RemoteTransform2D in Godot – Complete Guide

RemoteTransform2D is a mighty class in the Godot engine that might not capture headlines but can work wonders in your 2D games. Understanding how to wield this feature can empower game developers, new or seasoned, to create dynamic and interactive game scenes. Through this tutorial, let’s delve into the enigmatic world of the RemoteTransform2D class in Godot 4, and discover how we can manipulate game objects in truly novel ways. Whether you’re curious about perfecting movement systems or wanting to add a layer of polish to your 2D projects, this tutorial aims to unpack the capabilities of this compelling class.

What is RemoteTransform2D?

RemoteTransform2D is a class in Godot Engine that enables a Node2D to push its Transform2D information—comprising position, rotation, and scale—to another Node2D within the scene. Essentially, this class acts as a bridge, allowing one node to influence the transformation of another, which can be incredibly useful in a variety of game development scenarios.

What is RemoteTransform2D Used For?

Imagine you’re developing a game where a character’s shadow must mimic its movements accurately across varied terrain, or a situation where a spotlight follows a performer on stage. RemoteTransform2D can be the perfect tool for these tasks, as it simplifies the synchronization of properties between nodes, ensuring that they move in tandem without the need for complicated scripting.

Why Should I Learn About RemoteTransform2D?

Learning about RemoteTransform2D not only adds a powerful tool to your game development toolkit but also offers a deeper understanding of the Godot Engine’s node system. By mastering this class, you will be able to create more polished and professional games. Plus, understanding these concepts could save you time and effort, streamlining your development process.

CTA Small Image

Setting Up the RemoteTransform2D Node

Creating a basic setup with RemoteTransform2D is straightforward. First, we need to have a scene with at least two Node2D objects. Let’s call the first node ‘Leader’ and the second ‘Follower’. Our goal is to make the ‘Follower’ node inherit its transform from the ‘Leader’.

var leader =
var follower =


Next, we add a RemoteTransform2D node as a child of the ‘Leader’ node.

var remote_transform =

Finally, we must specify the target node that the RemoteTransform2D will influence. In this case, it’s our ‘Follower’ node.

remote_transform.remote_path = follower.get_path()

This basic setup establishes the connection between ‘Leader’ and ‘Follower’ through the RemoteTransform2D node. Whenever ‘Leader’ moves, ‘Follower’ will follow suit.

Applying Transformations

Now let’s manipulate the ‘Leader’ node and observe how the ‘Follower’ node reacts. We’ll change the ‘Leader’ node’s position, rotation, and scale to demonstrate the behavior of RemoteTransform2D.

# Changing position
leader.position = Vector2(100, 200)

# Applying rotation
leader.rotation_degrees = 45  # Rotates the leader by 45 degrees.

# Adjusting scale
leader.scale = Vector2(1.5, 1.5)  # Scales the leader by a factor of 1.5

Each property change on the ‘Leader’ will be mirrored by the ‘Follower’ thanks to the RemoteTransform2D node. This is incredibly useful for scenarios such as shadows, reflections, or any case where a node needs to follow another node’s transform.

Implementing Complex Movement Patterns

To illustrate RemoteTransform2D’s potential, consider a scenario where the ‘Leader’ follows a predefined path, and you want the ‘Follower’ to replicate this movement pattern.

# Leader follows a sine wave movement
func _process(delta):
    var time = OS.get_ticks_msec() / 1000.0
    leader.position.x += 100 * delta
    leader.position.y = 200 + sin(time * 2) * 50

Even with this complex movement, the ‘Follower’ will still accurately replicate the ‘Leader’s path without additional scripting.

Advanced Configuration

RemoteTransform2D provides a series of properties that you can fine-tune to control exactly how the transform is applied to the target node.

# Use global coordinates instead of local
remote_transform.use_global_coordinates = true

# Update position only, ignoring rotation and scale
remote_transform.update_position = true
remote_transform.update_rotation = false
remote_transform.update_scale = false

With these properties, you can customize the relationship between the ‘Leader’ and ‘Follower’. For instance, you could decouple the rotation to have the follower maintain a consistent orientation, which could be desirable for things like overhead lighting or UI elements that track a player character.

