Creating a 3D Smash Game in Unity – Part 1

Introduction If you’ve ever had a look at the mobile games that are currently ranked at the top of the app store, you might find one called Smash Hit. The basic idea of the game is that the camera is constantly moving forward in 3D space and it is the job of the player smash … Read moreCreating a 3D Smash Game in Unity – Part 1

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed Part 1 of the tutorial and completed it before starting this part. The link to the previous tutorial is here. Source … Read moreHow to Create a Hyper Casual Game for Android in Unity- Part 2

Hey! Listen: Sound Design with Unity & FMOD – Part 2

Introduction Welcome to Part 2 of my sound design series about implementing sound events using Unity and FMOD, which looks at making our games more sight-impaired-accessible. Designing for accessibility is not just great for inclusivity, it also helps make a more atmospheric game for everyone! This tutorial follows directly on from the last, so if … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 2

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read moreEnhance Your Project with Objective Indicators – Part 1

How to Create a Hyper Casual Game for Android – Part 1

During this three part tutorial series we will be creating a complete Hyper Casual Android game. The term “hyper casual” is a relatively new term used for simple but addictive games that have minimal art and bright colors. If you have been paying attention to the app stores, you will see many hyper casual games … Read moreHow to Create a Hyper Casual Game for Android – Part 1

Hey! Listen: Sound Design with Unity & FMOD – Part 1

Series Overview In the first part of this sound design tutorial series we will be learning how to integrate FMOD Studio with Unity and setup a few basic audio events using only the scripts and features that FMOD provides. In Part 2 we’ll be looking at calling and tweaking FMOD events via code, doing some … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 1

The Unity Game Development Mini-Degree

Go from Zero to Professional Game Programmer as you build 2D, 3D, Mobile, Virtual Reality and Augmented Reality Games with Unity! The Unity Game Development Mini-Degree is a massive collection of online courses that will teach you how to code and build impressive games with Unity. Beginning with the fundamentals of coding and the basics of the … Read moreThe Unity Game Development Mini-Degree

The Complete Programming and Full-Stack Bundle – 20 Course Smart Curriculum

?? Go from beginner to full-stack developer! The Complete Programming and Full-Stack Bundle is the world’s most effective way to go from beginner to professional coder. Whether your goal is to advance your career, start your own business or expand your existing skill-set, our 20-course Smart Curriculum has something in store for you. This bundle is suitable both … Read moreThe Complete Programming and Full-Stack Bundle – 20 Course Smart Curriculum

Supercharging Materials with the Scriptable Render Pipeline in Unity

Introduction In this tutorial, we will be using the Scriptable Render Pipeline in Unity to supercharge our materials and make them look awesome. We will be utilizing the Scriptable Render Pipeline (or, as it is often called, SRP) in two different applications. In the first, we will be making a more realistic material for glass, … Read moreSupercharging Materials with the Scriptable Render Pipeline in Unity

Designing Assets in Unity with ProBuilder

Introduction In this tutorial, we will be exploring how to model and build objects in Unity using ProBuilder. This tutorial has two sections – in the first, we will be building a simple, low poly, car. In the second section, we will be utilizing something called “Bezier Curves” to make a race track. The things … Read moreDesigning Assets in Unity with ProBuilder