FontVariation in Godot – Complete Guide

Welcome to a journey through the world of typography in game development, where the power of text can transform the player’s experience. Typography in games isn’t just about choosing a nice font; it tells a story, conveys emotion, and helps set the tone of your game. If you’re a Godot developer or even just intrigued by the possible enhancements text can bring to your projects, you’re in the right place!

In this tutorial, we’re going to delve into the FontVariation class in Godot 4, a feature-rich tool that allows you to modify and augment the appearance of fonts in your games.

What is FontVariation?

FontVariation is a powerful class in Godot 4 that sits comfortably within the engine’s comprehensive typography system. It inherits from Font, which in turn is a type of Resource, and it provides you with the means to leverage OpenType variations, simulate bold and slant styles, and apply additional settings such as OpenType features and extra spacing. It’s a doorway to intricate customization of your game text, providing a richer visual experience for players.

What is it for?

FontVariation is specifically crafted for developers seeking more than just the standard rendering of fonts. It’s for those who wish to introduce nuanced typographic changes within their games. From boldening text to adjusting width and height, and applying various transformations, FontVariation is the tool to tailor your text to the desired aesthetics of your game project.

Why should I learn it?

The visual aspect of any game is fundamental, and the way text is presented is no exception. By mastering FontVariation, you open up a new layer of polish for your game’s UI and storytelling elements. You’ll be able to craft a unique feel that aligns with your game’s theme, mood, and artistic vision. Not only does it help your game stand out, but it also allows you to deliver information in an engaging and accessible manner, creating a more immersive experience for your players.

CTA Small Image

Creating a Basic FontVariation

Now that you know the purpose behind FontVariation, let’s dive into creating a basic one. We will start by selecting a default font and applying some simple modifications to understand the basic workflow.

var font_variation =
font_variation.set_variation("Boldness", 1.0)
font_variation.set_variation("Slant", 0.5)

With these lines, we’ve accomplished the following:
– Created a new FontVariation instance.
– Loaded the font data from a given path.
– Set the ‘Boldness’ variation to its maximum value.
– Introduced a ‘Slant’ variation at a mid-range level.

To utilize this on a label or text element, you’d do something like this:

var label =
label.text = "Your dynamic text here!"

Your label now uses the customized font variation we set up above. Let’s try experimenting with different variations.

Adjusting OpenType Features

OpenType features in FontVariation provide substantial control over typographic attributes such as ligatures, number spacing, and stylistic sets.

Let’s apply some OpenType features to our font variation:

# To enable small capital letters:
font_variation.set_feature("smcp", true)

# To utilize lining figures instead of oldstyle:
font_variation.set_feature("lnum", true)

These snippets will enable specific typographic features within your text. Remember to explore the full list of OpenType tags to discover what is offered by your chosen font.

We can use these features in gameplay or UI text objects like so:

label.font.set_feature("smcp", true)
label.font.set_feature("lnum", true)

Customizing Font Spacing

Sometimes, all your text needs for that perfect look is a bit of spacing adjustment. Here’s how to alter the spacing of your font along various axes:

# Setting additional top spacing
font_variation.set_extra_spacing(FontVariation.SPACING_TOP, 5)

# Adjusting the space between characters
font_variation.set_extra_spacing(FontVariation.SPACING_CHAR, 2)

# Modifying the spacing between words
font_variation.set_extra_spacing(FontVariation.SPACING_SPACE, 4)

Apply these adjustments and observe how they influence the text’s readability and aesthetic.

Simulating Bold and Italic Styles

Not all fonts have built-in bold or italic typefaces. FontVariation allows you to simulate these styles for fonts that lack them. Here’s how you can enhance your font without the need for additional typefaces:

# Simulate bold style
font_variation.set_variation("Boldness", 1.0)

# Simulate italic style
font_variation.set_variation("Slant", 1.0)

By setting the boldness and slant values, we’re effectively mimicking the look of traditional bold and italic types.

After these operations, your font variation should look significantly different, tailored to fit the style and emotion you want to convey through text in your game. Remember to test and tweak these settings to find the perfect balance for your specific aesthetic needs.Adjusting Weight and Width are also important aspects that can add another layer of customization to your text. Let’s take a look at how we can tweak these:

# Increase the weight of the font to the maximum value
font_variation.set_variation("Weight", font_variation.get_variation_max("Weight"))

# Decrease the width to the minimum to create a condensed look
font_variation.set_variation("Width", font_variation.get_variation_min("Width"))

Here we’re using `get_variation_max` and `get_variation_min` to fetch the maximum and minimum possible values for the particular variation axis, ensuring that we are within the supported range for our selected font.

Next, let’s see how we can selectively apply boldness to only part of our text, which can be handy for emphasizing certain words:

# Assume you have a RichTextLabel node named 'rich_label'
var bbcode_text = "[b]This part is bold[/b] and this is not."

# Additionally, you might want to apply custom font variation to your BBCode tags

In this example, we used BBCode (integrated markup language in Godot) to selectively bolden parts of our text in a RichTextLabel node, and then we pushed our custom font variation onto the stack. This technique is particularly useful for dialogue, tutorials, or any text where emphasis matters.

What if you want to animate the appearance of your text for effects like a typewriter or a fade in? Here’s a quick way to achieve a typewriter effect using the `visible_characters` property:

# Assume you have a Label node named 'typewriter_label'
var text_content = "This text will appear one character at a time."
typewriter_label.text = text_content

# Sequence the visibility of characters
for i in range(text_content.length()):
    yield(get_tree().create_timer(0.05), "timeout")
    typewriter_label.visible_characters = i

By iterating through the length of the text and gradually increasing the `visible_characters` index, you can simulate each character appearing sequentially.