Keep in mind that RemoteTransform2D is a versatile class offering multiple avenues for creative solutions. Through these examples, we’ve covered the fundamental operations of RemoteTransform2D, which should give you a solid foundation to experiment with your own game mechanics.Using RemoteTransform2D effectively means understanding the fine details of how its properties interact with nodes. Let’s examine more advanced code examples to see how this powerful class can be used to control gameplay mechanics meticulously.

First, you might want something more than just having one node mirror another’s transform. What if we only want to copy the position when it reaches a certain threshold? This logic can be easily implemented by overriding ‘_process’ in the RemoteTransform2D node:

# Override '_process' in RemoteTransform2D to customize behavior
func _process(delta):
    if leader.position.x > 300:
        self.remote_path = follower.get_path()

In this example, the RemoteTransform2D node will only start affecting the ‘Follower’ node once the ‘Leader’ has moved past an x position of 300.

What about discontinuous motion? Suppose you want the follower to “jump” to the leader’s position only under certain conditions, like a teleporting mechanism. This can be scripted as follows:

# Teleport the 'Follower' to 'Leader's position when a condition is met
if should_teleport:
    follower.position = leader.global_position

Here, ‘force_update_cache()’ can be used to immediately apply the transform, useful for snapping the follower into position, effectively behaving like a teleportation effect.

Sometimes, you might also want to interpolate the follower’s position towards the leader, creating a smooth following effect, which can be especially useful in camera systems:

# Smoothly interpolate the 'Follower' node towards the 'Leader'
func _process(delta):
    var target_position = leader.global_position
    follower.global_position = follower.global_position.linear_interpolate(target_position, 0.1)

In this script, ‘linear_interpolate()’ is used with a factor of 0.1 to create a smooth movement towards the leader’s current position, making the follower appear to gently chase the leader.

Let’s say you want to rotate an object around another object in orbit, like a moon around a planet. We can utilize the RemoteTransform2D for rotating one node around another as follows:

# Rotate 'Follower' around 'Leader'
func _process(delta):
    var rotation_speed = 1 # Degrees per second
    var orbit_radius = Vector2(50, 50)

    var orbit_position = leader.position + orbit_radius.rotated(deg2rad(leader.rotation_degrees))
    follower.position = orbit_position
    leader.rotation_degrees += rotation_speed * delta

In this code snippet, we calculate the position for the ‘Follower’ to be on the orbit of the ‘Leader’, then we rotate the orbit radius by the leader’s current rotation and assign this value to the follower’s position.

If we want to reverse the concept and have the ‘Leader’ node be affected by the ‘Follower’, we can simply switch the RemoteTransform2D’s parent to the ‘Follower’ and set its ‘remote_path’ property to the path of the ‘Leader’:

# Switching parent to the 'Follower'
remote_transform.remote_path = leader.get_path()

By understanding and manipulating these various examples, developers can create a multitude of patterns and effects that can enhance the fluidity and interaction of game objects. A well-implemented RemoteTransform2D can lead to more immersive game scenes and dynamic gameplay mechanics, showing that sometimes the most powerful features are hidden in the smallest packages.Continuing with our exploration of RemoteTransform2D, we can further iterate on the possibilities it offers. For instance, creating a shadow that reacts not only to the position but also the height of an object can add depth and realism.

# Shadow that reacts to height
func _process(delta):
    var height_offset = Vector2(0, -50)  # Assuming negative y is up.
    shadow.position = leader.global_position + height_offset * leader.global_position.y

Here, the shadow will change its offset based on the leader’s y-coordinate, simulating changes in height.

For a different effect, let’s employ RemoteTransform2D to create a look-at mechanic, where the follower will always face the leader regardless of its own orientation.

# Follower looks at Leader
func _process(delta):

This can be particularly useful for turrets or other entities that need to aim at a target.

Another common feature in games is the use of a minimap that shows players their surroundings from a top-down perspective. RemoteTransform2D can be used to update the position of icons within such a minimap.

