An Overview of Unity and C#

An Overview of Unity and C#

Check out our latest Unity courses in the Unity Game Development Mini-Degree. Transcript Part 1 The transfer component allows you to specify a game objects position, rotation, and scale. We’ve looked at how to position objects. Something that was missing that needed to be mentioned was that the unit of our positioning is called Unity … Read more An Overview of Unity and C#

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed Part 1 of the tutorial and completed it before starting this part. The link to the previous tutorial is here. Source … Read more How to Create a Hyper Casual Game for Android in Unity- Part 2

Hey! Listen: Sound Design with Unity & FMOD – Part 2

Introduction Welcome to Part 2 of my sound design series about implementing sound events using Unity and FMOD, which looks at making our games more sight-impaired-accessible. Designing for accessibility is not just great for inclusivity, it also helps make a more atmospheric game for everyone! This tutorial follows directly on from the last, so if … Read more Hey! Listen: Sound Design with Unity & FMOD – Part 2

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read more Enhance Your Project with Objective Indicators – Part 1

How to Create a Hyper Casual Game for Android – Part 1

During this three part tutorial series we will be creating a complete Hyper Casual Android game. The term “hyper casual” is a relatively new term used for simple but addictive games that have minimal art and bright colors. If you have been paying attention to the app stores, you will see many hyper casual games … Read more How to Create a Hyper Casual Game for Android – Part 1

Hey! Listen: Sound Design with Unity & FMOD – Part 1

Series Overview In the first part of this sound design tutorial series we will be learning how to integrate FMOD Studio with Unity and setup a few basic audio events using only the scripts and features that FMOD provides. In Part 2 we’ll be looking at calling and tweaking FMOD events via code, doing some … Read more Hey! Listen: Sound Design with Unity & FMOD – Part 1

The Unity Game Development Mini-Degree

Go from Zero to Professional Game Programmer as you build 2D, 3D, Mobile, Virtual Reality and Augmented Reality Games with Unity! The Unity Game Development Mini-Degree is a massive collection of online courses that will teach you how to code and build impressive games with Unity. Beginning with the fundamentals of coding and the basics of the … Read more The Unity Game Development Mini-Degree

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read more Supercharging Materials with the Scriptable Render Pipeline in Unity

Designing Assets in Unity with ProBuilder

Introduction In this tutorial, we will be exploring how to model and build objects in Unity using ProBuilder. This tutorial has two sections – in the first, we will be building a simple, low poly, car. In the second section, we will be utilizing something called “Bezier Curves” to make a race track. The things … Read more Designing Assets in Unity with ProBuilder

Learn Unity Scripting in 13 Minutes

You can access our full Unity course-set here: Unity Game Development Mini-Degree Learning Goals What is a Unity script. Creating and assigning a script. Showing text on the console. Adding custom logic to your projects In order to add behaviors to your game objects, you will need to learn scripting. Scripting is the same as … Read more Learn Unity Scripting in 13 Minutes