How to Animate 3D Object with WebGL – BabylonJS Series part 7

BabylonJS Series by David Catuhe (@DeltaKosh): Part 1 – Build a 3D Sphere with WebGL Part 2 – 3D Elements with HTML5 and WebGL Part 3 – Rotating and Scaling 3D Objects in HTML5 Part 4 – 3D Objects with Textures using HTML5 Part 5 – Using a Camera in a 3D WebGL World Part … Read moreHow to Animate 3D Object with WebGL – BabylonJS Series part 7

Andrzej Mazur Interview – Creator of Captain Rogers

This is the conversation of the Game Dev Academy with game developer Andrezej Mazur in regards to his new game Captain Rogers.

Tell us something about yourself and your company

Enclave Games is an indie game development studio focused on mobile HTML5 games. I’m an HTML5 games developer, blogger, speaker, founder of Enclave Games, creator of the js13kGames competition and Gamedev.js meetups organizer.

Describe us your game

It’s simple, yet very engaging game about brave Captain Rogers and his escape through an asteroid field. Tap the screen to fly up, release to fly down. Collect the stars and shields, avoid asteroids and mines. Grab the bomb to blow up everything on screen!

Where did the game idea come from?

My friend (and gfx designer) Robert created the character of Captain Rogers and I came up with the game mechanics.

What can you tell us about the development of the game?

The game itself is quite simple – I was working on the coding part (using ImpactJS game engine) and Robert Podgórski from Blackmoon Design did all the graphics. The game was targeted for Firefox OS devices. The development of the game took me about two weeks and after that it was another two weeks for fixing bugs and adding more features. In the next month I was tinkering with it from time to time to make it polished and totally bug-free.

What is the most important thing you learned when making this game?

It’s all about the details – having the game small, but with nice graphics, polished and bug-free.

What advice would you tell people who are beginning with game development?

Learn, code, debug, repeat. Gain experience, be patient. Sooner or later you’ll achieve your goals.

Anything else you would like to share with the audience?

Check out the game in the Firefox Marketplace, play and rate it if you like it!

 

Thanks Andrzej! Best of luck!

[button link=”http://enclavegames.com/games/captain-rogers/” target=”_blank” style=”none, small, large, biglarge” title=”PLAY Captain Rogers”][/button]

Light in a 3D WebGL World – BabylonJS Series part 6

BabylonJS Series by David Catuhe (@DeltaKosh): Part 1 – Build a 3D Sphere with WebGL Part 2 – 3D Elements with HTML5 and WebGL Part 3 – Rotating and Scaling 3D Objects in HTML5 Part 4 – 3D Objects with Textures using HTML5 Part 5 – Using a Camera in a 3D WebGL World Part … Read moreLight in a 3D WebGL World – BabylonJS Series part 6

Create a Maze Engine in HTML5

html5 game tutorial

In this tutorial, you will learn how to create a maze-like navigation system which you could apply to “point and click”, graphical adventures games, and more innovative genres as well. This system was used in my game Me Mnemonic, an HTML5 action memory game for Android, Firefox OS devices and web. At the end of … Read moreCreate a Maze Engine in HTML5

Nadbor Drozd – creator of Turing “Don’t take game advice from non-gamers”

WARNING! Great advices below. Nadbor, the creator of the web game called Turing has learned a lot by creating his game and wants to share his experience with us. Keep reading!

Tell us something about yourself

I’m a failed physicist – grad school dropout – turned programmer. I currently work in an ad agency developing bidding algorithms for real time bidding. In my free time I run programming workshops for schoolchildren, make games and study for quant interviews. I love math, physics, video games and problem solving of any kind.

What is your game about?

Turing is a robo-flavored puzzle game about programming. It consists of some easy and some not so easy algorithmic problems expressed in a way understandable by both a 10-year old and his grandma. As such it can be used as a resource for teaching programming to children, but even experienced developers find some of the levels challenging (I am told).

Where did the game idea come from?

http://pleasingfungus.com/Manufactoria/

What can you tell us about the development of the game?

It was all me, it took me most of the evenings and weekends from January to June 2013.

What is the most important thing you learned when making this game?

Deliberating over the best possible choice of technology/style/architecture/whatever actually takes more time than just going with any choice and getting to work right away. And that’s even if it means sometimes wasting time on dead end ideas. Actually no time you spend working is wasted – you will be that much smarter for it.

What advice would you tell people who are beginning with game development?

  • Don’t wait for a better time. Start working now. Don’t try to learn everything before you start. You will learn as you go.
  • Prototype everything. In code, on paper – whatever. It will let you find flaws in your game at a stage when they are still easy to fix (or change direction altogether). It will also allow you to easily communicate your idea to others maybe even ignite some interest
  • Don’t go bragging about your game until you have actually something to show – you will be more motivated to work this way. You would think that having friends waiting for the creation that you announced would be motivating but it’s not. It makes you spend all your action points on talking and not working. It’s much better to set yourself a goal like: I will post on fb that I’m making a game no sooner than when I have the first level ready. 
  • Don’t take game advice from non-gamers. They have no clue and are in general awful human beings 
  • Use an IDE. I know notepad++ is awesome, but after a couple hundred lines of code things start to get messy 
  • Pretty much regardless of you own skill level you are going to meet more experienced programmers. Some of them are going to trash-talk the technology you are using and all of your design choices. If they offer very concrete, achievable alternatives – then maybe listen to them. Otherwise – avoid at all cost. If everyone spent time trying to satisfy standards of elitist grumps, nothing would ever get done. First make a game that works, perfection will come later.

