HashingContext in Godot – Complete Guide

Welcome to the intriguing world of cryptographic hashing in Godot 4! Cryptography might sound daunting, but fear not, as this tutorial will demystify the concept of hashing and how Godot’s new HashingContext class can be utilized in your game development ventures. Here, you’ll be provided with practical, bite-sized examples without the need for any previous cryptography background. So whether you’re aiming to enhance data security in your game or just keen to learn about this powerful feature, keep reading to discover how hashing can be a game-changer in your development toolkit.

What is HashingContext?

HashingContext is a new class in Godot 4 that gives developers the power to calculate cryptographic hashes in a highly efficient, iterative manner. But what exactly is hashing, and what does it entail? In simple terms, a hash function takes an input (or ‘message’) and returns a fixed-size string of bytes. The output, known as the hash, is unique to each unique input, making it a digital fingerprint of sorts for data.

What is it for?

The utility of HashingContext in game development is vast. It’s commonly used for:

– Validating file integrity, ensuring that game assets haven’t been tampered with.
– Securely saving player data by storing hash values rather than raw data.
– Generating unique identifiers for game elements like procedurally generated levels.

Why Should I Learn It?

Understanding how to implement cryptographic hashing can enhance the security and reliability of your games. By learning how to use Godot’s HashingContext, you’re equipping yourself with the tools to handle:

– Safety checks for game updates and downloads.
– Cheat prevention by verifying game scores or player states.
– Optimizations for networking by checking if data has changed before sending updates.

Delving into hashing will not only improve your games but also broaden your coding repertoire, making you a more versatile and knowledgeable developer. Let’s start hashing!

CTA Small Image

Getting Started with HashingContext

Before diving into code examples, it’s essential to have a good grasp of the basic workflow when using HashingContext. It involves initializing a context, updating it with your data, and finally getting the hash result. Now, let’s look at the fundamental steps to use HashingContext:

var context = HashingContext.new()
context.start(HashingContext.HASH_SHA256) # You can choose different hash algorithms.
context.update("Your message here") # Add the data to hash.
var hash_result = context.finish() # Retrieve the hash.

This snippet highlights the basic setup needed for hashing in Godot 4: creating a new context, selecting an algorithm, updating the context with your message/data, and finally obtaining the hashed output.

Hashing Simple Data

We’ll start by hashing a simple string. This is the foundation of what you’ll be doing when hashing more complex data.

var context = HashingContext.new()
context.update("Hello Godot") # Your data to hash
var hash_result = context.finish()
print("Hashed result: ", hash_result) # Prints the hashed output.

The hashed result will be a byte array that represents the unique fingerprint of the string “Hello Godot.” You can convert it to a more readable hex string as follows:

print("Hashed result as hex: ", hash_result.hex_encode())  # Converts byte array to hex string

Hashing Files

Next, let’s hash a file’s content. This can be used to verify the integrity of assets or save files in your game.

var context = HashingContext.new()
var file = File.new()
file.open("res://yourfile.txt", File.READ)

while not file.eof_reached():
    var chunk = file.get_buffer(1024)  # Read in chunks of 1024 bytes.

var hash_result = context.finish()
print("File hash: ", hash_result.hex_encode())  # Outputs file's hash as hex string.

Here, we read chunks of the file into the HashingContext in order to not overload the memory, which is especially useful for larger files.

Comparing Hashes

An integral aspect of hashing is comparing hashes to check for data integrity or changes.

var context_1 = HashingContext.new()
var context_2 = HashingContext.new()


context_1.update("Original data")
context_2.update("Original data")

var hash_1 = context_1.finish()
var hash_2 = context_2.finish()

if hash_1 == hash_2:
    print("Data has not been altered")
    print("Data has been tampered with")

By comparing the hash results, we can determine if the input data has remained consistent or has been altered in any way.

Hashing User Input

Lastly, let’s create a hash from user input, such as a username or password.

func hash_user_input(input_data):
    var context = HashingContext.new()
    var hash_result = context.finish()
    return hash_result.hex_encode()

var user_input = "s3cr3t_p@ssw0rd"
var hashed_input = hash_user_input(user_input)
print("Hashed user input: ", hashed_input)

In this example, the user’s password is converted to UTF-8 bytes before hashing, providing a hashed string that can be stored or compared securely.

