Shortcut in Godot – Complete Guide

Welcome to the world of game development with Godot 4! Today, we’ll dive into the intricacies of the Shortcut class and explore how it can streamline your game’s control scheme. If the thought of implementing hotkeys and input events in your game excites you, then you’re in the right place. Shortcuts are vital to enhancing user experience and allowing players to interact with your game seamlessly. Whether you’re just starting out or looking to refine your existing development skills, understanding the Shortcut class in Godot is invaluable. Let’s embark on this educational journey and unlock the potential of intuitive game controls!

What is the Shortcut Class?

The Shortcut class in Godot 4 is a lightweight yet powerful resource that developers use to bind input events to actions within a game. It’s a fundamental part of creating an intuitive user interface, allowing for quick and responsive controls set by the developers or customized by players.

What is it used for?

Shortcuts serve a primary purpose: mapping various InputEvents, such as keystrokes or button presses, to specific actions in your game. They help in crafting a flexible control scheme where a single action can be triggered by multiple different inputs, catering to a broad range of player preferences.

Why Should I Learn About Shortcuts?

Learning about the Shortcut class enables you to:

– Enhance player engagement by providing multiple input options for actions.
– Simplify the process of setting up and managing control schemes in your game.
– Create a more accessible game by allowing players to customize their controls.

Understanding shortcuts makes your game not only more enjoyable to play but also more professional in its approach to user interaction. Armed with the know-how to implement these, your game development toolkit will be significantly enriched. Let’s take the next step and bring shortcuts into action with some coding examples!

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Creating and Assigning a Basic Shortcut

Before we add interactivity to our game, we need to create a shortcut and assign it to an action. We’ll start by creating an instance of the Shortcut class, and assigning an InputEventKey to it—it could be as simple as a key press like the space bar.

// Create an instance
var my_shortcut =

// Assign an InputEventKey to the shortcut
var input_event =
input_event.scancode = KEY_SPACE

// Assign the event to the shortcut
my_shortcut.shortcut = input_event

This code sets up a basic Shortcut that responds to the space bar. Now, let’s see how to use this shortcut in a UI button.

// Assuming you have a Button node
var button =
button.text = "Press Space"

// Assign the shortcut to the button
button.shortcut = my_shortcut

The button will now display a tooltip with the corresponding key (`Space`) and will react to it being pressed.

Connecting Shortcuts to Signals

Once you’ve created shortcuts, you can connect them to Godot’s signal system to execute functions. Let’s say you have a function that needs to run when the space bar is pressed:

func on_space_shortcut_activated():
    print("Space bar pressed!")

// Connecting the shortcut to a signal
button.connect("pressed", self, "on_space_shortcut_activated")

Here, whenever the button receives the “pressed” signal, it triggers the `on_space_shortcut_activated` function, printing the message to the console.

Customizing Shortcut Parameters

You can customize your shortcuts further—like setting whether the `Alt`, `Ctrl`, or `Shift` keys need to be held down. For instance, creating a shortcut that only activates when both the `Ctrl` and `S` keys are pressed:

var save_shortcut =
var save_event =
save_event.scancode = KEY_S
save_event.control = true

save_shortcut.shortcut = save_event

This snippet sets up a shortcut for a common “Save” action in many applications, tied to the `Ctrl + S` keyboard combination.

Handling Shortcuts in Code

In Godot, you may also want to check for shortcuts within your script code, particularly within the `_input` function. Here’s an example of how to do so:

func _input(event):
    if event is InputEventKey and event.pressed and event.scancode == KEY_ESCAPE:
        if your_custom_shortcut.is_valid():

In this scenario, when the `Escape` key is pressed, we check if `your_custom_shortcut` is valid to ensure it’s a proper setup. If the conditions are met, `your_custom_function()` is called.

Setting up Multiple Shortcuts for an Action

Lastly, it’s best practice to account for different control schemes. Using shortcuts, you can easily map multiple input events to the same action. Consider a function that should run when either the `Enter` key or a gamepad’s `Start` button is pressed:

// Keyboard Enter shortcut
var enter_shortcut =
enter_shortcut.shortcut =
enter_shortcut.shortcut.scancode = KEY_ENTER

// Gamepad Start button shortcut
var start_button_shortcut =
start_button_shortcut.shortcut =
start_button_shortcut.shortcut.button_index = JOY_BUTTON_START

// Connect both shortcuts to the same function
button.connect("pressed", self, "on_start_action")
button.shortcut = enter_shortcut

// For gamepad support, you may need to check the input manually:
func _input(event):
    if start_button_shortcut.is_valid(event):

With these examples, we’ve covered the basics of creating and assigning shortcuts, connecting them to button presses and signals, customizing their parameters, coding for input events, and setting up multiple shortcuts for the same action. Feel free to experiment with these snippets, adjusting them to fit the needs of your Godot project!

