How to Build 3D Algorithms with Unity3D

Project download is located This week, we will again talk about algorithms with Unity3D. The main focus will be to take a main idea and build it. We will start with breaking the concept down into smaller, more manageable sections and build up to the main idea. So, the idea we want to have in … Read moreHow to Build 3D Algorithms with Unity3D

How to Use State Machines to Control Behavior and Animations in Phaser

Suppose you’re building a platformer game, where the hero can walk, jump and attack. The hero can jump while standing or walking, but he can’t attack while jumping or walking. Also, the player can not jumping again while it is in the air (no double jumping). We can start implementing the hero code as below. … Read moreHow to Use State Machines to Control Behavior and Animations in Phaser