Lean UX for Beginners

If we want to build successful apps and games, design is by all means one of the most important aspects we should consider. I’ve recently come across a discipline called Lean UX (“user experience”) which has been quite helpful to help us at Zenva to address the design of our products. This tutorial is intended … Read moreLean UX for Beginners

Create a HTML5 Game from Scratch (83% OFF)

create a html5 game from scratch

Making games is a lot easier than you think. Imagine you could learn how to make HTML5 games that run in all browsers and Windows 8 with our HTML5 game development tutorial in only 2.5 hours! Well, that is exactly what this course does.

We know you’ve always wanted to make your own games. Don’t keep postponing it. Start TODAY

Learn how to create a Zelda-like action game demo from scratch using only Javascript and HTML. No experience or previous knowledge is required! Although knowing the basics of HTML and Javascript is recommended.

This HTML5 game development tutorial is aimed for both beginners and more advanced users who may have HTML5 experience but haven’t got into games yet.

Some of the topics you’ll learn by building this game from total scratch:

●  Creating a basic game that can be embed in any website and can be played with just a web browser.

●  Displaying a map and characters on the screen.

●  Moving a player on this map.

●  Using collision detection to simulate the shooting of bad guys.

●  Adding enemies to your games.

●  Adding sound to your games.

●  Putting it all together to create a fun playable demo.

●  All game files, including images and sound are available at the end of each chapter for download.

This HTML5 game development tutorial has been created by Jacob Deichert in collaboration with Pablo Farias. Jacob has created comprehensive HTML5 game dev screencast tutorials on YouTube and other platforms.

https://academy.zenva.com

Simon Jefferies Interview – Creator of The Skies Of Echelon

Here in the GameDev Academy we interviewed Simon Jefferies, creator of the game for iOS and Windows Phone called The Skies of Echelon. Keep reading if you want to know what this great game is about. Describe what your game is about Welcome to the world of Echelon. A peaceful place where a race of … Read moreSimon Jefferies Interview – Creator of The Skies Of Echelon

An Introduction to the Crafty Game Engine

Crafty is a lightweight HTML5 game framework you can use to create all sorts of 2D games. The following tutorial created by Darren Torpey and published at Build New Games guides you step by step into the making of a tile-based adventure game demo. It’s a great introduction to this framework. In this tutorial, I’ll … Read moreAn Introduction to the Crafty Game Engine

How to Master Chrome Developer Tools

When making HTML5 games you should consider Chrome and the debugging tools it comes with as your best allied. Every little trick you learn when using it proves to be really useful as you progress down the road and can save you hours of pain. If you want a complete overview of what you can … Read moreHow to Master Chrome Developer Tools

Templates for Paper Game Wireframing

Sneakpeekit Wireframes are a set of wireframe templates for mobiles apps and websites that you can print out on paper to make the wireframing process easier. Basically what you do is print out for instance this iPhone set and then draw / write / sketch your game ideas on the printed mobile phone screen. These … Read moreTemplates for Paper Game Wireframing

Yonatan Zvik Interview – Creator of Mooniz

mooniz ios game developer interview

Below our interview with Yonatan Zvik, cofounder of Mooniz Interactive and game developer. Mooniz released a game by the same name for iOS. Can you tell us something about your company? Mooniz is a new and growing gaming company founded in 2011. Adrenaline Monki is a company that is created by gamers for gamers. With … Read moreYonatan Zvik Interview – Creator of Mooniz

Maura Sparks Interview – Creator of Glass Ceiling

glass ceiling

At the Game Dev Academy we believe it’s easier to achieve your goals when you get to know people who are currently doing and are passionate about the topic you are interested in, and for that I would like to present our interview to Maura Sparks, founder of Kissappgames, startup based in California that publishes casual Apple iOS games for women and girls.

KissAppGames - Games for Girls of all ages

Maura and Wendy created a game called Glass Ceiling, which is not only fun to play but it also offers a sharp satirical view of today’s society.

Thanks Maura for joining us today.

What can you tell us about your game Glass Ceiling?

Glass Ceiling features the heroine, Moxie, fighting her way up the corporate ladder as she tries to break through the glass ceiling. It’s no easy feat as she battles fresh men, backstabbing co-workers, asinine accountants, bad bosses and other office stereotypes in her quest to reach the top.

Glass Ceiling is a side-scroller action adventure game. It’s an interactive cartoon with beat’em up mechanics. Each level represents a floor in an office building. Moxie, a smart-minded career gal, starts out in the basement and works her way up the corporate ladder encountering multiple foes on her way to the top. Each floor is filled with floating objects for points, life-force battles and tricky obstacles. On mobile devices, the game features a touchscreen control system. You simply tap and hold in a direction to walk, tap enemies to attack and defend and tap to grab items. Easy to play, fun to explore, Moxie will ultimately discover what lies on the other side of the Glass Ceiling.

Glass Ceiling will appeal to anyone who has worked in an office environment, although it will resonate more loudly for women. This is the first mobile game to tackle this topic. The app takes a satirical approach and sheds light on a serious topic in a fun way.

What was the hardest part when making this game and how did you overcome it? 

The hardest part about making this game was the timeline. We’re not young kids and so we were all dealing with other life responsibilities (families, mortgages, work). We all had to take on other jobs during Glass Ceiling’s production. Also, during period the market went through several changes. The freemium market arrived, in-app purchases grew and the monetization players and issues evolved. With Glass Ceiling, we released the app for $0.99, but we may offer it for free for a weekend and play around with the pricing structure.

After making this game, what would you recommend to people who want to create games?

Go for it! Choose an idea that resonates with you. When Wendy approached me with this idea, I loved it immediately. However, my decision to do this app and start Kissappgames was probably different than Wendy.

Wendy says, “It was clear that there is a market for games for women/girls. We didn’t want to exclude anyone but thought it was a good idea to make a games for ourselves – you know, games that we would like. The issue of women being treated equally in the workplace, and commanding top positions does seem to be in the social conversation. I’ve worked in the games industry long enough to remember a time when you couldn’t have a woman protaganist in a game, so to me a prim woman, styled in the 50’s UPA style, punching people was funny.”

I wanted to take control of my career and starting a company is one way to do that. Starting Kissappgames gives us the opportunity to create our own unlimited future. Having your own company removes the glass ceiling. It allows me to interact with amazing, smart people, take ideas and run with it, address things in a creative way and be part of a very dynamic space that is constantly moving. It’s clearly not for the faint of heart. I just hope we can build our brand and Kissappgames becomes a company that continues to build cool apps for girls and women.

I had a game company before and we made CD rom games–I rode that arc. I loved the mobile space the minute it arrived because now small teams, with low overhead could release a game without having to create packaging, work with expensive distribution channels, and spend tons of money marketing. If there was a bug in the software back then you were doomed. Now we can release an app, iterate as needed, use social media to create a viral marketing buzz, have direct contact with our community and compete with companies 30x our size!

Thanks Maura for giving this interview, we wish you the best of success with your company and projects!

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