GridContainer in Godot – Complete Guide

Welcome to this tutorial on the GridContainer class in Godot 4, the popular open-source game engine. If you’ve been looking to organize your UI elements neatly or just want to create an ordered layout for your game’s interface, the GridContainer could be the perfect tool for you. Dive into this guide to discover how to leverage the capabilities of GridContainer to enhance your user interface design in Godot. With this step-by-step tutorial, you’ll unleash the full potential of your game’s UI – no matter if you’re starting out or if you’re an experienced coder wanting to polish your skills.

What is GridContainer?

GridContainer is a powerful class in Godot that allows developers to arrange their child controls in a grid-like layout. This feature is incredibly useful for organizing UI elements systematically on the screen.

What is GridContainer used for?

This container is used primarily for user interface (UI) design within the Godot engine. It’s responsible for automatically positioning and resizing its children according to a grid structure determined by the specified number of columns.

Why Should I Learn About GridContainer?

Understanding GridContainer is critical for any developers looking to efficiently manage the layout of UI elements in their games. By learning how to implement and customize this container, you’ll be able to:

– Create flexible and responsive UIs that scale across different screen sizes.
– Save time and effort with automated layout control, removing the need for manual adjustments.
– Improve the overall aesthetic and usability of your game’s interface.

By the end of this guide, you’ll have a solid grasp of the GridContainer class and be ready to implement it into your own Godot projects. Let’s get started!

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Creating a Basic GridContainer

Before adding content to our GridContainer, we need to create one within our scene. Here’s how to set up a basic GridContainer in Godot:

var grid_container =
grid_container.columns = 3

This script creates a new GridContainer with a specified number of columns. This example uses three columns, but you can adjust this to fit your UI design.

Adding Child Nodes to the GridContainer

Once your GridContainer has been created, you can start adding child controls to it. Here’s an example of adding a series of Button nodes to our grid:

for i in range(9):
    var button =
    button.text = str(i + 1)

These buttons will automatically be arranged into a 3×3 grid layout, filling the columns from left to right, then top to bottom.

Customizing the Appearance of GridContainer Elements

Often, you’ll want to customize the spacing and alignment of elements within your GridContainer. Here’s how you can set the vertical and horizontal separation of the grid’s children:

grid_container.custom_constants["hseparation"] = 10
grid_container.custom_constants["vseparation"] = 20

This code snippet sets a horizontal separation of 10 pixels and a vertical separation of 20 pixels between items in the grid.

To adjust the alignment of the entire grid within its parent Control node, use the anchor and margin properties:

grid_container.anchor_right = 1.0
grid_container.anchor_bottom = 1.0
grid_container.margin_top = 50
grid_container.margin_left = 50

This sets the grid to fill the parent control while maintaining a margin at the top left corner for aesthetic spacing.

Responding to User Interaction with GridContainer Elements

It’s important for your UI elements to respond to user inputs. Here’s how to connect signals from each button in the grid to a common function:

for i in range(9):
    var button =
    button.text = str(i + 1)
    button.connect("pressed", self, "_on_Button_pressed", [button])

And then the function that handles the button press would be:

func _on_Button_pressed(button):
    print("Button " + button.text + " pressed")

With this code, anytime any button is pressed, the `_on_Button_pressed` function is triggered, and the corresponding button’s number is printed to the console.

In the next part of our tutorial, we’ll cover some more advanced techniques and tips on utilizing the GridContainer for creating more complex UI systems in your Godot projects. Stay tuned to learn how to maximize the usability and appearance of your game’s interface with GridContainer!Following on from our basic introduction to GridContainer and populating it with buttons, let’s delve into more advanced aspects of using this class.

Adjusting the Grid based on Window Size

A common requirement for game UIs is to adjust to different window sizes or resolutions. Godot’s GridContainer can be made responsive by linking its behavior with the resize event. Here’s an example of how to adjust the number of columns dynamically when the window is resized:

func _ready():
    OS.window_maximized = true
    self.connect("resized", self, "_on_Window_resize")

func _on_Window_resize():
    var width = OS.window_size.x
    if width < 600:
        grid_container.columns = 2
    elif width < 1200:
        grid_container.columns = 4
        grid_container.columns = 6

In this snippet, we connect the `resized` signal of the main OS window to a function that adjusts the columns based on the current window width.

Complex Nesting Within GridContainer Cells

You might want to have complex layouts within each cell of your grid. One solution is to nest additional Containers inside grid cells. Each cell can then have its own layout, as shown below:

for i in range(9):
    var vbox =
    var label =
    label.text = "Item " + str(i + 1)
    var button =
    button.text = "Select"

This will create a VBoxContainer in each cell of the grid, which contains both a Label and a Button.

Using Expand Flags for Fluid Layouts

Inside a GridContainer, you can use the expand flags to allow certain widgets to fill up the extra space. Here’s how you’d apply this to buttons to make them stretch horizontally:

for i in range(9):
    var button =
    button.text = str(i + 1)
    button.size_flags_horizontal = Control.SIZE_EXPAND_FILL

This instruction will make each button expand to fill its cell horizontally.