Now, let’s look into modifier stacking:

# First, create two different font variations
var bold_font =
bold_font.set_variation("Boldness", 1.0)

var italic_font =
italic_font.set_variation("Slant", 1.0)

# Then, use them at different times or parts of your text
var changing_label =
yield(get_tree().create_timer(2.0), "timeout")

In this example, we’ve introduced a delay before changing from bold to italic style. This can be used in-game to focus players’ attention on changes within the UI or storytelling elements.

With Godot’s flexible FontVariation class and its ability to manipulate font properties, your game’s text can become not only readable but also a significant part of the experience that actively contributes to the atmosphere and immersion. Play around with these features, and enjoy the process of discovering the perfect type settings for your game. Remember, the feel of your game is not just in the visuals and mechanics; it’s in every letter and word displayed on the screen.Let’s enhance our FontVariation skills further by diving into more advanced techniques and code examples. These will help in creating even more dynamic and visually appealing text for your games in Godot.

First up, let’s see how we can mix variations to create a unique style:

# Creating a font with a mixture of boldness and a slight slant
var mixed_font =
mixed_font.set_variation("Boldness", 0.75)
mixed_font.set_variation("Slant", 0.25)

# Usage in a label
var mixed_label =
mixed_label.text = "Stylish text!"

This combination gives text a distinctive look, differing from standard styles, allowing individual words or phrases to stand out.

Now, let’s play with animation to modify font variations over time. Imagine making a text element that increases in boldness when something important happens in your game:

# Assuming 'game_event_label' is already on your scene
func animate_boldness_increase():
    var timer =
    timer.wait_time = 0.01
    var boldness_level = 0.0
    while boldness_level < 1.0:
        yield(timer, "timeout")
        boldness_level += 0.01
        game_event_label.font.set_variation("Boldness", boldness_level)

By incrementing the boldness_level within the while loop and applying it to the font variation, you’re giving your text a feeling of growing intensity.

Another great way to use FontVariation is to respond to player input, like changing the font variation when hovering over a menu item:

func _on_Button_mouse_entered():
    button.font.set_variation("Width", button.font.get_variation_max("Width"))

func _on_Button_mouse_exited():
    button.font.set_variation("Width", button.font.get_variation_default("Width"))

Hence, when the mouse enters or leaves the button’s area, the width variation adjusts, creating a natural interaction cue.

We can also adjust the font based on game context, such as changing the font when the player picks up an item:

func _on_item_picked_up(item):
    if item.rare:
        inventory_label.font.set_variation("Weight", inventory_label.font.get_variation_max("Weight"))
        inventory_label.font.set_feature("kern", true)  # Enable kerning for better letter fit

Here, picking up a rare item triggers a change in the weight of the font used in the inventory label. Additionally, we’ve enabled kerning to ensure the text remains visually balanced.

Lastly, let’s look at code to revert font variations back to their initial state after a certain event:

var default_boldness = label.font.get_variation_default("Boldness")
var default_slant = label.font.get_variation_default("Slant")

func reset_to_default_variation():
    label.font.set_variation("Boldness", default_boldness)
    label.font.set_variation("Slant", default_slant)

With these variable assignments, we’re storing the default states of boldness and slant so that we can easily revert to them whenever necessary.

Through these examples, you can see the flexibility of FontVariation within Godot 4. It’s a tool that can add a significant level of polish and interactivity to your game text, and its range of applications is as broad as your creativity. From subtle changes that aid navigation to dramatic effects that heighten tension, FontVariation can be the detail that turns your good game into a great one.

Continuing Your Godot Journey

Embarking on the path of learning Godot with FontVariation is just the start. As you continue to construct your gaming worlds, refine mechanics, and enhance player experiences, we encourage you to delve deeper into the vast universe of game development with Godot.

At Zenva Academy, our Godot Game Development Mini-Degree can be the beacon that guides you through mastering this versatile game engine. This comprehensive series of courses covers valuable topics from 2D and 3D game creation to intricate gameplay mechanics and UI design, suitable for both budding developers and those with more experience. You have the option to start from the basics or jump right into the specific areas that pique your interest.

And if you’re eager to expand your Godot skill set even further, explore our broader collection of Godot courses, where a multitude of tutorials await to enhance your capabilities and spice up your portfolio. Keep learning, keep creating, and let your imagination lead your game development adventure to new heights with Zenva!


As you’ve seen, mastering FontVariation in Godot opens up a treasure trove of possibilities for game text styling, helping you to not just tell your story, but to showcase it with the flair it deserves. Remember, the devil is truly in the details, and an intuitive understanding of typography can make your game feel like a work of art in motion. Whether it’s giving your dialogue life, emphasizing a critical game moment, or creating an interface that speaks volumes, the power of well-crafted text is now at your fingertips.

Don’t stop here—continue to craft, refine, and level up your skills. We at Zenva Academy are committed to being with you every step of the way. So, join our community of thriving developers, dive into our Godot Game Development Mini-Degree, and let’s turn the games you’ve always dreamed of into realities for the world to enjoy. Happy coding!

Python Blog Image

FINAL DAYS: Unlock coding courses in Unity, Godot, Unreal, Python and more.