JSONRPC in Godot – Complete Guide

Diving into the world of game development introduces you to an array of concepts and tools that are essential for creating interactive and dynamic gaming experiences. One particularly important aspect for any online multiplayer game is communication between the client and server. That’s where the JSONRPC class in Godot 4 comes in. It provides a set of methods for handling remote procedure calls – a cornerstone for effective networking in games. Let’s embark on this journey to explore JSONRPC, and you might find that it’s not just a powerful tool but an exciting one to master as well.

What is JSONRPC?

JSONRPC is a lightweight protocol designed for stateless, bidirectional communication. It utilizes JSON (JavaScript Object Notation) for data interchange, which is both human-readable and easy for machines to parse and generate. In Godot 4, the JSONRPC class is a helpful utility that enables developers to handle dictionaries representing JSONRPC documents.

What is it for?

Understanding JSONRPC is crucial when you’re dealing with asynchronous calls between a network’s client and server. It allows you to wrap a method call within a JSON object, specifying the method, parameters, and a unique identifier for maintaining a record of responses.

Why Should I Learn It?

Mastering JSONRPC, especially in the context of Godot 4, positions you to create multiplayer games that rely on robust client-server communication. By facilitating a standardized method call format, it streamlines the network code and ensures a coherent structure to your remote procedure calls. Whether you’re just starting out or are looking to enhance your networking know-how, delving into JSONRPC is not only a practical choice but a requisite for modern game development.

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Setting Up The JSONRPC Class

Before diving into concrete examples, let’s ensure that we have our JSONRPC instance ready to use in Godot 4. The setup process is quite straightforward, and once done, you can use this instance to parse messages and make calls.

var jsonrpc = JSONRPC.new()

func _ready():
    # Your setup code goes here.

Creating a JSONRPC Request

The basis of using JSONRPC is to create requests that can be sent over the network. Here’s how you can form a standard request using the JSONRPC instance:

func create_request(method, params):
    var request = jsonrpc.create_request(method, params)
    return request

Calling this function looks something like this:

var request = create_request("my_method", {"param1": 10, "param2": "Hello"})


The ‘to_json()’ method converts the request into a JSON string, suitable for sending over the network.

Processing JSONRPC Messages

When you receive a JSONRPC message from another peer, you need to process it to handle it accordingly. Here’s how you can use the `process` method of JSONRPC to parse the JSON string and obtain a result:

func process_message(json_string):
    var result = jsonrpc.process(json_string)

func process_result(result):
    match result.result_status:
            print("Result:", result.result)
            print("Method not found")
            print("Invalid request")
            print("Parse error")
            print("Unknown error")

This simple error-handling block shows how you can manage different outcomes of a JSONRPC process.

Responding to Methods

In some cases, a peer may request a method call which your client or server needs to respond to. In Godot 4, responding to such calls is trivial with the following implementation:

func _process(delta):
    var response = jsonrpc.respond_to_request({"jsonrpc": "2.0", "method": "sum", "params": [1, 2], "id": 1})
    if response.empty():
        print("No response needed")
        print("Response:", response)

This code snippet assumes that you have a method named “sum” implemented elsewhere, ready to respond to a JSONRPC request.

Handling RPC Calls Directly

Godot also provides an elegant way to handle RPCs directly within your node. Here’s an example of implementing a method and binding it for RPC:

func _ready():
    jsonrpc.bind_method("sum", self, "_sum")

func _sum(params):
    return params[0] + params[1]

In this example, we have bound the “sum” method to a function in our script that expects an array of parameters. The function simply returns the sum of two numbers.

Stay tuned for the upcoming parts of this tutorial where we will delve deeper into handling batch requests and notifications, as well as error handling and advanced usage. Get ready to harness the full power of JSONRPC in your Godot 4 multiplayer games!Handling batch requests in JSONRPC allows you to process multiple calls within a single request. It is particularly useful in reducing the overhead of network communication. Consider this example where we create and process a batch request:

func create_batch_request():
    var batch = []
    batch.append(jsonrpc.create_request("method1", {"param": 42}))
    batch.append(jsonrpc.create_request("method2", {"param": "Godot"}))
    batch.append(jsonrpc.create_notification("update", [1,2,3]))

    return jsonrpc.execute_batch_request(batch)

func send_batch_request():
    var batch_request = create_batch_request()
    # This would be where you send the batch_request to the network.
    # For demonstration purposes, we'll just print it to the console.

Next, we’ll tackle notifications, a type of message in JSONRPC that doesn’t require a response from the server.

func send_notification(method, params):
    var notification = jsonrpc.create_notification(method, params)
    # In a real scenario, you send this over the network.

To demonstrate the execution of notifications, imagine a server-side process that listens for an event, such as a player’s status update:

func _ready():
    jsonrpc.bind_notification("player_status_update", self, "_on_player_status_update")

func _on_player_status_update(params):
    print("Player status updated:", params)

In addition to handling requests and notifications, it’s also important to handle errors properly. The JSONRPC protocol specifies standard error responses that you should utilize to inform the other side of any issues that occur during request processing.

func process_error(error_code, message, data):
    var error_response = jsonrpc.create_error_response(error_code, message, data)
    print("Error response:", error_response.to_json())

This next example showcases creating a custom error when a method request is not valid:

func validate_request(request):
    if not request.has("method"):
        process_error(JSONRPC.METHOD_NOT_FOUND, "Method field is missing.", null)
    elif not request.has("params"):
        process_error(JSONRPC.INVALID_REQUEST, "Params field is missing.", request)
        # Further validation or processing...

