Web Class: Procedural 2D Dungeons

Transcript Part 1 Hello everyone. Welcome to the Unity Procedural Dungeon Generation course. In this course you are going to learn how to use Unity to generate a procedural dungeon for your games. We are going to do this by means of this demo with multiple rooms, obstacles, and enemies. In this course you are … Read moreWeb Class: Procedural 2D Dungeons

Using Unity’s Scriptable Object System – Pizzaria Project – Part 2

Part 2: Finishing up the Dialogue Controller, using Scriptable Objects to hold the dialogue data, and setting up camera functionality. This is the second part of the tutorial series where we use Unity’s Scriptable Object system to build a Pizzaria project. Please make sure you have completed the first part of this tutorial series to … Read moreUsing Unity’s Scriptable Object System – Pizzaria Project – Part 2

Using Unity’s Scriptable Object System: Pizzaria Project – Part 1

Part 1: What are scriptable objects, why would you use them, a UI Setup, and the Dialogue Controller During this three part tutorial series, we will be creating a small project consisting mainly of UI (User Interface) elements.  The user will be taking customer orders and making “digital pizzas” according to what the customer has … Read moreUsing Unity’s Scriptable Object System: Pizzaria Project – Part 1

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read moreUsing Objective Indicators to Enhance Your Unity Project – Part 2

Web Class: How to Pool Objects in Unity

Transcript Part 1 Even though we worried about making the bullets not last forever, so they’re not going to use very important space in memory, there is something else we have to worry about. Every time we add a bullet to this game, every time we do this instantiation process, it takes some time for … Read moreWeb Class: How to Pool Objects in Unity

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read moreEnhance Your Project with Objective Indicators – Part 1

The Unity Game Development Mini-Degree

Go from Zero to Professional Game Programmer as you build 2D, 3D, Mobile, Virtual Reality and Augmented Reality Games with Unity! The Unity Game Development Mini-Degree is a massive collection of online courses that will teach you how to code and build impressive games with Unity. Beginning with the fundamentals of coding and the basics of the … Read moreThe Unity Game Development Mini-Degree

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read moreSupercharging Materials with the Scriptable Render Pipeline in Unity

Learn Unity Scripting in 13 Minutes

You can access our full Unity course-set here: Unity Game Development Mini-Degree Learning Goals What is a Unity script. Creating and assigning a script. Showing text on the console. Adding custom logic to your projects In order to add behaviors to your game objects, you will need to learn scripting. Scripting is the same as … Read moreLearn Unity Scripting in 13 Minutes

Complete Guide to Procedural Level Generation in Unity – Part 3

In the last tutorial we added more noise variables to our level, such as temperature and moisture. In addition, we used those noise variables to assign biomes to different regions of our level.  By now, we already have a fairly complete procedurally generated level, but we can still add some other things, and that’s what … Read moreComplete Guide to Procedural Level Generation in Unity – Part 3