Advanced Shortcut Management

Being adept with shortcuts will give your Godot projects a professional touch. Let’s delve into more complex scenarios that can add depth to your game’s control system.

Changing Shortcuts at Runtime

Sometimes, you may want to allow players to rebind their keys during gameplay. Here is how you can dynamically change a shortcut:

// Existing shortcut
var jump_shortcut =
jump_shortcut.shortcut =
jump_shortcut.shortcut.scancode = KEY_SPACE

func change_jump_key_to(new_key_scancode):
    // Create a new InputEventKey
    var new_event =
    new_event.scancode = new_key_scancode
    // Assign the new event to the existing shortcut
    jump_shortcut.shortcut = new_event

By calling `change_jump_key_to(KEY_A)`, you change the jump shortcut from `Space` to `A`.

Checking for Shortcut in Shortcuts Map

You can have a map of shortcuts to easily check which is being pressed:

var shortcuts_map = {
    "attack": ATTACK_SHORTCUT,
    "defend": DEFEND_SHORTCUT,
    "jump": JUMP_SHORTCUT,

func _input(event):
    for action in shortcuts_map.keys():
        if shortcuts_map[action].is_valid(event):
            print("Action " + action + " triggered!")

This system allows you to iterate through a dictionary of shortcuts and execute an action whenever a valid shortcut is pressed.

Creating Sequences of Shortcuts

Perhaps in your game, you want a combination of keys to trigger an event—like a combo. Here’s how you might begin to implement such a feature:

// Combos as arrays of shortcuts
var current_combo_index = 0

func _input(event):
    if combo_sequence[current_combo_index].is_valid(event):
        current_combo_index += 1
        if current_combo_index >= combo_sequence.size():
            current_combo_index = 0

When the correct sequence of keys is pressed, `execute_combo()` is called.

Handling Shortcut Conflicts

Sometimes shortcuts can conflict with each other. It’s important to check for conflicts and resolve them:

func has_conflict(shortcut_1, shortcut_2):
    return shortcut_1.get_event().as_text() == shortcut_2.get_event().as_text()

// Example: Checking before binding a new shortcut
if has_conflict(new_shortcut, existing_shortcut):
    print("Conflict detected between shortcuts!")

This function compares two shortcuts and determines if a conflict exists based on their assigned events.

Using Shortcuts with UI Elements

Shortcuts can also interact with Godot’s UI nodes, like MenuButtons or TabControls:

// Assigning a shortcut to a MenuButton item
var file_menu = $MenuButton
var new_file_shortcut =
new_file_shortcut.shortcut =
new_file_shortcut.shortcut.scancode = KEY_N
new_file_shortcut.shortcut.control = true

file_menu.get_popup().set_item_shortcut(file_menu.get_popup().get_item_index("New File"), new_file_shortcut)

This code assigns a `Ctrl + N` shortcut to a “New File” option in a MenuButton dropdown.

Debugging Shortcuts

Lastly, it’s important to debug and verify that your shortcuts are working as expected:

// A simple test function to debug shortcuts
func test_shortcut(shortcut):
    if shortcut.is_valid(
        print("Shortcut for " + shortcut.get_as_text() + " is valid")
        print("Shortcut is not valid")

// Usage of the test function

With this function, you can pass in any shortcut to check if it’s set up correctly.

These advanced concepts will elevate the quality of your Godot projects, offering a level of control and customization that players appreciate. Whether creating a simple platformer or an elaborate RPG, mastering shortcuts and input management is crucial for compelling game mechanics. Take these examples, experiment with them, and see how they best fit your game design.Handling Shortcut Priority and Grouping

When dealing with multiple shortcuts, it’s crucial to manage their priority. High-priority shortcuts should block others from firing. Here’s one approach:


func _input(event):
    for shortcut in shortcut_priority_list:
        if shortcut.is_valid(event) and not event.is_echo():
            break # Stop checking once you find the highest priority shortcut

In this list, the `PAUSE_SHORTCUT` takes precedence over `ATTACK_SHORTCUT` and `JUMP_SHORTCUT`. Once a shortcut is identified and handled, the loop breaks.

Creating Context-Sensitive Shortcuts

Sometimes, shortcuts should only work in specific situations. Implementing context-sensitive shortcuts:

var in_combat = false # State of the player

func _input(event):
    if in_combat and ATTACK_SHORTCUT.is_valid(event):
    elif not in_combat and TALK_SHORTCUT.is_valid(event):

The `player_attack` function only runs if `in_combat` is true and the `ATTACK_SHORTCUT` is pressed. Otherwise, in a non-combat state, the player can talk using the `TALK_SHORTCUT`.