 

Thanks for all of your advices! Your effort is shown on your game and we wish you the best.

[button link=”http://turing-game.pl/” target=”_blank” style=”none, small, large, biglarge” title=”PLAY Turing here”][/button]

Using a Camera in a 3D WebGL World – BabylonJS Series part 5

BabylonJS Series by David Catuhe (@DeltaKosh): Part 1 – Build a 3D Sphere with WebGL Part 2 – 3D Elements with HTML5 and WebGL Part 3 – Rotating and Scaling 3D Objects in HTML5 Part 4 – 3D Objects with Textures using HTML5 Part 5 – Using a Camera in a 3D WebGL World Part … Read moreUsing a Camera in a 3D WebGL World – BabylonJS Series part 5

Construct 2 RPG Series # 3: Implementing the Battle System

construct-2 rpg implementing battle system rpg tutorial

Construct 2 RPG Series by Aryadi Subagio (@AryadiPS): Part 1 – RPG Basic Setup Part 2 – Battle Design Part 3 – Implementing the Battle System Part 4 – Basic AI Part 5 – Designing the Battle AI Part 6 – Mages AI After talking about battle design in the second part of my tutorial, … Read moreConstruct 2 RPG Series # 3: Implementing the Battle System

PHP Web Application Development with Symfony

php web application development with symfony online course

Learn how to build PHP webapps following Best Practices with the robust Symfony framework

Symfony is a PHP framework design to build modular, robust and scalable web applications. In this course, we’ll cover the basics of the Symfony framework with the usual Learn by Doing approach found in all other Zenva courses.

By the end of this course, you’ll be able to create basic web applications such as the sample workout log demo we make from scratch through out the course.

In particular, we’ll cover the following topics:

  • What is Symfony and what are the benefits of using it in your webapps.
  • Installation and new project creation.
  • Controllers. How to send back HTML or JSON to the user.
  • Routing URLs to specific actions.
  • View and the Twig templating language.
  • Intro to Doctrine ORM.
  • Creating a simple CRUD webapp.
  • Including external assets in your projects.

 

[button link=”http://lounge.zenva.com/product/intro-to-php-webapp-development-with-symfony/?zva_src=gamedevacademy” target=”_blank” style=”none, small, large, biglarge” title=”Access the course”][/button]

Construct 2 RPG Series # 2: Battle Design

Construct 2 RPG Series by Aryadi Subagio (@AryadiPS): Part 1 – RPG Basic Setup Part 2 – Battle Design Part 3 – Implementing the Battle System Part 4 – Basic AI Part 5 – Designing the Battle AI Part 6 – Mages AI Welcome to the second part of my Construct 2 RPG tutorial. In … Read moreConstruct 2 RPG Series # 2: Battle Design

Creator of Ku: Shroud of the Morrigan, Ralph Croly

Ralph Croly is the creator of this fun game called Ku: Shroud of the Morrigan. He talked to us with a very funny tone. If you want to learn and laugh at the same time, read on at this funny character.

 

Can you tell us something about yourself and bitSmith games?

We’re a bunch of ne’er-do-wells from Dublin, Ireland who have been slogging away making games in various grotty lairs since 20-dickinty-11. Our main goal is to have fun, and force other people to too. Whether they like it or not.

Describe us your game

Forged from an ancient tale of Celtic mythology. An action-adventure set in a future Ireland devastated by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. When their ancient spring of life begins to fail, an unwanted orphan child must leave the safety of his villages’ mountaintop refuge. With only an ancient sword and a mysterious metal glove, he ventures into lands unexplored and twisted by strange ancient powers.

– Celtic-punk – a fusion of Celtic and steampunk aesthetics
– A rich and intriguing world, brought to life by beautiful hand-drawn sketches, lovingly painted and animated in high resolution
– A lush world populated with strange creatures and vicious enemies, born in the cauldron of war
– Fast-paced combat and epic boss encounters
– Critically acclaimed original soundtrack – Music from Irelands premier independent electronic artists
– Play in Irish – a full Irish translation of the game.

Where did the game idea come from?

We wanted to make a game based on Irish Mythology for a change, so we based it on The Táin, the ancient Irish epic that features our greatest hero: Cúchulainn

What can you tell us about the development of the game?

The original members of bitSmith Games started making Ku as our final project in our Digital Media/Games design Masters in DIT Aungier st in 2011. After we left college we kept on going, forming bitSmith soon after, and taking on two more members. We luckily got into an accelerator course in the NDRC in Dublin, which helped us pay the bills, and gave us some much needed business savvy. Enterprise Ireland also helped to fund us, and we released Ku on iOS in January of this year, with Android, PC and Mac following a couple of months later. We also have plans to release a Linux version soon.

 What is the most important thing you learned when making this game?

Patience is a virtue, and iteration is king 😛

What advice would you tell people who are beginning with game development?

Jump in! The tools are cheaper ( free! ) and easier to get to grips with than ever, so if you want to do it, just do it! Don’t be afraid to fail, you will learn a lot and be three times as strong the next time. Also – show your game to people as early as possible – it will save you a million headaches in the long run.

Anything else you would like to share with the audience?

I like turtles.

 

Thank you Ralph for this fun interview.

[button link=”http://bitsmithgames.com/Games/ku-shroud-of-the-morrigan” target=”_blank” style=”none, small, large, biglarge” title=”Download Ku: Shroud of the Morrigan for iOS, Android, PC, Mac & Linux”][/button]