GridContainer Padding and Expanding

Sometimes, you may want to have padding inside your GridContainer or make the container itself stretch within its parent. Here’s how to set padding inside the container:

grid_container.custom_constants["vgap"] = 4
grid_container.custom_constants["hgap"] = 4
grid_container.margin_top = 10
grid_container.margin_bottom = 10
grid_container.margin_left = 10
grid_container.margin_right = 10

To make the container expand to fill its parent in both directions:

grid_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
grid_container.size_flags_vertical = Control.SIZE_EXPAND_FILL

This will make the grid use all the available space, scaling both horizontally and vertically.

Scrollable GridContainers with ScrollContainer

When the amount of content exceeds the available screen space, you can embed your GridContainer within a ScrollContainer. This enables users to scroll through the grid:

var scroll_container =

By encapsulating the GridContainer within a ScrollContainer, you ensure that even if there are more items than can fit on the screen, users can still access everything via scrolling.

By mastering these advanced GridContainer techniques in Godot, you can create sophisticated and responsive UIs. Remember that practice and experimentation is key to finding the best layout solutions for your game. Keep at it, and enjoy the process of bringing your game’s interface to life!Moving forward, we are going to explore more features of the GridContainer to give you a comprehensive understanding of its versatility.

Integrating Styles with GridContainer

The visual appearance of UI elements is just as important as their layout. Let’s see how to apply styles to controls within the GridContainer. For instance, to set a style to all buttons we can do:

var style ="normal") # Assuming you have a stylebox set
for i in range(9):
    var button =
    button.text = str(i + 1)
    button.add_stylebox_override("normal", style)

This code sets a predefined style to the ‘normal’ state of each Button, enhancing the UI’s aesthetic consistency.

Dynamic Grid Adjustments

You might need to adjust your grid during runtime. For instance, you may want to change the number of columns when adding or removing elements:

# Increase the number of columns
if grid_container.columns  min_columns:
    grid_container.columns -= 1

Such adjustments impact the layout instantly and can be triggered by various in-game events, providing flexibility to the UI’s design.

GridContainer with Dynamic Content

Say you want to populate the GridContainer with a dynamic list of items, such as inventory slots for a game. Here is an example of adding a dynamic number of items to the grid:

var item_count = get_number_of_inventory_items()
for i in range(item_count):
    var item_slot = create_inventory_slot(i)

This approach would involve defining the custom functions `get_number_of_inventory_items()` and `create_inventory_slot(index)` based on your game’s inventory system.

Using GridContainer with Tooltips

For a more user-friendly interface, GridContainer items can have tooltips for extra context or instructions. Here’s how you would add tooltips to your Buttons:

for i in range(9):
    var button =
    button.text = str(i + 1)
    button.hint_tooltip = "This is button number " + button.text

This code adds a simple tooltip that displays the button number to each button in the grid.

Animating GridContainer Children

Animation can be a striking way to enhance your UI. You can animate the appearance of each child in your GridContainer. Here is an example using the Godot AnimationPlayer:

var animation_player =
var animation =
animation.length = 1.0  # Length of the animation in seconds

for i in range(grid_container.get_child_count()):
    var child = grid_container.get_child(i)
    var track_index = animation.add_track(Animation.TYPE_VALUE)
    animation.track_set_path(track_index, child.get_path() + ":modulate:a")
    animation.track_insert_key(track_index, 0, 0)  # Fully transparent at start
    animation.track_insert_key(track_index, 1, 1)  # Fully visible at end

animation_player.add_animation("fade_in", animation)"fade_in")

The above code creates a fade-in effect for each child in the GridContainer, increasing from fully transparent to fully visible over one second.

These examples illustrate the breadth of functionality that the GridContainer class provides in Godot. With these capabilities, you can create a responsive and engaging UI, improving the player’s experience in your game. Remember that trial and improvement are integral parts of game development; don’t hesitate to experiment with these features until you reach the desired outcome for your game’s UI.

Continuing Your Godot Journey

We hope that this tutorial has given you a solid foundation to start using the GridContainer class in your Godot projects. Mastering UI development is crucial, but it’s just one part of creating amazing games. To continue expanding your knowledge and skills in game creation, our Godot Game Development Mini-Degree is the perfect next step.

This comprehensive course collection will guide you through building cross-platform games with Godot 4. With a curriculum that includes various game mechanics and a focus on the GDScript programming language, you can go from beginner to creating your own advanced game projects. It’s suitable for both new and experienced developers, and features flexible, hands-on learning experiences tailored to your pace.

For those eager to explore an even broader range of topics and projects, we invite you to peruse our full selection of Godot courses. Here, you’ll find a wealth of content that can help you boost your career as a game developer. With Zenva, take your programming and game development skills to new heights, create compelling games, and build a portfolio that stands out. Keep learning, keep creating, and make your game development dreams come true!


Congratulations on completing this tutorial on utilizing GridContainer in Godot 4! You now have a toolset to create grids that are not only functional but also adaptable and visually pleasing for your players. But this is just the beginning. Continue to experiment with GridContainers and other UI elements to bring your vision to life with interfaces that are intuitive and engaging.

Whether you’re brushing up on existing skills or starting a new adventure in game development, our Godot Game Development Mini-Degree will support your journey every step of the way. With our courses, you’ll expand your expertise, discover in-depth techniques, and be at the forefront of creating interactive experiences that captivate your audience. Let Zenva be the launchpad for your creativity, and together, let’s shape the future of gaming!

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