Combining Mouse and Keyboard Shortcuts

Combining mouse clicks with keyboard buttons enhances the player’s interaction:

// Shortcut for casting a spell with the mouse and CTRL key
var cast_spell_shortcut =
var mouse_event =
mouse_event.button_index = BUTTON_LEFT
mouse_event.control = true

cast_spell_shortcut.shortcut = mouse_event

func _input(event):
    if cast_spell_shortcut.is_valid(event):

This setup allows the player to cast a spell using the left mouse button while holding down the `CTRL` key.

Implementing Toggle Shortcuts

Toggle actions like opening/closing a map or inventory are common in games. Here’s how you might set up a toggle shortcut:

var inventory_visible = false

func _input(event):
    if INVENTORY_SHORTCUT.is_valid(event):
        inventory_visible = !inventory_visible
        $Inventory.visible = inventory_visible

When the inventory shortcut is pressed, the inventory’s visibility toggles between true and false, showing or hiding the inventory UI.

Detecting Long Press or Sequential Shortcuts

For more advanced control schemes, detecting long key presses or sequences might be necessary:

// Detecting a long press
var long_press_started_time = 0
var LONG_PRESS_DURATION = 1.0 # seconds

func _input(event):
    if event is InputEventKey and JUMP_SHORTCUT.is_valid(event) and event.pressed:
        long_press_started_time = OS.get_ticks_msec()
    elif event is InputEventKey and JUMP_SHORTCUT.is_valid(event) and not event.pressed:
        if OS.get_ticks_msec() - long_press_started_time > LONG_PRESS_DURATION * 1000:

A long press on the jump key triggers a `powerful_jump`, while a short tap executes a `regular_jump`.

// Implementing a sequence: Up, Up, Down, Down
var sequence_index = 0
var secret_code = [KEY_UP, KEY_UP, KEY_DOWN, KEY_DOWN]

func _input(event):
    if event is InputEventKey and event.pressed and event.scancode == secret_code[sequence_index]:
        sequence_index += 1
        if sequence_index == secret_code.size():
            sequence_index = 0
    elif event.pressed:
        sequence_index = 0 # Reset if the wrong key is pressed

This sequence checks for a specific combination of keys, often referred to as a cheat code or an Easter egg. If wrong keys are pressed, the sequence resets.

Implement Trigger Cooldowns for Shortcuts

Preventing spam of a shortcut can be as simple as implementing a cooldown:

var can_fire = true
var FIRE_COOLDOWN = 0.5 # half a second

func _input(event):
    if can_fire and FIRE_SHORTCUT.is_valid(event):
        can_fire = false
        start_fire_cooldown_timer() # Implement this function to wait for FIRE_COOLDOWN

func start_fire_cooldown_timer():
    var timer =
    timer.wait_time = FIRE_COOLDOWN
    timer.one_shot = true
    timer.connect("timeout", self, "_on_fire_cooldown_timer_timeout")

func _on_fire_cooldown_timer_timeout():
    can_fire = true

The `_on_fire_cooldown_timer_timeout` function resets the `can_fire` boolean after the cooldown, allowing the shortcut to fire again.

These examples exhibit the flexibility and control that shortcuts offer within the Godot engine. Remember that readability and maintainability are also paramount in your code development, so comment your code and keep your functions clean and focused. Happy coding and enjoy implementing these dynamic shortcuts into your next Godot masterpiece!

Continue Your Game Development Journey

This adventure into Godot’s Shortcut class is just the beginning. To further refine your skills and expand your knowledge in game development, dive into our Godot Game Development Mini-Degree. This comprehensive program will guide you through crafting your own games with Godot 4, covering from 2D and 3D asset implementation to intricate game mechanics across different genres. You’ll build upon the foundations you’ve already set, developing in-demand skills that will enhance your portfolio and invigorate your career as a game developer.

Expand your horizons with a broader collection of projects and tutorials with our full range of Godot courses. Whether you are at the start of your journey or you’re looking to polish your professional expertise, our curriculum adapts to your learning needs, helping you transition from beginner to pro at your own pace. With Zenva, you’ll watch your game development dreams turn into reality one node at a time. Craft your story, your way, with our learning resources today.


Embracing the power of Godot’s Shortcut class can transform your game from good to outstanding, offering an intuitive and smooth interaction for gamers. Remember, mastering the shortcuts and input system is not just about implementing what you’ve learned. It’s an ongoing process, one where your innovation and creativity can make all the difference. Keep challenging yourself, keep building, and most importantly, keep learning with us at Zenva. Our Godot Game Development Mini-Degree is here to support your journey every step of the way.

Whether you’re coding your first line or refining your latest game, the tools and techniques you’ve discovered here can elevate your development skills and open up a world of possibilities. So don’t stop here—continue to experiment, to learn, and to grow as a developer. With Zenva, the next chapter of your game development story is just waiting to be written. Let’s code something incredible together!

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