LineEdit in Godot – Complete Guide

Welcome to our in-depth tutorial on the LineEdit class in Godot 4, your gateway to capturing user input in single-line text form. Are you ready to elevate your Godot games with interactive text fields, from name entries to secret codes? Then, buckle up as we delve into this powerful and essential UI element. We’ll discover not only how it functions but also the exciting ways you can integrate it into your game development projects.

What is LineEdit?

The LineEdit class is an interface element within the Godot Engine dedicated to letting users enter and edit a single line of text. It’s akin to the text field you might see in forms or chat applications, but with mighty features tailored for games and applications built in Godot. It’s a subclass of ‘Control’, therefore it inherits a multitude of user interface characteristics, making it a versatile choice for any interactive project.

What is it for?

A LineEdit can be used for a multitude of purposes, from simple data entry like usernames and settings to in-game chat systems. It comes packed with essential functions like selecting, inserting, and deleting text, as well as built-in undo and redo capabilities. With this tool, you can craft a responsive user experience in your game or app.

Why should I learn it?

Understanding how to use LineEdit is crucial for any budding Godot developer, as text input is a fundamental component of most games and applications. Learning to utilize the full suite of features offered by LineEdit, from its editing shortcuts to its customizable appearance, can greatly enhance the usability and polish of your projects. It’s not just about functionality; it’s about giving your users a smooth and intuitive experience.

Now that we’ve set the stage for the importance and utility of Godot’s LineEdit, let’s roll up our sleeves and dive into the world of text input and manipulation. As you follow along, you’ll discover how to unlock the full potential of this class and perhaps find inspiration to incorporate it into your next Godot project.

CTA Small Image

Creating and Configuring a LineEdit Node

To start using LineEdit in your game or application, you first need to create and configure it. Here’s how you can do so in Godot 4:

var line_edit =
line_edit.set_text("Enter your name...")
line_edit.set_placeholder("John Doe")

This code snippet creates a new LineEdit node, sets its initial text to prompt the user, defines a maximum length of 50 characters, adds a placeholder text, and finally adds it to the current scene.

Customizing the Appearance

The appearance of your LineEdit can significantly impact user experience. Customize its style using the following properties:

line_edit.add_theme_override("font", your_font)
line_edit.add_theme_override("font_color", Color(1, 1, 1))
line_edit.add_theme_override("cursor_color", Color(0, 1, 0))
line_edit.add_theme_override("background_color", Color(0.2, 0.2, 0.2))

This example changes the font, text color, cursor color, and background color of the LineEdit node. Replace your_font with a reference to a font resource from your project to apply a custom font.

Connecting Signals for Interactivity

Signals in Godot help you respond to various user interactions. Here are some examples of using signals with LineEdit:

# Connect a signal to be notified when the text changes
line_edit.connect("text_changed", self, "_on_line_edit_text_changed")

func _on_line_edit_text_changed(new_text):
    print("The text has changed to: ", new_text)

# Connect a signal to detect when the user presses 'Enter'    
line_edit.connect("text_entered", self, "_on_line_edit_text_entered")

func _on_line_edit_text_entered(submitted_text):
    print("The user entered: ", submitted_text)

These snippets connect two of the LineEdit’s most critical signals: text_changed signal, which is emitted whenever the text changes, and the text_entered signal, which is emitted when the user hits the ‘Enter’ key, indicating submission of the text.

Text Manipulation and Editing

Godot’s LineEdit offers a variety of methods for text manipulation. Here are a few examples:

# Append text at the end
line_edit.append_at_cursor(" is playing Godot")

# Clear the LineEdit text

# Insert text at a specific cursor position
line_edit.insert_at_cursor("Hello, ")

# Erase a portion of the text
line_edit.delete_text(0, 5)

In these examples, we modify the text content by appending, inserting, or deleting text, providing dynamic control over the LineEdit’s value. Remember to adjust indices according to your text content for insertion and deletion methods.

By exploring these initial examples, you have taken the first steps in mastering the LineEdit class in Godot 4. Continue honing your skills with these fundamental features, and stay tuned for more advanced techniques in the following sections of our tutorial.

Mastering the control and customization of the LineEdit can transform user input collection from a mere functionality to an enhanced user experience. Here’s an exploration into further advanced functionalities that LineEdit offers.

Let’s delve into methods for controlling the editing state, modifying text case, and more. These additional capabilities offer a way to refine the user’s interaction with the text field:

# Set the editing state

# Toggle between editable and read-only mode
line_edit.set_editable(not line_edit.is_editable())

# Change the text to uppercase

# Change the text to lowercase

# Hide the text with secret characters for password input

# Set the character to use for hiding the text

These code snippets illustrate how to enable or disable editing, toggle the editable state, modify the text case, and set up a LineEdit for password entry by hiding the input text.

Auto-completion can be a useful feature when dealing with forms or search inputs within your game. Here’s how you can implement auto-completion with LineEdit:

# Assuming 'autocomplete_list' contains similar words you wish to suggest

With these lines, auto-completion will present suggestions to the user as they type, based on the predefined ‘autocomplete_list’.

Error display is another powerful aspect of LineEdit:

# Display a red outline when an error is detected in the input text
line_edit.add_theme_override("error_outline_color", Color(1, 0, 0))
function validate_input(input_text):
    if input_text.is_valid(): # Assume .is_valid() is a custom validation function

This snippet sets up an error outline color and utilizes a function to clear or set this error visual cue based on whether the text input passes a custom validation.