# Update minimap icon position
func _process(delta):
    var minimap_scale = Vector2(0.1, 0.1)
    minimap_icon.position = leader.global_position * minimap_scale

Here, the minimap icon will mimic the leader’s movement, but with a reduced scale to fit within the minimap’s confines.

Sometimes you might want RemoteTransform2D to affect other properties based on the distances like volume or opacity for a sprite or audio node. Let’s look at how we might control the opacity of a ‘Follower’ sprite based on the distance to the ‘Leader’:

# Follower sprite opacity based on distance to Leader
func _process(delta):
    var distance = leader.global_position.distance_to(follower.global_position)
    var max_distance = 300  # Maximum distance for 0% opacity.
    var opacity = clamp(1.0 - distance / max_distance, 0.0, 1.0)
    follower.modulate.a = opacity

Here, `clamp` is used to ensure the ‘opacity’ stays within the range of 0 to 1, and ‘modulate.a’ controls the alpha channel of the follower’s sprite.

Creating a delay effect where the follower slowly catches up to the leader can provide a sense of weight and momentum to objects:

# Delayed follow
func _process(delta):
    var follow_speed = 5
    follower.global_position = follower.global_position.linear_interpolate(leader.global_position, follow_speed * delta)

By changing ‘follow_speed’, we can adjust how quickly the ‘Follower’ catches up to the ‘Leader’.

Lastly, let’s say we want the ‘Follower’ to rotate around its own axis while also following the ‘Leader’—emulating a rolling movement. We would augment the ‘Follower’s’ rotation in sync with the leader’s movement:

# Follower rotates on its own axis
func _process(delta):
    var rotation_rate = 0.5  # Rotation rate in radians per pixel moved
    var travel_distance = follower.global_position.distance_to(leader.global_position)
    follower.rotation += travel_distance * rotation_rate

This script increases the follower’s rotation proportional to the distance traveled, creating a sense of rolling motion.

These examples demonstrate just a fraction of the creative applications RemoteTransform2D can enable. By adjusting properties, adding logic control, and creatively utilizing Godot’s node system, developers can use RemoteTransform2D to create intricate gameplay mechanics, eye-catching visual effects, and sophisticated movement systems. As with any powerful tool, the only real limit is the developer’s imagination.

Embarking on Your Godot Development Journey

With the fundamentals of RemoteTransform2D now demystified, it’s thrilling to imagine where your newfound knowledge can lead. But don’t let the learning stop here! Continued practice and study are key to honing your skills and embracing the full potential of Godot. We encourage you to further explore the extensive capabilities that Godot Engine offers, and there’s no better place to expand on your expertise than with our Godot Game Development Mini-Degree. This collection is designed to help beginners gain solid footing in the world of game development and provide seasoned creators with new challenges to tackle.

Whether you are interested in crafting mesmerizing 2D worlds, delving into the mechanics of 3D gameplay, or mastering the art of bringing dynamic characters to life, our mini-degree is here to guide you. Each course is structured to provide hands-on experience, allowing you to learn and implement concepts at your own pace. For a broader look at our offerings, be sure to explore our Godot courses, which encompass a wealth of knowledge across many facets of this powerful engine.

At Zenva, we strive to empower learners by providing premium education that can be accessed anytime, from any device. Continue building your programming prowess, design engaging game mechanics, and craft the games you’ve always dreamed of. The path from beginner to professional in the realm of game development begins with a single step – let Zenva be your guide.


Embracing the capabilities of RemoteTransform2D is just the start of an exhilarating journey in game development with Godot. As you continue to experiment and build, the endless possibilities for innovation and creativity become apparent. Remember, every great game starts with the fundamentals you’ve learned today, and with each new concept mastered, you’re one step closer to realizing your vision for a game that could captivate players around the world.

Our Godot Game Development Mini-Degree is the perfect next step for those hungry for more. It’s not just a course; it’s an investment in your future as a game developer. So, grab the opportunity to learn, create, and be part of a community of developers who share your passion. Let your game development adventure continue with Zenva, your partner in coding and game creation education.

Python Blog Image

FINAL DAYS: Unlock coding courses in Unity, Godot, Unreal, Python and more.