Finally, it is worth knowing how to parse and handle errors coming from a remote peer. Let’s assume you receive an error object in response:

func handle_incoming_error(json_string):
    var parsed = jsonrpc.process(json_string)
    if parsed.error:
        print("Error Code:", parsed.error_code)
        print("Error Message:", parsed.error_message)
        print("Error Data:", parsed.error_data)

Through these examples, you can see that Godot’s JSONRPC class is flexible and provides robust tools for managing client-server communication in multiplayer games. The ability to bind methods directly, handle batch requests, notifications, and errors gracefully, are all invaluable in a well-networked game environment.

From this foundation, creative implementations and efficient networking architectures can be built, paving the way for rich and responsive online gameplay. As we continue to explore Godot 4 and the JSONRPC class, remember that practice and experimentation will further cement these concepts and skills. It’s a great time to start integrating these into your game projects!Now that you’re familiar with the basics of handling requests, responses, notifications, and errors with JSONRPC in Godot, we’d like to demonstrate how you can optimize your code for real-world scenarios.

When developing a game with a lot of server-client interactions, it is often necessary to manage the identity of each request to keep track of the exchanged data. Godot’s JSONRPC allows you to specify an ‘id’ property that can be used to identify and match responses to their original requests.

var unique_request_id = 1

func send_identified_request(method, params):
    var request = jsonrpc.create_request(method, params, unique_request_id)
    unique_request_id += 1
    # Send the request through the network
    print("Request Sent:", request.to_json())

On the receiving end, you can extract this ‘id’ from the response to match it to the specific request that was sent out:

func process_response(json_string):
    var response = jsonrpc.process(json_string)
    if response.result_status == JSONRPC.OK:
        var request_id = response.id
        print("Response for request ID", request_id, ":", response.result)
        print("Error processing response:", response.error_message)

This simple mechanism of including an ‘id’ allows for much more sophisticated and robust network communication.

Moving forward, let’s have a look at handling more complex data structures within requests. Since JSON supports a range of data formats (like arrays and objects), you can include complex parameters in your procedure calls:

func send_complex_request(method, params_dict, params_list):
    var request = jsonrpc.create_request(method, {"dict": params_dict, "list": params_list})
    # Network transmission code goes here
    print("Complex Request:", request.to_json())

The above function wraps both a dictionary and a list inside a single parameter object, which can be effortlessly serialized into a JSON string and sent over the network.

When dealing with incoming requests, it’s also common to need a method that can dynamically dispatch to various handler functions. In Godot, you can handle such cases with a dictionary that maps method names to functions:

var method_handlers = {
    "get_player_score": "_handle_get_player_score",
    "update_player_position": "_handle_update_player_position",
    # Add more handlers as needed

func _process(delta):
    var message = get_network_message()  # Imagine this function fetches network messages
    if message.empty():

    var processed = jsonrpc.process(message)
    if processed.result_status == JSONRPC.OK and processed.method in method_handlers:
        call(method_handlers[processed.method], processed.params)

Ensuring your game architecture efficiently handles dynamic dispatch can significantly improve the scalability and manageability of your game’s networking layer.

Lastly, it’s essential to provide feedback to the user or developer when things don’t go as planned. Implementing comprehensive error logging can help diagnose issues that arise during development or after your game is released:

func log_error(method, error_code, error_message):
    printerr("Error in method", method, "-", error_code, ":", error_message)

func _on_error_received(method, error_code, error_message):
    log_error(method, error_code, error_message)

In this snippet, we define a dedicated error logging function, which could be enhanced to log errors to a file or a remote server depending on your needs.

Each of these additional techniques and code examples enrich your understanding of working with JSONRPC in Godot 4, helping to create a responsive and interactive multiplayer environment for your players. Remember, it’s all about iteration and refinement. By building on this foundation, you can continue to innovate and achieve new levels of gameplay experiences.

Continuing Your Game Development Journey

With a solid grasp on JSONRPC in Godot 4, you’re well on your way to becoming proficient in the realm of multiplayer game development. However, the journey doesn’t end here. To keep honing your skills and expand your knowledge, consider exploring our Godot Game Development Mini-Degree. This collection of courses is meticulously designed to take you further into the world of game creation using the versatile Godot 4 engine.

From crafting engaging 2D and 3D games to understanding complex gameplay mechanics, our Mini-Degree covers a broad spectrum of subjects that will challenge and excite you as you build real games and gain the in-demand skills needed for a career in game development. And if you’re eager for more, our comprehensive range of Godot courses can guide you through various aspects of game development, ensuring you find content that aligns perfectly with your learning goals—whether you’re a beginner or looking to level up.

At Zenva, we are passionate about empowering you to make your game development aspirations a reality. So take the next step, delve deeper into Godot, and create the games you’ve always wanted to play.


Mastering JSONRPC in Godot 4 can propel your game development skills into new heights. As you’ve learned, it gives you the superpower to design sophisticated multiplayer games that communicate seamlessly. But the best part? This is just the beginning! There is a whole universe of possibilities waiting for you in the field of game development, and we’re here to guide you every step of the way.

Take action today and explore our Godot Game Development Mini-Degree, where you’ll encounter a community of learners, a wealth of resources, and the very best in educational content to keep your journey moving forward. So, why wait? Start building, learning, and creating the game worlds of tomorrow, today!

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