For games and apps that support internationalization, handling text direction and alignment is vitally important:

# Align the text to the right, useful for languages like Arabic or Hebrew

# Set the text direction to RTL (Right-to-Left)

Explicit control over text alignment and direction ensures that your application can correctly display content in different languages and cultural contexts.

Validation becomes crucial when receiving input from the user. A common requirement is to verify if the input matches a certain format, such as an email address:

# Check if the email entered is valid
func is_valid_email(email):
    var email_regex =
    return != null

line_edit.connect("text_entered", self, "_on_line_edit_text_validation")

func _on_line_edit_text_validation(submitted_text):
    if is_valid_email(submitted_text):
        print("Valid email!")
        print("Invalid email.")

This segment provides a practical example of how to implement text validation using regular expressions to validate email input after the user has pressed ‘Enter’.

By harnessing these more sophisticated aspects of the LineEdit class in Godot 4, you’re not only gaining technical knowledge but also the competence to craft an impeccable text input experience for users, thereby showcasing the importance of fine-grained control over UI components in game development.

With these tools at your disposal, you can ensure that interacting with text fields is as intuitive and error-free as possible for your game’s players or app’s users. Assimilating these capabilities is instrumental in creating polished and user-friendly interfaces that stand out in the realm of interactive applications.

Now that you’ve got the basics, let’s enhance the functionality of your LineEdit with features such as input masking, setting a focus mode, and handling user input events to create a robust text entry system.

Input masking is an advanced feature that allows you to control exactly what type of input can be entered into a LineEdit. It’s especially helpful for fields where the input must follow a specific format, like phone numbers or dates:

# Set input mask for a date in the format YYYY-MM-DD

# Remove the input mask

Here, the 9 character represents any numerical input, allowing users to only input numbers in the specified format. When an input mask is no longer needed, it can be cleared with an empty string.

For an application that requires user navigation through various text fields, setting the focus mode is important to guide the user through the input process smoothly:

# Set the LineEdit to grab the focus when starting the game

# Transfer focus to the next UI element

# Release the focus from the LineEdit

This series of commands control focus behavior, which can be configured to your game or application’s navigation logic, ensuring a seamless experience for the end user.

Handling user input precisely is critical for creating responsive applications. Let’s look at how you can detect specific key events within the LineEdit:

# To be connected in the _ready() function
line_edit.connect("gui_input", self, "_on_line_edit_gui_input")

func _on_line_edit_gui_input(event):
    if event is InputEventKey and event.pressed:
        if event.scancode == KEY_UP:
            print("Up arrow pressed!")
        elif event.scancode == KEY_DOWN:
            print("Down arrow pressed!")

This example demonstrates how you can check for specific key presses, like the up or down arrow keys, and perform appropriate actions when these keys are interacted with within the LineEdit.

Additionally, LineEdit allows you to implement cursor control, which is vital for text manipulation:

# Move the cursor to the end of the text

# Move the cursor to the beginning of the text

# Get current cursor position
var cursor_pos = line_edit.get_cursor_position()

The ability to move the cursor and retrieve its position programmatically helps in creating text fields that can react dynamically to user inputs or other game events, further refining the user’s interaction with the LineEdit.

Moving forward, LineEdit offers specific methods to deal with placeholder text, which is text displayed when the control is empty:

# Customize placeholder text and its color
line_edit.set_placeholder("Type here...")
line_edit.add_theme_override("placeholder_color", Color(0.5, 0.5, 0.5))

By configuring the placeholder, you’re providing guidance to users on what is expected, alongside improving the visual appeal of the LineEdit when it’s not in focus or empty.

These examples reflect the depth of interactions possible with LineEdit. Applying these features creatively allows for a highly customized and user-friendly interface that can handle a multitude of input scenarios, which is essential for developing engaging and professional-grade games and applications.

Continuing Your Godot Journey

Embarking on the journey of mastering Godot 4 has been thrilling, and there’s a whole universe of possibilities ahead for you. If you’ve enjoyed exploring the features of the LineEdit class and are eager to advance your skills further, we’re here to support your growth in game development.

For an all-encompassing learning experience, we recommend checking out our Godot Game Development Mini-Degree. From creating your first sprite to mastering complex game mechanics across different genres, our courses are designed to guide you through the exciting process of game creation. The mini-degree offers a structured path for learning how to build cross-platform games using Godot 4, a potent yet user-friendly game engine. Learn more about our Godot Game Development Mini-Degree here.

Furthermore, if you’re looking to broaden your perspectives or find courses that cater to specific aspects of Godot, visit our comprehensive range of Godot courses. With Zenva, you can start your journey as a beginner and progress to professional-level competencies, poised to build and release engaging, high-quality games.

Dive into our content and discover how you can sharpen your skills, create your own games, and prepare yourself for a future in game development. With Zenva, your learning path goes as far as your imagination reaches. Begin today and create the games of tomorrow.


Conquering the LineEdit class is a significant milestone on your Godot 4 journey, and it opens doors to creating truly interactive and user-friendly experiences. As we’ve seen, mastering this UI element can boost the quality of your games and applications, making them stand out in the bustling digital playground. Remember, every great game developer started somewhere, and with each new skill, you’re crafting the path to your own success.

Now that you have a solid foundation, continue your adventure with us at Zenva. Our Godot Game Development Mini-Degree is the perfect next step, offering you a comprehensive curriculum to expand your know-how and refine your craft. Harness the power of Godot 4, and let’s build incredible games together. Your game development dream starts right here, right now. Take the leap, and let’s make it a reality.

Python Blog Image

FINAL DAYS: Unlock coding courses in Unity, Godot, Unreal, Python and more.