These are the basics of using HashingContext in Godot 4 for hashing different types of data. In the next part, we’ll dive deeper into more advanced hashing techniques and how you can integrate them into your Godot projects.Let’s take your newfound understanding of HashingContext and apply it to some more dynamic game development scenarios where hashing can be particularly useful.

Securing High Scores

One practical application of hashing is to secure high scores to prevent tampering. Here’s a way to hash the high scores before saving them:

func save_high_score(score):
    var context = HashingContext.new()
    var score_data = str(score) + "SecretKey" # Append a secret key to the score.
    var hashed_score = context.finish()
    # Save the hashed score to a file or database
    var file = File.new()
    file.open("user://highscore.txt", File.WRITE)

When loading the high score, you can re-hash the score and compare it to the saved hash to check for validity.

Asset Integrity Check

For checking the integrity of game assets, hashing can be employed to ensure they have not been altered. This can be part of a checking script run during game startup or asset loading:

func check_asset_integrity():
    var original_hash = "original asset hash stored somewhere"
    var context = HashingContext.new()
    var file = File.new()
    if file.open("res://asset_to_check.png", File.READ) == OK:
        while not file.eof_reached():
            var chunk = file.get_buffer(1024)
        var asset_hash = context.finish().hex_encode()
        if asset_hash != original_hash:
            print("Asset discrepancy found! Integrity check failed.")
            # Handle the corrupted asset accordingly
            print("Asset is intact.")

To have the original hash, you could calculate these beforehand and store them securely.

Networking: Sending Only Updated Data

When sending data across a network in a multiplayer game, it can be bandwidth-efficient to only send data when it changes. Here’s how you could use HashingContext to check if game state data needs to be sent:

var last_hash = ""

func should_send_update(data):
    var context = HashingContext.new()
    var current_hash = context.finish().hex_encode()
    if current_hash != last_hash:
        last_hash = current_hash
        return true
    return false

This method would be called whenever you’re preparing data to send. It compares the current data’s hash to the last hash sent.

Creating Unique Identifiers

In procedurally generated games, hashing can be used to create unique identifiers for entities or levels which can be reproduced consistently:

func generate_level_identifier(seed, parameters):
    var context = HashingContext.new()
    var level_data = str(seed) + str(parameters)
    var level_identifier = context.finish().hex_encode()
    return level_identifier

The ‘seed’ and ‘parameters’ would define the procedural generation rules, while the resulting hash ‘level_identifier’ can be used to reference the specific level configuration.

Player Input and Session Handling

Hashing also shines in handling login sessions or player input in a secure way:

func create_session_key(username):
    var current_time = OS.get_unix_time()
    var context = HashingContext.new()
    var session_data = username + str(current_time)  # Combine username with the current time.
    var session_key = context.finish().hex_encode()
    return session_key

In this instance, the current time is used to ensure the session key is unique for each login attempt. The session key then might be stored securely or sent to the client for session management.

Understanding and employing HashingContext in Godot 4 provides a robust set of tools for tackling common problems in game development. From security and optimization to procedural generation, the potential uses are extensive. With the examples provided, you can start integrating hashing into your Godot projects right away, bolstering the quality and professionalism of your games. Happy coding!As you become more comfortable implementing HashingContext in Godot 4, let’s move forward and explore some further scenarios where hashing plays a critical role in game features and systems.

Storing and Verifying Passwords

Hashing is paramount when it comes to working with passwords. You should never store plain text passwords; instead, store the hashed version and compare against it:

func store_password(username, password):
    var context = HashingContext.new()
    var password_hash = context.finish().hex_encode()
    # Store 'username' and 'password_hash' in your database or file system.

func verify_password(username, input_password):
    var stored_hash = get_stored_password_hash(username)  # Assume this function retrieves the stored hash.
    var context = HashingContext.new()
    var input_hash = context.finish().hex_encode()
    return input_hash == stored_hash

The verification process ensures that you never handle plain text passwords outside the context of initially creating or validating them.

