Web Class: Unity FPS Shooting – Design and Implementation

You can access our newest full course on creating an FPS game here: Construct a First Person Shooter Transcript Part 1 Whenever you change your scene by adding new game objects by dragging and dropping prefabs here, you have to save it. If you look right now at the Hierarchy, it basically says Untitled because … Read moreWeb Class: Unity FPS Shooting – Design and Implementation

Using Unity’s Scriptable Object System: Pizzaria Project – Part 1

Part 1: What are scriptable objects, why would you use them, a UI Setup, and the Dialogue Controller During this three part tutorial series, we will be creating a small project consisting mainly of UI (User Interface) elements.  The user will be taking customer orders and making “digital pizzas” according to what the customer has … Read moreUsing Unity’s Scriptable Object System: Pizzaria Project – Part 1

Web Class: Setting up and customizing an FPS Controller Character in Unity

You can access our newest full course on creating an FPS game here: Construct a First Person Shooter Transcript Part 1  Hello, everyone. This is Glauco Pires, for Mammoth Interactive, and welcome to the First Person Shooter tutorial in Unity. So to begin, we have to open the Unity software and click on this button … Read moreWeb Class: Setting up and customizing an FPS Controller Character in Unity

Using Objective Indicators to Enhance Your Unity Project – Part 2

Introduction In this second tutorial, we’ll be creating a multi-indicator system based on the core methods we employed in Part 1. This upgraded project will include a custom dynamic link library, multiple indicator control, and user definable UI sprites. Tutorial Requirements To complete this tutorial, you’ll require a basic understanding of Unity and Visual Studio … Read moreUsing Objective Indicators to Enhance Your Unity Project – Part 2

Web Class: How to Pool Objects in Unity

Transcript Part 1 Even though we worried about making the bullets not last forever, so they’re not going to use very important space in memory, there is something else we have to worry about. Every time we add a bullet to this game, every time we do this instantiation process, it takes some time for … Read moreWeb Class: How to Pool Objects in Unity

How to Create a Hyper Casual Game for Android in Unity – Part 3

Part 3: Keeping track of the score, item pickups, and endless obstacle spawning This is the final part of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed and completed the first and second parts of the tutorial and completed them before starting Part 3. … Read moreHow to Create a Hyper Casual Game for Android in Unity – Part 3

Creating a 3D Smash Game in Unity – Part 1

Introduction If you’ve ever had a look at the mobile games that are currently ranked at the top of the app store, you might find one called Smash Hit. The basic idea of the game is that the camera is constantly moving forward in 3D space and it is the job of the player smash … Read moreCreating a 3D Smash Game in Unity – Part 1

How to Create a Hyper Casual Game for Android in Unity- Part 2

Obstacle setup, Scoring setup using TextMeshPro, and Game Manager implementation This is Part 2 of a three part tutorial series on how to create a Hyper Casual game. Please make sure you have followed Part 1 of the tutorial and completed it before starting this part. The link to the previous tutorial is here. Source … Read moreHow to Create a Hyper Casual Game for Android in Unity- Part 2

Hey! Listen: Sound Design with Unity & FMOD – Part 2

Introduction Welcome to Part 2 of my sound design series about implementing sound events using Unity and FMOD, which looks at making our games more sight-impaired-accessible. Designing for accessibility is not just great for inclusivity, it also helps make a more atmospheric game for everyone! This tutorial follows directly on from the last, so if … Read moreHey! Listen: Sound Design with Unity & FMOD – Part 2

Enhance Your Project with Objective Indicators – Part 1

Introduction Objective indicators are widely used in modern games as they offer the player a clear indication of their next target. In this tutorial we’ll create a basic method of guiding our player through a looping set of target positions. In the second part of this tutorial we’ll build upon this starter project to create … Read moreEnhance Your Project with Objective Indicators – Part 1