constraints.

For a broader view of our offerings, check out our full range of Godot courses. Step into Zenva Academy where, from beginner to professional, a treasure trove of knowledge awaits to take your skills to the next level. Keep learning, keep creating, and let your game development dreams turn into reality.


In delving into the world of StyleBoxTexture, we’ve opened up a portal to higher-quality and more dynamic UI design within Godot. Remember, what you’ve learned here is just the beginning of what’s possible in game development when you combine creativity with powerful tools. We encourage you to apply these techniques, experiment boldly, and continue expanding your skill set. Join us at Zenva Academy for our Godot Game Development Mini-Degree and let yourself be guided to new heights and uncharted territories of your game development adventure.

By embracing the comprehensive courses we offer, you’re not just learning — you’re shaping the future of interactive experiences. We can’t wait to see the exceptional games you’ll create, armed with the knowledge from this tutorial series and the countless others at your disposal. Happy coding, and may your passion for game development continue to grow with each line of code you write.

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