Salting Hashes

For improved security, especially for passwords, adding a ‘salt’ ensures that even identical inputs have unique hashes. Below is an example showcasing how to implement salting:

func store_password_with_salt(username, password):
    var salt = generate_salt()  # Assume this function generates a cryptographically secure salt.
    var salted_password = salt + password
    var context = HashingContext.new()
    var password_hash = context.finish().hex_encode()
    # Store 'username', 'salt', and 'password_hash' accordingly.

func verify_password_with_salt(username, input_password):
    var stored_salt = get_stored_salt(username)  # Assume this function retrieves the associated salt.
    var stored_hash = get_stored_password_hash(username)
    var salted_input = stored_salt + input_password
    var context = HashingContext.new()
    var input_hash = context.finish().hex_encode()
    return input_hash == stored_hash

By associating each password with a unique salt, you drastically reduce the vulnerability to brute force attacks and hash collision attacks.

Checksums for Game Saves

To protect game save files from being manually altered, you can include a checksum within the save file itself:

func save_game(data):
    var context = HashingContext.new()
    var checksum = context.finish().hex_encode()

    var save_data = {
        "data": data,
        "checksum": checksum

    var file = File.new()
    file.open("user://savegame.json", File.WRITE)

func load_game():
    var file = File.new()
    if file.open("user://savegame.json", File.READ) == OK:
        var contents = parse_json(file.get_as_text())
        var context = HashingContext.new()
        var recalculated_checksum = context.finish().hex_encode()

        if recalculated_checksum == contents["checksum"]:
            return contents["data"]  # The save data is valid.
            print("Save file checksum invalid!")

    return null  # Indicate load failure.

In this way, you create an extra layer of protection for your save data by ensuring the integrity of its contents.

Building Custom Authentication Systems

Creating a custom session authentication system is necessary for multiplayer games, ensuring that each client’s session is valid:

func create_custom_session(player_id):
    var random_seed = generate_random_seed()  # Assume this generates a unique random seed.
    var player_string = str(player_id) + random_seed
    var context = HashingContext.new()
    var session_token = context.finish().hex_encode()
    # Store 'session_token' to validate subsequent requests or actions.
    return session_token

Generating a session token in this manner guards against unauthorized access and man-in-the-middle attacks in a multiplayer setting.

Each scenario demonstrates the versatility and necessity of hashing within game development and illustrates that by effectively using Godot’s HashingContext, you protect both your players and your game’s integrity. With these practical applications and code examples, you’re well-equipped to start implementing enhanced security measures in your Godot 4 projects today!

Continuing Your Game Development Journey

Congratulations on taking the first steps in mastering cryptographic hashing with Godot 4! With the knowledge you’ve gathered, you’re well on your way to enhancing the security and authenticity of your game projects. However, the learning doesn’t need to stop here. If you’re keen to dive deeper and broaden your horizons in Godot game development, our Godot Game Development Mini-Degree is the perfect next step.

This comprehensive selection of courses will equip you with the skills to build cross-platform games, exploring topics from GDScript and gameplay control flow to complex mechanics like RPG and RTS gameplay. Designed for both beginners and seasoned developers, the curriculum allows you to navigate through the content at your pace and tailor your learning to your specific needs. By the end, you’ll have a portfolio of real Godot projects to show off your skills.

For those who seek even more Godot content or different topics across game development, our wider range of Godot courses could be exactly what you’re after. At Zenva, we’re dedicated to providing high-quality learning experiences to help you achieve your goals, whether you’re just starting out or looking to level up your game development career. So what are you waiting for? Keep building, keep learning, and let Zenva be your guide on the exciting path of game creation!


With the power of Godot 4’s HashingContext at your fingertips, you’re now equipped to enhance your games in ways that prioritize security, data integrity, and a professional approach to game development. Whether you’re safeguarding player information, ensuring the authenticity of game assets, or establishing reliable multiplayer sessions, the knowledge you’ve gained is invaluable. Remember, these cryptographic tools are not just for implementing functional systems; they’re also about building trust with your players and the community.

The world of game development is vast and always evolving, offering endless opportunities for growth and creativity. Interested in continuing the adventure and expanding your skill set? Check out our Godot Game Development Mini-Degree and join a vibrant community of learners. At Zenva, we’re here to support your journey every step of the way, providing you with the resources to transform your concepts into reality. Happy developing, and may your passion for game creation be ever fueled by learning and discovery!

Python Blog Image

FINAL DAYS: Unlock coding courses in Unity, Godot, Unreal, Python and more.